Moderator: Cartographers

We know each other. My maps get plenty of constructive critisism from Teya without it being posted in the foundry.hulmey wrote:Im sure she/he/it wouldnt appreciate being spoken to in that manner. Thats the only reason i was a little upset. Every thread i have ever checked same thing apart from yours keyogi (are you related?)
I understand what you mean, it is a seige map rather than a castle map afterall.Coleman wrote:Okay, now that I've had time to collect my thoughts. I don't think that is going to work... The main problem with it for me is if the castle is on the bottom I'm not going to feel like I'm laying siege to the castle, I feel like I'm defending it.
Actually I wouldn't mind seeing a version like this...KEYOGI wrote:Okay, here's a quick 2 minute hack job to show how dramatically the map is improved with the right perspective. Obviously, with the original layered image it would be easy enough to come up with a proper example of what I just showed.
We know each other. My maps get plenty of constructive critisism from Teya without it being posted in the foundry.hulmey wrote:Im sure she/he/it wouldnt appreciate being spoken to in that manner. Thats the only reason i was a little upset. Every thread i have ever checked same thing apart from yours keyogi (are you related?)
I've also seen Teya offer plenty of friendly advice in other threads as well. Now lets stop bickering in mibi's thread and get back on topic.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Agreed. What I meant is that when Keyogi's perspective is used it looks even more like defending a castle.Guiscard wrote:Do you not think it looks more like defending a siege than attacking?
Why not stick a few siege engines in some of the more empty areas like the plains...

i agree, but i'd also like to add that after seeing this map with the castle on top, it is kind of weird looking at it the other way and it just doesn't feel right.Coleman wrote:*looks at KEYOGI's map*
*Takes off his glasses*
My God...
EDIT: Okay, now that I've had time to collect my thoughts. I don't think that is going to work... The main problem with it for me is if the castle is on the bottom I'm not going to feel like I'm laying siege to the castle, I feel like I'm defending it.
The reason is probably psychological. When the castle was on top it was easy to envision myself attacking it from the bottom. Now that the castle is on the bottom it feels more like I'm already at the castle and I'm trying to keep all those nasty outside people out.
I'm going to get out of the perspective is wrong camp, nobody thought I was in it anyway judging by the list earlier. Playability wise the map was much more logical as a siege map the way it was before this whole discussion started.
The perspective is certainly not right.Kaleidoscopio wrote:I believe this to be a beautifull map.
The textures are great and the perspective is right.
If you had gone full 3D, it would be confusing.
2D makes it easier to play.
The only 3D I see is the "decor", which doesn't affect the game in any way.
This whole perspective issue seems a bit void to me.
Putting the map upside down, his also a bad idea, as some of you already pointed out, it makes more sense to have the castle at the "top" of the map.
Good work, looking forward to see this map in action.
For it to be a poll that reflects anything of value I think you would need to create to other version first so they can be compared side by side. Without seeing the actual image first how are people going to know which one they like better?hulmey wrote:i think best thing to do would make a vote as well..Because its going to require alot of work and i think the majority of people dont want to see the map at the bottom of the map
I couldn't agree more. I think there has been enough discussion on the issue to at least warrant a look at an alternative.sully800 wrote:For it to be a poll that reflects anything of value I think you would need to create to other version first so they can be compared side by side. Without seeing the actual image first how are people going to know which one they like better?
I guess I just don't understand why up seems to be the direction people think they are travelling. If the castle is at the top you are attacking upward against it but if the castle is at the bottom you are attacking upward out of it?mibi wrote:I'd rather just make all the elements flat than flip the whole map which as others have said, changes the psychology of the map. When the fortress is on the bottom, forward movement appears to be from the fortress outward. Which would be cool if the map were about sieging the outlying lands from the fortress, but its not. When I get back, I will try to make the 3D elements flat, but it seems altogether silly to start flipping the whole map around just to satisfy some peoples perspective hangups.
Sorry, I'm not feeling the upside down map.
That is just the way the brain works. If you ever watch a movie and person is moving from left to right then it is generally assumed they are going forward, if they are moving from right to left then they are going backwards, psychologically, not physically. I think it has to do with out brains, reading left to right.sully800 wrote: I guess I just don't understand why up seems to be the direction people think they are travelling. If the castle is at the top you are attacking upward against it but if the castle is at the bottom you are attacking upward out of it?[
I just don't get that feeling. I think you will be attacking in whatever direction your armies are actually attacking. It doesn't matter if the castle is at the top, bottom left right or center. Some people will be seiging the castle and others will be defending it.