Moderator: Community Team
I check on morning and night.Streaker wrote:So you assume everyone from around the world plays their turn at the exact same time?
What if the guy from Australia takes his turns in the morning, and the one from France in the morning?
I will go premium soon.greenoaks wrote:i couldn't care less how long it takes people to take their turns.
that's one of the perks of premium. give it a try, it is only $2ish a month.
greonoaks meant the same as you. With premium you can have more games then 4, so if you have more games waiting on players, there is usually a few or more you can play each day...crustykev wrote:I will go premium soon.greenoaks wrote:i couldn't care less how long it takes people to take their turns.
that's one of the perks of premium. give it a try, it is only $2ish a month.
But that wont speed up 24 hour games.
It will allow me to play speed games.
And it will allow me to have more games where I'm waiting for people to have a turn, which will mean there will always be some games that need me to have a turn.
crustykev wrote:I've noticed the order of play can affect how long it takes until your next turn comes up.
e.g. Player 1 is in Australia. he comes home from work and signs into CC at 7pm local time, and plays a turn.
About 18 hours later Player 2, from the West Coast of the USA signs into CC at 7pm local time, and plays a turn.
About 20 hours later Player 3 from the East Coast of thre USA signs into CC at 7pm local time and plays a turn.
About 20 hours later, Player 4 from France signs into CC at 7pm local time and plays a turn.
Obviously I've used a worst case scenario as my hypothetical example where it takes about 3 days for four players to have a turn.
But if the player order was reversed, it would take one day for everyone to have a turn.
So my suggestion is that CC decides the order of play so it is sequential around the world, hopefully making games faster.
CC can do this because we all have our country displayed on our CC home page.
Thoughts?
I was thinking about Freestyle today before I saw your post.TheForgivenOne wrote:If you don't like how the play order of Sequential goes, why don't you try Freestyle?
Well how about each player decides for themselves, what time they are most likely to be online.TheFissk wrote:okay how do you place those who don't show a country?
or how bout russia which covers 8 time zones?
And if it screws up the other 3/4 of the games?crustykev wrote:Well how about each player decides for themselves, what time they are most likely to be online.TheFissk wrote:okay how do you place those who don't show a country?
or how bout russia which covers 8 time zones?
You could do this with the 24 hour clock that the site uses in the game log.
It wont always work, but if it improves 1/4 of the games then its worthwhile.
Of course, that's assuming it doesnt take weeks of programming to make it possible.
TheForgivenOne wrote:I doubt this would be implemented. Not everybody logs in at time X in their zone. So someone in France may log on at 7pm daily, but someone in Western Canada only logs on early morning. This would only make a few, my bet very few, cases actually work.
And if it screws up the other 3/4 of the games?crustykev wrote:Well how about each player decides for themselves, what time they are most likely to be online.TheFissk wrote:okay how do you place those who don't show a country?
or how bout russia which covers 8 time zones?
You could do this with the 24 hour clock that the site uses in the game log.
It wont always work, but if it improves 1/4 of the games then its worthwhile.
Of course, that's assuming it doesnt take weeks of programming to make it possible.
The reason this suggestion cannot work is: as soon as a player ends his turn the clock starts ticking, the next player has 24 hours for his/her turn. Doesn't matter where you live 24 hours is 24 hours. The fact that players from all over the world play this game is a good thing bad also a thing we have to wait for... sometimes...crustykev wrote:TheForgivenOne wrote:I doubt this would be implemented. Not everybody logs in at time X in their zone. So someone in France may log on at 7pm daily, but someone in Western Canada only logs on early morning. This would only make a few, my bet very few, cases actually work.
And if it screws up the other 3/4 of the games?crustykev wrote:Well how about each player decides for themselves, what time they are most likely to be online.TheFissk wrote:okay how do you place those who don't show a country?
or how bout russia which covers 8 time zones?
You could do this with the 24 hour clock that the site uses in the game log.
It wont always work, but if it improves 1/4 of the games then its worthwhile.
Of course, that's assuming it doesnt take weeks of programming to make it possible.
I dont see how it could screw up any games.
The ones that werent improved would be no worse than they are now
Thing is, a player could take advantage of this if he so choose. Locate 1v1 games where going first is QUITE a bit help, determines when the appropriate time to join, BAM, he gets to go first every single time.crustykev wrote:I dont get your point.
I'm not saying we still shouldnt have 24 hours.
But if players allocated on a 24 hour clock what time they were most likely to play, and if the code then sorted those players into sequential time order, most times they wouldnt need their 24 hours.
Player A plays his turn.
Player B plays 3 hours later.
Player C plays 6 hours later.
Player D plays 4 hours later.
Player A plays 11 hours later etc.
A game takes 24 hours to go through one rotation instead of 2 or 3 days.
I had been thinking about that.TheForgivenOne wrote:Thing is, a player could take advantage of this if he so choose. Locate 1v1 games where going first is QUITE a bit help, determines when the appropriate time to join, BAM, he gets to go first every single time.crustykev wrote:I dont get your point.
I'm not saying we still shouldnt have 24 hours.
But if players allocated on a 24 hour clock what time they were most likely to play, and if the code then sorted those players into sequential time order, most times they wouldnt need their 24 hours.
Player A plays his turn.
Player B plays 3 hours later.
Player C plays 6 hours later.
Player D plays 4 hours later.
Player A plays 11 hours later etc.
A game takes 24 hours to go through one rotation instead of 2 or 3 days.
Yes I could by invitation.TheFissk wrote:you could play games only with people from your timezone
what would be good for CC and all of us is if more people bought membership.crustykev wrote:Anything that speeds up play, encourages more people to play, which has to be good for CC and all of us.

crustykev wrote:I've noticed the order of play can affect how long it takes until your next turn comes up.
e.g. Player 1 is in Australia. he comes home from work and signs into CC at 7pm local time, and plays a turn.
About 18 hours later Player 2, from the West Coast of the USA signs into CC at 7pm local time, and plays a turn.
About 20 hours later Player 3 from the East Coast of thre USA signs into CC at 7pm local time and plays a turn.
About 20 hours later, Player 4 from France signs into CC at 7pm local time and plays a turn.
Obviously I've used a worst case scenario as my hypothetical example where it takes about 3 days for four players to have a turn.
But if the player order was reversed, it would take one day for everyone to have a turn.
So my suggestion is that CC decides the order of play so it is sequential around the world, hopefully making games faster.
CC can do this because we all have our country displayed on our CC home page.
Thoughts?
I just REALLY think this won't affect as many people as you think. For starter's, most premium player's don't tend to care how long it takes for said turn to come around. If they are upset at how slow they are getting turns, then they can join more games.crustykev wrote:I had been thinking about that.TheForgivenOne wrote:Thing is, a player could take advantage of this if he so choose. Locate 1v1 games where going first is QUITE a bit help, determines when the appropriate time to join, BAM, he gets to go first every single time.crustykev wrote:I dont get your point.
I'm not saying we still shouldnt have 24 hours.
But if players allocated on a 24 hour clock what time they were most likely to play, and if the code then sorted those players into sequential time order, most times they wouldnt need their 24 hours.
Player A plays his turn.
Player B plays 3 hours later.
Player C plays 6 hours later.
Player D plays 4 hours later.
Player A plays 11 hours later etc.
A game takes 24 hours to go through one rotation instead of 2 or 3 days.
To my knowledge, (which is very limited) the program allocates who goes first randomly.
I dont see why it cant continue to do so, and then continue sequentially by selected time zone after that.
greenoaks wrote:i couldn't care less how long it takes people to take their turns.
that's one of the perks of premium. give it a try, it is only $2ish a month.
