Moderator: Cartographers
thenobodies80 wrote:These are the changes i would like to do:
1. connect gate b to aery square
2 remove connection gate c - gate b
3. remove connectiontower f gate E
4. remove connection tower E gate C
What do you think?

thenobodies80 wrote:These are the changes i would like to do:
1. connect gate b to aery square
2 remove connection gate c - gate b
3. remove connectiontower f gate E
4. remove connection tower E gate C

Victor Sullivan wrote:Lol, just noticed this, but the word "Assault" in the legend, should be plural: "Assaults", as in, "Assaults are allowed..."
right.. my bad... it is a bit hard to spot thoe.. could be made clearernatty_dread wrote:It's not a bug... they're connected by the road.
DoneVictor Sullivan wrote:Lol, just noticed this, but the word "Assault" in the legend, should be plural: "Assaults", as in, "Assaults are allowed..."


The old links didn't show on the site, so I hosted the images on another site. Both links work now so you can use the one you prefer.MrBenn wrote:Did you update the links or post new images with new urls? As it looks like we're still waiting for lack to make the update, it might be as easy to upload the images to the previous url to make it easier for the turtle


Mr_Adams wrote:I'm not going to read all of this, but I'd just like to point out that it seems slightly unfair that Noem has to worry about the witch AND a mine entrance. What if the witch were put by tower J? It could be "witch's tower"
Imagine that!Mr_Adams wrote:Mr_Adams wrote:I'm not going to read all of this, but I'd just like to point out that it seems slightly unfair that Noem has to worry about the witch AND a mine entrance. What if the witch were put by tower J? It could be "witch's tower"
This game play comment seems to have been overlooked. The game is fine as is, but this was my one comment to make on the set up, and I got no response.
What's so unfair about them - they're borders like any other territory, they just happen to connect across the map?Mr_Adams wrote:I'm not going to read all of this, but I'd just like to point out that it seems slightly unfair that Noem has to worry about the witch AND a mine entrance. What if the witch were put by tower J? It could be "witch's tower"

In almost every game I've played, people seem to deploy very heavily on the Alchemist, especially in team play. The Alchemist and Witch attack 4 cities, which is perhaps too much of an advantage for someone who starts out with them or gets them early on. I think moving the Witch to some less-prime real estate would reduce this unbalancing effect.Mr_Adams wrote:higher bonus or move the extra border. I like the witches tower idea.