it was not so far ago. if it is possible could anybody look to the finished games?SirSebstar wrote:5a vs 5b statisticly 5A should loose the majority of the time, in cc anyways
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it was not so far ago. if it is possible could anybody look to the finished games?SirSebstar wrote:5a vs 5b statisticly 5A should loose the majority of the time, in cc anyways
Not much, really. Look instead how much accuracy has been removed in search for better gameplay and/or clarity. Borders are fudged, territories merged/split, bonuses decided based on what makes sense for good gameplay, instead of which country is/was more powerful in real life.theBastard wrote:come on natty. look how much notices have real maps for more accuracy![]()
Then you're not really understanding. CC dice are not based on the amounts of troops. That's just not the way CC works. 6 does not "must" win 3 every time. 6 has a certain probability of winning 3. Let's say, for example, that probability is 60% (for example, I'm too lazy to calculate the real probability) then statistically, in the long run, 6 times out of ten that 6 will win that 3. But that also means that 4 times out of 10, that 6 will not win that 3.theBastard wrote:I expect these things. as I mentioned dice is fine as weather, morale, command skill... but I still think 6:3 "must" 6 wins. more if I´m able to win 5:5...

but there are also many who have my opinion, that dice is sometimes very unbalanced. maybe as is possible to have different spoils, fog of war yes/no... there could be also games with more or less dice...?natty_dread wrote: Anyway, I don't see why you expect some kind of realism from CC, when it has never advertised itself as a realistic war simulation. CC is a casual game site, based on a popular board game format. Lots of people like it the way it is.
natty_dread wrote: Some people don't, and for them there are more realistic strategy games.
dude, there is nothing wrong with 1on1 style, nothing at all, and there's no difference between trips and 1on1s FOR ME if I get screwed in both.. if I roll ridiculous unreal dice in both, my fun is ruined the same way so wtf is the difference??natty_dread wrote:1v1 games have always been more or less a crap shoot. I suggest playing game types where dice are in a less important role.nikola_milicki wrote:3. explain how can these changes help me in games where I have to attack, there's no other option, like in 1on1s, but I roll 0-12..
natty_dread wrote:Ok, so you want the dice to act more "realistic", ie. representing real life combat more accurately? Is that what you're saying?theBastard wrote:only what I can say: dice is fine (as terrain or weather in real battles for example), just when I assault with 6 against 3 there could be 80% chance for victory. in my turn hour back I assaulted with 3 against 1 and I lost. when I assaulted 2 against 1 I won... so yes, I say it needs new system of generating dice (6:3 is big predominance).
But, CC is not about simulating combat situations accurately. If you want that, you should play some other type of strategy game. CC is a simulation of a board game. In board games, sometimes you get funky dice results that make no sense in real-life context (ie. 5 armies defeating 15 or something like that).
You can know how it probably ends. But just because something is probable doesn't mean it happens every time.theBastard wrote: to your point that in CC 6:3 does not works as 6:3 sounds this is worst as roulette. in roulette I know - everything is on lucky, but here I have my troops, enemy has his troops, but I can not know how battle ends...

Given that I am not an old-timer who had a tremendous amount of success (until I started actually paying attention more closely a month or so ago, I sat at private for most of my time here), I really can't.nikola_milicki wrote:well then can u shortly describe at least 2 or 3 strategies that I as an old-timer use? cuz I cant.
I have been talking about specific things...specifically, I have been talking about the specific nature of being random. Unfortunately, the nay-sayers have been specifically disinterested in what I specifically had to say.nikola_milicki wrote:maybe u shud talk about something specific for a change.. something that u can explain or give examples for.. point is u wrote a post but cant explain parts of it.. u keep talking about strategy but cant explain what the heck is it.
oh u dont? really? in which situations would that be then?
You understand that if you roll a die (assuming it's not a loaded die), you have an equal possibility of rolling a 1, 2, 3, 4, 5 or a 6...right? Because honestly, I'm beginning to wonder where to start explaining it to you.theBastard wrote:ok guys, all this talking is about what?
I understand that it is about possibilities, but nobody answer on question: where is any logic when one time I win 6:3, 6:4, 3:1. 3:2, 5:5 and sometimes I lost witht the same numbers?
A good strategy should take into account the luck factor. The unknown must always be accounted for.theBastard wrote:how can I think about strategy when all is build on lucky only? then it is better to play cubes...
when I take you percentage (not accuracy, ok) in battle 6:3 then 60% : 40% is worst as roulette. roulette has 37 numbers, even, odd, colours, you can bet on 4 numbers... so in roulette you have then higher chance to winnatty_dread wrote: You can know how it probably ends. But just because something is probable doesn't mean it happens every time.
There's a Risk that the battle won't end as you expect it to. That's why you have to weigh the Risks against the benefits.
yes, just luck factor could have 20-30%. not 50-60%...Woodruff wrote:
A good strategy should take into account the luck factor. The unknown must always be accounted for.
My answer? Because the Map Foundry is a bunchawannabeARTEEESTS.theBastard wrote:board games? then why we make maps so real as is possible?natty_dread wrote: But, CC is not about simulating combat situations accurately. If you want that, you should play some other type of strategy game. CC is a simulation of a board game. In board games, sometimes you get funky dice results that make no sense in real-life context (ie. 5 armies defeating 15 or something like that).
sorry, do not understand...Woodruff wrote: bunchawannabeARTEEESTS.
No, not roulette...craps. I wonder why.theBastard wrote: to your point that in CC 6:3 does not works as 6:3 sounds this is worst as roulette. in roulette I know - everything is on lucky, but here I have my troops, enemy has his troops, but I can not know how battle ends...
natty_dread wrote: Some people don't, and for them there are more realistic strategy games.
Sorry...I was basically just making fun of them (They're a bunch of want-to-be artists).theBastard wrote:sorry, do not understand...Woodruff wrote: bunchawannabeARTEEESTS.
Seriously...it sounds to me like you'd enjoy DIPLOMACY far more than CONQUERCLUB (Diplomacy really is a wonderful game).[/quote]Woodruff wrote:No, not roulette...craps. I wonder why.theBastard wrote: to your point that in CC 6:3 does not works as 6:3 sounds this is worst as roulette. in roulette I know - everything is on lucky, but here I have my troops, enemy has his troops, but I can not know how battle ends...
natty_dread wrote: Some people don't, and for them there are more realistic strategy games.
I can guarantee you that one of friends has lost this before.nikola_milicki wrote: we dont want accurate, we want more realistic dice, dice that work within the limits of common fkn sense, nobody on this damn site will never lose 20vs2 in real life EVER! and f*ck what math has to say about it... we get to see shit like that here every day.. after first ridiculous outcome like 20vs2 dice shudve been changed bcuz it makes no sense that 20vs2 can ever happen...

LOLtheBastard wrote:yes, just luck factor could have 20-30%. not 50-60%...Woodruff wrote:
A good strategy should take into account the luck factor. The unknown must always be accounted for.
why not? just somebody with 70% or more win ration could has more lucky...SirSebstar wrote:LOLtheBastard wrote: yes, just luck factor could have 20-30%. not 50-60%...
theB if luck was truely 50 to 60% then NOBODY could get a 72% win ratio or better over more then 9000 games. So Blitzaholicdoes not exist?
unless there is cheting ofcourse, but then.. thats just not the case.
no, the dice is not about lesser ranked player can beat higher ranked player. dice means that one times I lost battle 6:3, 3:1, 5:3 and another time I win the battles with the same numbers (or worst for me). this is about what I speak here all time...SirSebstar wrote: random dice does not mean you have to behave like an idiot, but sometimes it does mean that even the currently best player can loose against another lesser ranked player....
The real answer is that they can't answer these questions honestly. And most certainly can't back up their suggestions without any kind of specifics that make sense in the rational world.nikola_milicki wrote:dude, there is nothing wrong with 1on1 style, nothing at all, and there's no difference between trips and 1on1s FOR ME if I get screwed in both.. if I roll ridiculous unreal dice in both, my fun is ruined the same way so wtf is the difference??natty_dread wrote:1v1 games have always been more or less a crap shoot. I suggest playing game types where dice are in a less important role.nikola_milicki wrote:3. explain how can these changes help me in games where I have to attack, there's no other option, like in 1on1s, but I roll 0-12..
natty_dread wrote:Ok, so you want the dice to act more "realistic", ie. representing real life combat more accurately? Is that what you're saying?theBastard wrote:only what I can say: dice is fine (as terrain or weather in real battles for example), just when I assault with 6 against 3 there could be 80% chance for victory. in my turn hour back I assaulted with 3 against 1 and I lost. when I assaulted 2 against 1 I won... so yes, I say it needs new system of generating dice (6:3 is big predominance).
But, CC is not about simulating combat situations accurately. If you want that, you should play some other type of strategy game. CC is a simulation of a board game. In board games, sometimes you get funky dice results that make no sense in real-life context (ie. 5 armies defeating 15 or something like that).
we dont want accurate, we want more realistic dice, dice that work within the limits of common fkn sense, nobody on this damn site will never lose 20vs2 in real life EVER! and f*ck what math has to say about it... we get to see shit like that here every day.. after first ridiculous outcome like 20vs2 dice shudve been changed bcuz it makes no sense that 20vs2 can ever happen...
random number programs are flawed and u know it so quit telling us dice are fine cuz they fkn aint! how about saying something like 'sorry, dice are flawed but we cant make em any better or we cant afford to get a new dice source or w/e, u ppl will just have to get used to what u get now".. Im sure there would be a lot less dice threads then now when cant stop telling ppl that the dice are fine.. some ppl, a lot of them, just cant accept that after what they see in their game..
Some of us have. You just don't like the answer.MNDuke wrote: The real answer is that they can't answer these questions honestly. And most certainly can't back up their suggestions without any kind of specifics that make sense in the rational world.
Or he could just be a farmerSirSebstar wrote:more lucky??? with 9000 games???
you must be joking
Woodruff wrote:Some of us have. You just don't like the answer.MNDuke wrote: The real answer is that they can't answer these questions honestly. And most certainly can't back up their suggestions without any kind of specifics that make sense in the rational world.
I guess you are right. I don't like the answer.Woodruff wrote:Given that I am not an old-timer who had a tremendous amount of success (until I started actually paying attention more closely a month or so ago, I sat at private for most of my time here), I really can't.nikola_milicki wrote:well then can u shortly describe at least 2 or 3 strategies that I as an old-timer use? cuz I cant.
Oh, you are accusing me of dishonesty now? Please point out where I have not been truthful. Can you back up your accusation?MNDuke wrote: The real answer is that they can't answer these questions honestly. And most certainly can't back up their suggestions without any kind of specifics that make sense in the rational world.

Dude, there is nothing wrong with the dice, nothing at all...dude, there is nothing wrong with 1on1 style, nothing at all, and there's no difference between trips and 1on1s FOR ME if I get screwed in both.. if I roll ridiculous unreal dice in both, my fun is ruined the same way so wtf is the difference??
You want realistic dice, but "f*ck what math has to say about it"... in other words, you just want dice that make you happy?nikola_milicki wrote:we dont want accurate, we want more realistic dice, dice that work within the limits of common fkn sense, nobody on this damn site will never lose 20vs2 in real life EVER! and f*ck what math has to say about it... we get to see shit like that here every day.. after first ridiculous outcome like 20vs2 dice shudve been changed bcuz it makes no sense that 20vs2 can ever happen...
Random number programs aren't how CC acquires dice and you know it so quit telling us the dice are generated by random number programs cuz they fkn aren't.random number programs are flawed and u know it so quit telling us dice are fine cuz they fkn aint!
How about I say what I want to say, and you don't get your panties in a twist about it, because in the real life people are allowed to have different points of view on things?how about saying something like 'sorry, dice are flawed but we cant make em any better or we cant afford to get a new dice source or w/e, u ppl will just have to get used to what u get now".. Im sure there would be a lot less dice threads then now when cant stop telling ppl that the dice are fine.. some ppl, a lot of them, just cant accept that after what they see in their game..
