Moderator: Community Team
jakewilliams wrote:Lets not get us started on forfeits regarding stupid rules.
Seulessliathan wrote:Since it was me who invented this "rule", here my thoughts about it:
First official use of this rule was in clan war Thota-TSM, and all players agreed about using this rule. We all decided that we want a fair battle, and there shouldn´t be any advantage in joining games lately.
Some of the players love fog, others don´t, and you can be sure that players who doesn´t like fog didn´t play it in the challenge.
I´m suprised that this "rule" has been used so many times now, but i think this is what players can agree about or not. It´s nothing official, and nobody is forced to use it.
When there is a tournament which uses this rule, you don´t need to join. When your clan decides to play a clan war using this rule, you should talk with your clanmates.
I don´t see anything bad about the 12 hour fog rule, because people are free to use it or ignore it, whatever they like best.
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass

natty_dread wrote:Perhaps Lack should implement a site function that shows each player the initial situation when they begin their first turn in fog games.

I'm almost positive that I read a post by Dako saying this couldn't be done. You'd have to enter the game for an auto-snap to initiate, but if you enter the game, you're already there to take a snapshot yourself.L M S wrote:Will some smart person just write a script that snaps a shot at the beginning of a fog game so we can get past this?
My main beef with the fog rule is that I think that the first few turns of a game are the most interesting. You see which strategies each team is going to use, you start coming up with different counters to them if they're just feints, etc. Those first few turns are the most exciting for me, so I'm anxious to get the game underway to see how things start to take shape. If fog games automatically came with maybe 6 hours of dead time instead of 12, I could probably calm myself enough to deal with it.L M S wrote:Either that or add 12 freakin hours of dead time to the start of every fog game


drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
What? Re read my post. I am one of those that create the game. That get the games joined. That normally don't get 1st move or see's the drop. What you are complaining about is part of the fun of fog. Counting terts and reading logs and guessing the rest.trapyoung wrote:I'm pretty stunned at the amount of support for the bullshit play of grabbing a fog game late, lucking into first turn and then abusing the game. You may be able to tell from a fort how much some douche has, but you may or may not see that Red has 3 of 4 territories in a bonus, or there's a neutral and if you move and clear, you can fake someone into thinking you have the bonus and waste efforts there. If you can't wait, common courtesy would say to inform the other party about what they would have seen. It's just like other strategy games where fog of war is conducted, you see what happens at the beginning. It's just other games don't have games that begin while all members are not present and, therefore, the opportunity for abuse is present here. It's utter bullshit to game the system and defend it as no big deal and while I largely avoid the foe list and rating people, I've begun to use it accordingly. I don't whine in game chat, I may say something through team chat, but fact is the tactic is classless.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
I'm not advocating using your description as a tactic, however the whole point of a foggy game is you don't know. Of all the bullshit tactics to be up in arms over this one seems comparatively mild especially when compared to some of the bullshit freestyle skirting that goes on.trapyoung wrote:I'm pretty stunned at the amount of support for the bullshit play of grabbing a fog game late, lucking into first turn and then abusing the game. You may be able to tell from a fort how much some douche has, but you may or may not see that Red has 3 of 4 territories in a bonus, or there's a neutral and if you move and clear, you can fake someone into thinking you have the bonus and waste efforts there. If you can't wait, common courtesy would say to inform the other party about what they would have seen. It's just like other strategy games where fog of war is conducted, you see what happens at the beginning. It's just other games don't have games that begin while all members are not present and, therefore, the opportunity for abuse is present here. It's utter bullshit to game the system and defend it as no big deal and while I largely avoid the foe list and rating people, I've begun to use it accordingly. I don't whine in game chat, I may say something through team chat, but fact is the tactic is classless.
Yeah fog rules are the least of our problems if we consider all previous complaints of 'rules'.jakewilliams wrote:Lets not get us started on forfeits regarding stupid rules.