- one-way attacks
- bombardments
- continents
- collective bonuses
- auto-deploys
- auto-decays
- starting neutrals
- killer neutrals
- starting positions
- objectives/winning conditions
- requirements/losing conditions
Moderator: Cartographers

I realize that they are, and I debated putting them together, but their functionality and uses are quite different, so I thought it warranted the separation (despite working the same way in the XML). Same goes for continents and collective bonuses (collective bonuses being, "hold 2 for +3", "+1 for each", etc.)MrBenn wrote:Auto deploy and auto decay are technically the same thing; I'm not too sure what you mean by a collective bonus?; my favourite feature is probably the losing condition, because there are so many more possibilities fire how they can be utilised, particularly in conjunction with starting positions etc