Moderator: Cartographers

sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.

sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.

MrBenn wrote:sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.
City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that map
TaCktiX wrote:MrBenn wrote:sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.
City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that map
It doesn't really work, in my opinion.


natty_dread wrote:I agreeTaCktiX wrote:It doesn't really work, in my opinion.MrBenn wrote:City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that mapsannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.
It's a different sully... No one knows where the old sully went.DiM wrote:hi sully. what happened to the big blue monster?

my bad. it's been a long time my memory is a bit rusty.natty_dread wrote:It's a different sully... No one knows where the old sully went.DiM wrote:hi sully. what happened to the big blue monster?
Incandenza wrote:Heya, Dim, nice to see ya in the ole' foundry.
the auto attack was indeed a problem but from what i remember either lackattack was going to give us an option to autoattack until a certain limit is reached or yeti_c was going to add this to BoB. i don't remember which of them was talking about this.natty_dread wrote:As for city mogul, the idea was novel, but like said, it doesn't really work as intended... Yes, bigger troop amounts can even out the streaks in the dice somewhat, but they won't eliminate the luck factor entirely - randomness is just too unpredictable. There's also a downside: with huge stacks of troops, you're stuck using auto-assault unless you want to spend half the day clicking, which again takes some strategy away by removing the chance to stop your assault if the dice are not co-operating...
hi. look what i found laying aroundIncandenza wrote:Heya, Dim, nice to see ya in the ole' foundry.


Well, I guess it depends on what you mean by "old", eh?natty_dread wrote:It's a different sully... No one knows where the old sully went.DiM wrote:hi sully. what happened to the big blue monster?