
Version 3:
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Will update this with relevant information soon.
Moderator: Cartographers





All that will be explained when I post the story for the map. I said in my first post that I had a story in mind, I'm just fleshing it out completely before I post it...thinking of names, that sort of stuff. It is a fictional place. I'll post more when a little later today. But I do have answers for those questions.natty_dread wrote:Ok, see if you can answer these questions:
What does the land area represent?
Where does the map take place?
Who's fighting there and why?
I can also point you toward this thread: http://www.conquerclub.com/forum/viewto ... 3&t=126964

No, that is not how people in the foundry feel. Like I said, riskismy is just using your thread as a platform to protest his own perceived mistreatments. That's why I pointed it out, so you wouldn't be getting the wrong idea.tkr4lf wrote:Yeah, I didn't see anything he posted as spam. He gave me some good insight.
Honestly, is there any point in me continuing? That was the point of me posting this now, instead of in a couple weeks after I've devoted hours and hours to it. I don't want to put a bunch of work into this if it's just going to be shot down, especially on the premise of "people can't relate to fictional places."
Is that how the people here in the foundry feel? Cuz, I would point you to the many maps that are based off a fictional place, and not just Lord of the Rings type stuff. So, is that going to be a problem, the way Riskismy says it will? I would much rather know now, than 2 weeks down the road after I've done serious work on the map and the story and everything else.
Thanks.

natty_dread wrote:No, that is not how people in the foundry feel. Like I said, riskismy is just using your thread as a platform to protest his own perceived mistreatments. That's why I pointed it out, so you wouldn't be getting the wrong idea.tkr4lf wrote:Yeah, I didn't see anything he posted as spam. He gave me some good insight.
Honestly, is there any point in me continuing? That was the point of me posting this now, instead of in a couple weeks after I've devoted hours and hours to it. I don't want to put a bunch of work into this if it's just going to be shot down, especially on the premise of "people can't relate to fictional places."
Is that how the people here in the foundry feel? Cuz, I would point you to the many maps that are based off a fictional place, and not just Lord of the Rings type stuff. So, is that going to be a problem, the way Riskismy says it will? I would much rather know now, than 2 weeks down the road after I've done serious work on the map and the story and everything else.
Thanks.
Fictional maps are OK. We have plenty of fictional maps in play already: Thyseneal, Feudal War, Age of Realms...
Thing is, fictional or non-fictional, a map needs a theme. You said you had a story for the map, which is good, but currently, the map is not showing that it has a story - it seems like a random collection of generic land areas.
So I would suggest that you work out the story of your map first, post it here, then we can work out how to best represent it with gameplay/thematic elements.
Ok, that's good to hear. In this case, I will go ahead and finish with the story and post it back here. And, per my first post, I am willing to compromise and change the map up to make it playable. I have zero experience with this kind of stuff, so I am willing to heed the advice of more experienced people.Riskismy wrote:@tkr4lf:
Well, part of what natty is saying is true. I can't in honesty claim that my first post isn't coloured by my own experiences, who could? Neither can I claim to have any significant experience with the foundry in general, but what experience I have tells me that by far the most important traits to posses in making a map, is patience and willingness to compromise on your idea. This was what I was trying to convey to you, and I sincerely hope I didn't "scare you away".
I too am looking forward to seeing the theme of this map
I'll go more into this with the story. You do bring up some good points, and I would be willing to add some benefits for holding the capitals/fort. Thanks for the input!mr. CD wrote:When I read your I noticed it's basically a normal map (normal bonuses) but with some very high neutrals where you can get a rather low autodeploy in the middle of nowhere.
So unless you give it a special function (like can bombard # territories) it's useless to obtain. Furthermore how can someone gain a capital if continent bonuses are so low? How could killing a neutral of 20 be beneficial over killing opponents?
As a solution for this you may want to make the bonus system a bit different. Possibly something like +# for holding a capital and ... (depends on your story)
~CD

lol....well, i was thinking more simlar to earth...basically earth, just in a part that we know nothing about lol. also, midieval timeframe....swords, bows and arrows, that kind of stuff....sorry if im not making sense....i've been drinking as part of the celebration. hope this answeres your questions.natty_dread wrote:So that's the story, but what's the setting?
First of all: what kind of time period are we talking about here? Medieval, industrial, bronze age?
We should also know more about the world that this is happening in. Is it generally a similar place to Earth, but with different land areas? Or are there more differences?
The most important thing would be, how realistic is the setting? Is this a real, alternate universe, where the world was created the same way as ours, or is this a mystical story, where the world is magically greated by deities or such? This matters, because if it's the first option, then we have to also consider how the continents could have developed... the second option gives more freedom, we can just handwave everything with magical fairies
Well we know about all the parts of earth... in case you hadn't heard, earth is a spheroid planet that hasn't had any undiscovered areas for several centuries now...tkr4lf wrote:basically earth, just in a part that we know nothing about lol.

It's too early to say. I think it needs lots of work but it can be made into something interesting.what do you personally tihng about the map?

Well, to be honest, I did consider this. Sort of making like Feudal War, where it's a conquer map. Players start on the cities/capitals and work out from there. Maybe a compromise (sort of) can be reached.mr. CD wrote:Starting on normal territories in a relatively small map would still give the problem that it wouldn't be worth the troops to attack a capital or other things. Maybe have people starting on the capitals and palaces instead of on the normal territories. Then you could keep the bombard every territory, but don't give # of troops for # of regions within capital's region, I'd say. How about something like this:
Continent bonus for holding the whole continent without any cities. For a city + the continent you get continent bonus + 2, Capital + ... continent bonus +3, Castle + ... continent bonus +5.
You'll probably have to place multiple kinds of cities in one continent though.
This may be a bit too much of a change though, but I thought I'd throw it out here.
~CD
Ok, fair enough.natty_dread wrote:It's too early to say. I think it needs lots of work but it can be made into something interesting.what do you personally tihng about the map?
I'll have to look at the gameplay more carefully later...
I recommend that.tkr4lf wrote: I've seen that GIMP is a good program. So, I guess I'll be downloading this and viewing some tutorials.

Thanks!natty_dread wrote:I recommend that.tkr4lf wrote: I've seen that GIMP is a good program. So, I guess I'll be downloading this and viewing some tutorials.
Also this may help you with GIMP -> http://www.conquerclub.com/forum/viewto ... 8#p3015779