Moderator: Cartographers
The earth starts with a random drop?The setup: There are eight starting positions, each consisting of one pantheon and its associated sky god. The other gods are neutral. The underworld consists entirely of neutral 1s. There is no way to attack from between the underworld and the Earth, or from either to the Heavens. There is a losing condition that a player who owns no territories on the Earth is instantly eliminated.

That means that in a two-player game, they get a pantheon each, not 4 each - correct?Evil DIMwit wrote: 8 neutral-coded starting positions, each consisting of a pantheon and a sky god
No, sadly it just means that if any pantheons are left over (for 3, 5, 6, and 7-player games) the remaining pantheons won't be used. 4 and 3 player games will have two pantheons each, and 2p games will have four pantheons each.Riskismy wrote:That means that in a two-player game, they get a pantheon each, not 4 each - correct?Evil DIMwit wrote: 8 neutral-coded starting positions, each consisting of a pantheon and a sky god
I have done this.Lastly, could I have you darken the text in the legend? It's kinda hard to read with this little contrast to the background.
Ah. I see, but I think you need to clarify that on the legend. Perhaps add 'homeland' to each of the names in the picture on the lower left. So 'Egypt' would read 'Egyptian Homeland'. Or maybe colour the pantheons accordingly."Your homeland" means the bonus region(s) corresponding to your pantheon. Therefore whoever has the Roman pantheon would get +2 for holding the Roman Empire; whoever has the Celtic pantheon would get +2 for both Celtic regions together, and so on.
No, not much difference, but 3 more neutrals is a difference to be reckoned with imo.Moving the altar is fine, though I don't know that it makes much difference.
I've added 'Homelands' to the minimap. I'm not going to put it after every single label. Color isn't a solution since it's hard to make 8 distinct ones for colorblind people.Riskismy wrote: Ah. I see, but I think you need to clarify that on the legend. Perhaps add 'homeland' to each of the names in the picture on the lower left. So 'Egypt' would read 'Egyptian Homeland'. Or maybe colour the pantheons accordingly.
Whatever the solution, I think it should be made clearer.
Well, it's all artificially done using starting positions that can't be reassigned. That way, when a player holds their homeland, they own an overriding continent consisting of the homeland and the native pantheon, which is worth 2 more than the homeland alone.Thinking on it, I quite like how one bonus area can be worth more to one player than the others. Very nice!
Didn't think that was even possible, have to re-visit that XML thread.![]()
Except underworldEvil DIMwit wrote:A few changes in this one: One, I've taken the starting positions into account and recalculated the number of earthly territories so that no one starts with a multiple of 2. Accordingly, some continents have fewer territories, so I've taken their bonus down. In addition, players will be limited to 2 starting positions each. This only affects 2p games, but I think it makes the pantheons more manageable.
Also note that all the territories are now named.
Great, much clearer.I've added 'Homelands' to the minimap. I'm not going to put it after every single label. Color isn't a solution since it's hard to make 8 distinct ones for colorblind people.Riskismy wrote: Ah. I see, but I think you need to clarify that on the legend. Perhaps add 'homeland' to each of the names in the picture on the lower left. So 'Egypt' would read 'Egyptian Homeland'. Or maybe colour the pantheons accordingly.
Whatever the solution, I think it should be made clearer.
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