Moderator: Cartographers
Yeah, left to right makes sense to me but I don't think up/down makes much of a difference. And I don't think it matters for the map. Anyway, I would prefer to see a version that is reversed or a version that gives the castle an appropriate perspective, but I also understand that would be a lot of work for youmibi wrote:That is just the way the brain works. If you ever watch a movie and person is moving from left to right then it is generally assumed they are going forward, if they are moving from right to left then they are going backwards, psychologically, not physically. I think it has to do with out brains, reading left to right.sully800 wrote: I guess I just don't understand why up seems to be the direction people think they are travelling. If the castle is at the top you are attacking upward against it but if the castle is at the bottom you are attacking upward out of it?[
I just don't get that feeling. I think you will be attacking in whatever direction your armies are actually attacking. It doesn't matter if the castle is at the top, bottom left right or center. Some people will be seiging the castle and others will be defending it.
unless you're one of the millions of people in the world who doesn't ;o)mibi wrote:I think it has to do with out brains, reading left to right.


sorry, names will not work for two reasonsspinwizard wrote:i love the new 1!
cant we have better names tho...i will think of some 4 u if u want!
well it IS the throne after all, also it's 6 territories of highly sought after real estate, and such, wont be so easy to take if multiply people are putting their initial resources on acquiring it. I think its an appropriate bonus given the significance of the territory.Nerrimus wrote:Please, please address this concern of mine, whether to change the bonus, or to justify the +3.Nerrimus wrote::/ A +3 for a one border continent feels... wrong. Any comment? (Great hall + throne = one border).

The XML will readneoni wrote:the territory names need changed, even if it's just something like the king of the hill map (a1, a2, b1 etc), because at the moment it will get very confusing
Perhaps your contrast or brightness on your monitor needs to be adjusted?johloh wrote:here are some suggestions...
-territory numbers in the tunnel are too dark, i had to have my nose touching the screen to read them.
-'woods camp' and 'tunnel' text in the legend is also too dark. cant read it well.
-color of stones in east ward/west ward could have a little more variation in them...
-i think the swamp should have some small little dark lakes or bogs in it...make it look more 'swampy'
-the borders in forest / woods could be slightly lighter, so you can see them better
overall it looks great. but i think its just a little bit too dark to see