Moderator: Community Team



natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"

I agreeusernamer wrote:definitely most skill is doodle earth 8 player, no fog, nuclear, freestyle, assassin speed games
I used to think this... then I met someone who beat me a few times and revised my opinion.White Moose wrote:In a 1v1 if you are starting in PH, then you cant lose.PLAYER57832 wrote: -- if you mean the hardest to win by skill ... I vote for Pearl Harbor.
tomzo46 wrote:I find sequential, 24-hour,escalating games the best. 4 players. Lately it seems that whenever I start a game a true rookie (?) joins up and never takes a turn. So he gets knocked out in Round 4. Seems moronic to me.
THE OTHER ROTTEN PLAY IS NOT EVEN TRY TO GETAT LEAST ONE SPOIL IN TURN ONE.
Further, I like unlimited reinforcement and don't mind leaving a trail of ones in my wake.

Robinette wrote:Depends on what metric you use...Kaskavel wrote:Seriously. Who is the female conqueror of CC?
The coolest is squishyg
JustCallMeStupid wrote:Most skill is in escalating games 6-8 players, adjacent forts, with all players above 3000 points where they know when and where to block, on maps with 42+ territories with at least 2 dead ends and 2 hard blocks (one territory blocks). Obviously there is always some luck in escalating if ur turn is after the guy who failed to kill for a win with an 80% chance. But even after a fail kill it doesnt always mean the escalating game is insta-over if blocks are well placed and the failed elim well planned.

I totally agree with this one. I'm a chess player, and I feel like in 1v1 you have the most influence over how the game goes. 1v1 takes a TON of skill at the high level, and to get to that 60-65% win rate is a great feeling. Maps like Stalingrad, Cricket, Das Schloss, Waterloo, etc. take a tremendous amount of skill to master since there's so many competing strategies going on. Especially if you add in fog and nukes(key for getting rid of stacks on neutral start maps), there are tons of different variables to factor in, but everything still feels under control. Team games kind of get at that but I've never really felt that same control having to coordinate with several other people. Escalating singles...definitely lots of skill and strategies involved, but since there's so much going on, even if I pull off the right blocks and go through with my kills, it always seems like I've gotten lucky at the end of the game. Escalating singles kind of feels like that crazy German strategy board game you play with friends that could take days if you analyzed all the possibilities, but nobody actually wants to spend that much time.friendly1 wrote:Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...

TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
friendly1 wrote:Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...
Outside of that, I agree nothing compares to 6 - 8 player escalating whether it be sequential or freestyle. And for those who say you need high rank players only, I disagree. A lot of the strategy is getting your butt out of the way of players who insist on trying for a bonus in early rounds and avoiding the get a card at any cost attacks
I miss the days before clickies and scripts became prevalent
Marvaddin wrote:I believe that sequential, so no one can have advantage, one fortification and escalating cards. The problem with flat rate cards is that it can be won by politics. Im a bit tired of games where I defeat 2, maybe 3 guys, and then those still alive partner up against me. Im now almost only interested in escalating games for standard, so I dont need to beg anyone permission to win the game. And escalating is not easy. Some guys talk "ah, you only need to cash in the right hour". Its not true, you need hunt your prey since the start of the game (although sometimes this task can be much more simple).
Meh. That's nothing. What about a 15 stack with spoils at 15-20, and the rookie cashes for the +2 bonus, leaving you with 4 cards and 2 troops?xman5151 wrote:friendly1 wrote:Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...
Outside of that, I agree nothing compares to 6 - 8 player escalating whether it be sequential or freestyle. And for those who say you need high rank players only, I disagree. A lot of the strategy is getting your butt out of the way of players who insist on trying for a bonus in early rounds and avoiding the get a card at any cost attacks
I miss the days before clickies and scripts became prevalent
Agreed on all counts, especially bolded part, recently had a player take out my 7 stack in round 3 for a +2, ridiculous lol