Moderator: Cartographers




Thanks for making that tutorial, Natty. Without that, I would be completely lost on how to use gimp. I posted some problems I'm having in the thread you linked to, but should I just go ahead and post what I have here? It's basically everything before the gradient overlay step.natty_dread wrote:The 2 first parts of my tutorial are out, you might want to check them out here: http://www.conquerclub.com/forum/viewto ... 6&t=140723


Thanks for the feedback!kengyin wrote:1. given that it is fictional, it is an organised way of naming, you might come up with new names later, but for now its ok
2. no, its good
3. i think its alright though i suggest you make the red section less boxy and uniform, i like the yellow region type of structure the best
4. is this supersize? i would suggest applying for supersize

Yeah, I still need to make the small version. That's what I was wondering...if I should go for less territs that are bigger. I guess I should. As for smaller bonuses...do you think using impassables to make a few of the bonus regions defensible from maybe 2 points would work? Or should I go back in and redraw the borders to make a few of them only have maybe 6 or 7 territs each?natty_dread wrote:Thing is, you will also have to make a small version of the map... I think you should cut down the amount of territories. You don't have any small & easy bonus areas on the map, which could be used in the beginning of the game...
Yeah, I plan on doing some mountains, rivers and forrests to use as impassables. I just haven't gotten there yet.kengyin wrote:i reckon some mountain ranges in the middle of red would be a good touch
Nah, the first map I posted is still on the first post of the thread. Going back and looking at it, that has to be the ugliest damn map I've ever seen lol.Riskismy wrote:aw. I think you removed the very first map you posted? Amazing how much this map evolved!
Making all the territories about the size of those on the lower yellow continent might solve your issues with making stuff fit.
hehe. It really is uglyNah, the first map I posted is still on the first post of the thread. Going back and looking at it, that has to be the ugliest damn map I've ever seen lol.

Ok.natty_dread wrote:To be honest, I think you could pretty much cut the amount of territories in each bonus area in half. The bonus areas look puffed up, like they're crammed full of territories just for the sake of having lots of territories.
Now if you purposefully want to make a large map out of this, one that has lots of territories... then you're going to have to reconsider the design of the map, divide it up more... But I think it would do better as a medium-sized map, by cutting the amount of territories.
Thanks man!Riskismy wrote:hehe. It really is uglyNah, the first map I posted is still on the first post of the thread. Going back and looking at it, that has to be the ugliest damn map I've ever seen lol.![]()
That's what makes this one above so great!


I would have to know where the cities would be placed and what value neutral they'd start at before making those kind of judgement callstkr4lf wrote:One idea I had for the bonuses.....have the standard, colored bonuses. But then on top of that have a stacking bonus for the cities. I mean taking over the cities should be a big deal, so maybe something like +1 or +2 autodeploy on each city, and a bonus for holding so many cities. Say +1 for 1 city, +2 for 2 cities, etc. Having 2 cities per standard bonus region would make it rather easy to rack up a decent bonus just from holding the cities, which would make it much easier to take one of the standard bonus areas.
I pretty much disbanded the capital idea. I'm thinking just cities, and the Palace, on the middle gray island. I like the idea of a winning objective of holding the palace and a certain percent of the cities, say 25 out of 30 of the cities. Or maybe all of the cities, though that may be a bit hard.
Thoughts so far?
Thank you!rdsrds2120 wrote:I would have to know where the cities would be placed and what value neutral they'd start at before making those kind of judgement callstkr4lf wrote:One idea I had for the bonuses.....have the standard, colored bonuses. But then on top of that have a stacking bonus for the cities. I mean taking over the cities should be a big deal, so maybe something like +1 or +2 autodeploy on each city, and a bonus for holding so many cities. Say +1 for 1 city, +2 for 2 cities, etc. Having 2 cities per standard bonus region would make it rather easy to rack up a decent bonus just from holding the cities, which would make it much easier to take one of the standard bonus areas.
I pretty much disbanded the capital idea. I'm thinking just cities, and the Palace, on the middle gray island. I like the idea of a winning objective of holding the palace and a certain percent of the cities, say 25 out of 30 of the cities. Or maybe all of the cities, though that may be a bit hard.
Thoughts so far?
Otherwise, this version looks much much much better.
-rd