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greenoaks wrote:missing turns is a DISadvantage
SirSebstar wrote:greenoaks wrote:missing turns is a DISadvantage
not always
Darwins_Bane wrote:SirSebstar wrote:greenoaks wrote:missing turns is a DISadvantage
not always
always


What about those games that have been going on for months? Stalemate games can go on for YEARS if they are that deadlocked. Are you saying that these players should be punished for missed 3 turns over a span of about a year or two?concrete wrote: I say the rules need changing on this point. Miss 3 total turns in a game and you lose, period. I know there are various reasons to miss turns, and some of them are beyond players control, but come on. One of the 1st things players should be made aware of is there are players to turn to if they need someone to take turns for them.
that is exactly what he is saying and why i hope this never gets implementedTheForgivenOne wrote:What about those games that have been going on for months? Stalemate games can go on for YEARS if they are that deadlocked. Are you saying that these players should be punished for missed 3 turns over a span of about a year or two?concrete wrote: I say the rules need changing on this point. Miss 3 total turns in a game and you lose, period. I know there are various reasons to miss turns, and some of them are beyond players control, but come on. One of the 1st things players should be made aware of is there are players to turn to if they need someone to take turns for them.
the 1v1 can be annoying but i don't notice it so much because of the volume of games i have activeconcrete wrote:really love your avitar greenoaks...I have been in a few of those longs ass games and to be honest, I hadn't considerd that aspect of it. It's the 1 vs 1 games, mostly with nu bees that gets to me. I still say some kind of info bundle needs to be given to new players. If they know that sit in subs are avalable, maybe it would eliminate most of their missed turns. Again, really love the avitar.

they dont the way its been described here.greenoaks wrote:the 1v1 can be annoying but i don't notice it so much because of the volume of games i have activeconcrete wrote:really love your avitar greenoaks...I have been in a few of those longs ass games and to be honest, I hadn't considerd that aspect of it. It's the 1 vs 1 games, mostly with nu bees that gets to me. I still say some kind of info bundle needs to be given to new players. If they know that sit in subs are avalable, maybe it would eliminate most of their missed turns. Again, really love the avitar.
the idea of sending a 'Welcome to CC' email to all who join with pertinent info and links' is a great idea though (i don't know if they do that as i have been here a loooooong time now)
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start a new thread for that if you can't find anything via search. it will have my vote


The problem with options, is that they are harder to code, and when there's a bug is get more difficult to fix it, apart from other things. So when you add an option, it should be for something useful. And I don't think deciding between this 2 it counts as an option, as most games don't have practically 3 lost turns (thanks, to babysitters). So stick to one of the two, not both.m7 wrote:If it is an option in the game set up for 3 missed turn limit, then anyone who doesn't want to play with deadbeats will have a choice.
Yes, I have exaggerated the example, but with a round limit of 100 it wouldn't be weird to miss 3 non-consecutive turns. And many people just don't put the limits...m7 wrote:Round length is there for those who don't want five year games.
