Moderator: Cartographers

Lol, well, if I was truly wanting to break that record, I might have suggested a map of the communes of France (there are 36,569 of them), a map of the (38,284) villages of Yemen, a map of the (41,000+) villages of Turkey, a map of the barangays of the Philippines (of which there are 42,045), a map of the muban of Thailand (74,000+ exist), or a map of the centros poblados of Peru (there are 84,000+ of them).Evil DIMwit wrote:I'd say breaking the map up into counties would be pretty unique. There are 3,143 counties in the United States, which would probably break the record for largest country map on Conquer Club.
Ok... are you wanting to make a map for CC, or just for your own fun to play with your 99 friends?mudkip201 wrote:'ve always wanted to make a risk map that could have 100+ players on it at once.

3: Damn.natty_dread wrote:Ok... are you wanting to make a map for CC, or just for your own fun to play with your 99 friends?mudkip201 wrote:'ve always wanted to make a risk map that could have 100+ players on it at once.
On CC, we currently only have 8-player games (excluding the yearly BR:s) so a map has no need to accommodate a 100 players.
Furthermore, we have size restrictions for maps, and even with supersize, cramming over 3000 territories on a map might be an impossible feat. The Hive is the largest CC map currently, and probably sets the limit as to territory density - it has "only" around 400 territories, and supersize is about 2x as large, so I'd say the absolute maximum amount of territories you can have on a CC map is around 800.
Anyway... if you need help on creating map graphics... I suggest getting GIMP, a free powerful graphics editor, and reading up on my GIMP tutorial.
Yes. Inkscape is a vector graphics software. You can do some pretty neat things with it, and it's good for certain types of graphics, especially in applicaitons where flexible scalability is paramount. However, it also has a lot of limitations regarding stylistics... you are limited to the few fill / stroke types that inkscape offers.mudkip201 wrote:Is there a reason to use GIMP over Inkscape?

Well, you can think outside the box... who's saying you have to create standard type, hold-this-area-to-get-that-bonus type bonuses?mudkip201 wrote:Of course, if there's no way to make a county map work, then I guess I could try to make a map of the metropolitan areas work. 363 areas.
Just not sure how the bonuses would work for that map.

Did you have any particular maps in mind (to look at for inspiration)?natty_dread wrote:Well, you can think outside the box... who's saying you have to create standard type, hold-this-area-to-get-that-bonus type bonuses?mudkip201 wrote:Of course, if there's no way to make a county map work, then I guess I could try to make a map of the metropolitan areas work. 363 areas.
Just not sure how the bonuses would work for that map.
There's a lot of very innovative bonus schemes already in CC maps. I suggest browsing around the maps page to get some inspiration.
Your "proof" is flawed logic. Just because I joined this site 30 minutes before posting the thread doesn't mean that I'm a troll, multi, or multi troll.The Bison King wrote:Dude's this guy is either multi, a troll, or a multi troll. He hasn't played a single game, and it's clear that he made this account just to start this thread. He joined the site 30 minutes before posting this thread.
Innocent until proven guilty... If he's a multi the multihunters will take care of it. Meanwhile I don't see any harm in advising him on mapmaking just like anyone else.The Bison King wrote:Dude's this guy is either multi, a troll, or a multi troll. He hasn't played a single game, and it's clear that he made this account just to start this thread. He joined the site 30 minutes before posting this thread.
Just look around, play some games to get some experience.mudkip201 wrote:Did you have any particular maps in mind (to look at for inspiration)?



Thanks... I guess.natty_dread wrote:Ok, well, it's a nice picture
True, true. I guess I was hoping that someone would give me ideas on how to expand (i.e. increase the number of counties of) some of the areas and combine others.natty_dread wrote:You have a map with lots of territories there, and we both know you have to cut down the amount of territories...
I am going for supersize. (Supersize me!)natty_dread wrote: first, you should decide the size of your map. If you go for supersize, the maximum for a small map is 1000x800 pixels.
There is quite a bit of whitespace, and I can probably fit quite a few expansions of abbreviations here and there.natty_dread wrote:A 3-digit army number is sized 24x12, so try fitting a square of that size to each territory, along with the territory name.
Good. I don't really like pep talks myself.natty_dread wrote:I'm not much for pep talks, I prefer to rather give out actual information that you can use.

This isn't a district map. However, You did give me a good idea though. I could base bonuses off of political affiliations. If one holds all of the areas in one state in which the majority voted for one party in the 2008 presidential election, then one would get a bonus.WILLIAMS5232 wrote:this gives me an idea to give you,
this kind of looks like a district map. not sure if it is or not. maybe just counties, but my idea is i think there are 4 or 500 representatives in the u.s. house of representatives, you could maybe flush out the heavily populated areas and put them down as one. then have every states house district a territory, with the state being a bonus, and of course you'd have 3 parties that you could give special bonuses. say hold 5 democratic zones for +1 then +1 for ever 2 more. same with republicans. and independents. that would give you some room to change up them bonuses since there are different number of party held districts. like make it paper rock and scissors. say since it's mainly republicans make an easy bonus to start but the democratic and libertarian would eventually topple the republicans. kind of like in a real election
anyway, just thought i'd throw that out there.