CCdoku (sudoku) Update 8- small version, changed colors

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spinwizard
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CCdoku (sudoku) Update 8- small version, changed colors

Post by spinwizard »

update 8-
Image

do u like it?
Last edited by spinwizard on Mon Apr 02, 2007 5:27 am, edited 11 times in total.
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Wisse
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Post by Wisse »

make one more bonus a diagonal bonus for the bonus of 9

and call it ccdoku instead of ccudoku because the u doesn't sound good
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spinwizard
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Post by spinwizard »

Image

what about now?
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spinwizard
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Post by spinwizard »

comments plz!
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Wisse
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Post by Wisse »

it al looks a bit crappy to me
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spinwizard
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Post by spinwizard »

Wisse wrote:it al looks a bit crappy to me



lol thanks, what bit don't u like?
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Wisse
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Post by Wisse »

i meant, it is all wicth no spaces between it (i called that crappy my mistake, sorry) it looks to bussy
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wicked
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Post by wicked »

so much like crossword. :-k
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spinwizard
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Post by spinwizard »

wicked wrote:so much like crossword. :-k


i have never played crossword...
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spinwizard
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Post by spinwizard »

Image

update,
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Wisse
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Post by Wisse »

can you tell what you updated? than we can see it better
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spinwizard
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Post by spinwizard »

the legend down the right side is straighter, nothing big :wink:
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steve monkey
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Post by steve monkey »

I just don't think this map has playability. What would be its appeal? Crossword is the least played map on the site, I don't see this being any more popular than that.
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May the dice gods shine favourably upon you.
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Wisse
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Post by Wisse »

i would play this, this map looks great
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Balsiefen
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Post by Balsiefen »

somehow i dont like maps that use codes instead of terretory names, i just dont like attaking from E1 to F7, its also very annoying when you get the wrong plase because you attacked blue E instead of blue f
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Danelle
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Post by Danelle »

I really like this - I would play it for sure
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PimpCaneYoAss
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Post by PimpCaneYoAss »

Seems cool. I dont know how you could increase playability though. Theres no way to include impassable barriers...

As of now though i give it a 7 out of 10 because of playability
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spinwizard
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Post by spinwizard »

yeah it looks bad playabilaty but it will not b that bad cause with every1 going 4 the indervidual bonuses and not breaking others, any other advice?

*spin*
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spinwizard
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Post by spinwizard »

Balsiefen wrote:somehow i dont like maps that use codes instead of terretory names, i just dont like attaking from E1 to F7, its also very annoying when you get the wrong plase because you attacked blue E instead of blue f


neather do i but there is no was 2 change this
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Teya
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Post by Teya »

Id prefer to see the conquer 4 map completed than this one.
The maps are pretty much the same concept and I dont think there would be room for both.
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Wisse
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Post by Wisse »

Teya wrote:Id prefer to see the conquer 4 map completed than this one.
The maps are pretty much the same concept and I dont think there would be room for both.


i prefer see them both completed
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Teya
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Post by Teya »

they are so similar when it comes down to it though. And There is such an increase of abstract maps that I dont think 2 practically the same would be good.
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Wisse
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Post by Wisse »

Teya wrote:they are so similar when it comes down to it though. And There is such an increase of abstract maps that I dont think 2 practically the same would be good.


it is not so similair the strategy is much difference and the looks too
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spinwizard
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Post by spinwizard »

Teya wrote:Id prefer to see the conquer 4 map completed than this one.
The maps are pretty much the same concept and I dont think there would be room for both.


i like that map 2 but this offers something different, is any1 going 2 tell me how 2 improve???
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spinwizard
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Post by spinwizard »

Wisse wrote:
Teya wrote:they are so similar when it comes down to it though. And There is such an increase of abstract maps that I dont think 2 practically the same would be good.


it is not so similair the strategy is much difference and the looks too


thanks wisse, nice 2 know u are not ripping appart both my maps :P
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