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Well, I think with 500 armies, it would just wind up being a normal game. Much easier to kill your opponents first, then beat on the flag. Especially if they waste their armies attacking your flag. What if they spend 50 armies attacking your flag? Your flag would still be at around 450, and your team would be up 50 armies on them. It can't be too much, or going after the flag is a moot issue, it's just a regular game with an extended ending.max is gr8 wrote:If this came through I'ld want it to be 500 armies then it requires a lot of attack and makes the game full of fun of attack and protecting AND it always is in the same position AND the armies are fixed until they die they can't go up or down
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
Well, I was assuming each team would have a flag, not each player. If your team's flag gets killed, you're all eliminated. So in the case of 2v2v2, yes, the remaining armies of the first team out would turn neutral as the 2 other teams battle it out for the win.GreecePwns wrote:Or instead have the flag itself an option and players choose where to put their flags at the start. The game continues as a normal game, but if the flag territory is killed before the player is killed, the player is eliminated with his extra armies becoming neurtals.
Actually, that opens up to 2 suggestions, one for 1 flag per team, and 1 for each player on the team.Samus wrote:Well, I was assuming each team would have a flag, not each player. If your team's flag gets killed, you're all eliminated. So in the case of 2v2v2, yes, the remaining armies of the first team out would turn neutral as the 2 other teams battle it out for the win.GreecePwns wrote:Or instead have the flag itself an option and players choose where to put their flags at the start. The game continues as a normal game, but if the flag territory is killed before the player is killed, the player is eliminated with his extra armies becoming neurtals.
I like the option to pick your flag location. I was assuming Lack could program randomly placed flags so that they weren't bordering or part of the same region, but they could still wind up in bad places. Not sure how hard the placement option would be to program though.
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
Yea, I like this idea. It sorta makes it like assassin, so you have to keep it gaurded, but not so much that the other guys zero in on it too easilt. I like it.GreecePwns wrote:Or instead have the flag itself an option and players choose where to put their flags at the start. The game continues as a normal game, but if the flag territory is killed before the player is killed, the player is eliminated with his extra armies becoming neurtals.
I'm pretty sure Lack/Andy are going to say this can't be done. As I understand it, the site isn't set up to track specific armies like that, only territory ownership. I could be wrong though.dominationnation wrote:I also like the idea of being able to move the flag
All that needs to be done is a new object created and EITHER a new phase added just after the end attacks button is pushed OR some things added to the army movement steps:Samus wrote:I'm pretty sure Lack/Andy are going to say this can't be done. As I understand it, the site isn't set up to track specific armies like that, only territory ownership. I could be wrong though.dominationnation wrote:I also like the idea of being able to move the flag
I am a bit concerned that the flag would wind up blocking bonuses in the region it was in. I have no idea if that could be worked around.