Moderator: Community Team
fumandomuerte wrote:I support this idea

So it's your belief that an American commander should not be able to command American troops while they are in German territory? And that makes sense to you?Metsfanmax wrote:I think the current structure makes sense. The idea is that you can send your troops wherever you want, but once they're in another player's territory, you can no longer control them. There's no reason you should be able to command your troops in your opponent's territories.


You guys have never been in the military, have you? The idea that there is "one commander" in a territory is almost as ludicrous as the belief that the "top commander" would be the only one doing any commanding of troops in the territory.IcePack wrote:The American commander (in this example, teammate) in charge of the territory would.
My belief is that commanders wouldn't be rolling 'intensity cubes' to determine who winsWoodruff wrote:So it's your belief that an American commander should not be able to command American troops while they are in German territory? And that makes sense to you?Metsfanmax wrote:I think the current structure makes sense. The idea is that you can send your troops wherever you want, but once they're in another player's territory, you can no longer control them. There's no reason you should be able to command your troops in your opponent's territories.
But technically the intensity squares are representing warring parties, no? I think reasoning with realism isn't out of bounds here.rdsrds2120 wrote:My belief is that commanders wouldn't be rolling 'intensity cubes' to determine who winsWoodruff wrote:So it's your belief that an American commander should not be able to command American troops while they are in German territory? And that makes sense to you?Metsfanmax wrote:I think the current structure makes sense. The idea is that you can send your troops wherever you want, but once they're in another player's territory, you can no longer control them. There's no reason you should be able to command your troops in your opponent's territories.
It isn't like real life, so trying to use an analogy from real life to appropriate gameplay doesn't make a whole lot of sense.
-rd
Not really. He only wants to be able to reinforce through teammates. Not through opponents.greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere

What does me having or not having been in army have anything to do with it?Woodruff wrote:You guys have never been in the military, have you? The idea that there is "one commander" in a territory is almost as ludicrous as the belief that the "top commander" would be the only one doing any commanding of troops in the territory.IcePack wrote:The American commander (in this example, teammate) in charge of the territory would.
Remember, this is referring to a TEAM game. Which would equate to allies. Even when Eisenhower was the Supreme Allied Commander, Montgomery still commanded his forces.

I explained that above. Didn't you read it?IcePack wrote:What does me having or not having been in army have anything to do with it?Woodruff wrote:You guys have never been in the military, have you? The idea that there is "one commander" in a territory is almost as ludicrous as the belief that the "top commander" would be the only one doing any commanding of troops in the territory.IcePack wrote:The American commander (in this example, teammate) in charge of the territory would.
Remember, this is referring to a TEAM game. Which would equate to allies. Even when Eisenhower was the Supreme Allied Commander, Montgomery still commanded his forces.
Not at all - I was referring to a clear lack of understanding of the situation, and the only reason I could see for that obvious misunderstanding was a lack of experience in the military.IcePack wrote:That's as stupid as saying someone who doesn't have a child can't comment on how to raise kids or be a parent.
I am thinking - unfortunately, you do not seem to be trying very hard.IcePack wrote:I know it's a team game your talking about, put the bottle down for a second and think, then talk.
Not at all. It is logical that one's troops can move through an official ally's territory. And you don't get any more "official" with allies in this game than teammates.greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere
While your troops are in an ally's country, they're under the sovereign control of another power. The US doesn't have unilateral authority to just have their soldiers hop in Jeeps and drive across Germany without permission because they wanted to get somewhere. Your ally makes the rules while the troops are in their sovereign territory.Woodruff wrote:Not at all. It is logical that one's troops can move through an official ally's territory. And you don't get any more "official" with allies in this game than teammates.greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere
You're forgetting that communication in these situations is always taking place among the various commanders and levels. Any ally that would so strictly limit the movement of allied troops through their territory would essentially be "throwing the game", as it were. They would effectively be trying NOT to win the war.Metsfanmax wrote:While your troops are in an ally's country, they're under the sovereign control of another power. The US doesn't have unilateral authority to just have their soldiers hop in Jeeps and drive across Germany without permission because they wanted to get somewhere. Your ally makes the rules while the troops are in their sovereign territory.Woodruff wrote:Not at all. It is logical that one's troops can move through an official ally's territory. And you don't get any more "official" with allies in this game than teammates.greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere
It's a basic tenet of sovereignty. While US troops are in Germany, they abide by all the laws and policies of Germany. That doesn't mean that Germany controls the troops, but it does mean that Germany has the right to say when and where troops can move.Woodruff wrote:You're forgetting that communication in these situations is always taking place among the various commanders and levels. Any ally that would so strictly limit the movement of allied troops through their territory would essentially be "throwing the game", as it were. They would effectively be trying NOT to win the war.Metsfanmax wrote:While your troops are in an ally's country, they're under the sovereign control of another power. The US doesn't have unilateral authority to just have their soldiers hop in Jeeps and drive across Germany without permission because they wanted to get somewhere. Your ally makes the rules while the troops are in their sovereign territory.Woodruff wrote:Not at all. It is logical that one's troops can move through an official ally's territory. And you don't get any more "official" with allies in this game than teammates.greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere
And by the way, US troops are NEVER, EVER "under the sovereign control of another power". That is, in fact illegal, including UN missions.
but they don't necessarily decide where the troops go initially. (or the two would work together on that)Metsfanmax wrote: It's a basic tenet of sovereignty. While US troops are in Germany, they abide by all the laws and policies of Germany. That doesn't mean that Germany controls the troops, but it does mean that Germany has the right to say when and where troops can move.
As you even admitted, US troops are NEVER, EVER "under the soverign control of another power". It is in fact illegal.Metsfanmax wrote:It's a basic tenet of sovereignty. While US troops are in Germany, they abide by all the laws and policies of Germany. That doesn't mean that Germany controls the troops, but it does mean that Germany has the right to say when and where troops can move.Woodruff wrote:You're forgetting that communication in these situations is always taking place among the various commanders and levels. Any ally that would so strictly limit the movement of allied troops through their territory would essentially be "throwing the game", as it were. They would effectively be trying NOT to win the war.Metsfanmax wrote:While your troops are in an ally's country, they're under the sovereign control of another power. The US doesn't have unilateral authority to just have their soldiers hop in Jeeps and drive across Germany without permission because they wanted to get somewhere. Your ally makes the rules while the troops are in their sovereign territory.Woodruff wrote:Not at all. It is logical that one's troops can move through an official ally's territory. And you don't get any more "official" with allies in this game than teammates.greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere
And by the way, US troops are NEVER, EVER "under the sovereign control of another power". That is, in fact illegal, including UN missions.
no.Woodruff wrote:Concise description:Specifics/Details:
- Team Game Fortifications Non-Sensical
How this will benefit the site and/or other comments:
- Within team games, I can fortify onto a teammate's territory that is directly adjacent to my own. However, I cannot fortify onto a teammate's territory that is connected via that teammate. For instance, using the Classic Map as an example...imagine that I own the Berlin territory and have many troops on it with which to fortify. My teammate owns London and Reykjavik. I can fortify from Berlin to London, but I cannot fortify from London onto Reykjavik. This doesn't really make logical sense. I should be able to fortify to both or neither.
- Team game fortification would follow a more rational structure.