Chris Nolan Mafia - Game Over [ARCHIVE]

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edocsil
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Re: Chris Nolan Mafia -Night 6 - The Flip Side

Post by edocsil »

What an idiot.
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Re: Chris Nolan Mafia -Night 6 - The Flip Side

Post by pancakemix »

Transported Man

EXT. APARTMENT - NIGHT

Fircoal runs toward the front of the apartment building. Someone is lying in front of the building face down. Fircoal runs to him and turns the body over.

CHU: No, not like this...

???: *cough* The bastard took a picture... *cough* can you believe that?

The dying man continues to hack and wheeze.

???: You'll have to live for both of us now.

He hands Fircoal a small ball, then breathes his last. Fircoal looks up into the city skyline.

It is Day 7. You have until June 21. With 3 alive it takes 2 to lynch.
Epic Win

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Re: Chris Nolan Mafia -Day 7 - Transported Man

Post by Commander9 »

I have no idea what the scene means, but it does imply Streaker was behind. Anyways, time to find out whether the mod is a bastard, has been trolling or we have been terrible town.

Vote Streaker.
But... It was so artistically done.
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Re: Chris Nolan Mafia -Day 7 - Transported Man

Post by Fircoal »

Vote: Streaker

1) I'm pretty sure Commander sent Streakers action towards me especially cause of the scene and name.

2) That's the only scenario that makes sense, otherwise Commander could just kill Streaker and win.
Vote: Mandy
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Re: Chris Nolan Mafia -Day 6 - Stolen Goods

Post by pancakemix »

Vote Count

Streaker - 2 (Commander, Fircoal)

Streaker has been lynched. Scene upcoming.
Epic Win

"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
aage wrote:Never trust CYOC or pancake.
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Re: Chris Nolan Mafia -Day 7 - Transported Man

Post by pancakemix »

Memories Forgotten and Remade

INT. STREAKER'S MOTEL ROOM - MORNING

Streaker is still asleep in bed as the morning light peers through the venetian blinds. Commander and Fircoal furtively enter the motel room. Fircoal brandishes a knife, prepared to stab Streaker. He raises his arm, but Commander stops him.

COMM: We're not going to kill him.

CHU: We're not. I am.

COMM: No. We need to set this right.

CHU: He killed my brother. This is setting it right.

COMM: Give me one chance.

Fircoal, begrudgingly, relents. He lowers the knife down to knee level.

CHU: So what're you going to do?

COMM (pulling out a briefcase): Make him remember.

Streaker AKA Leonard Shelby (Memento, 2000) Non-Town Vengeful Schizo turned Clueless Schizo Serial Killer has been lynched!

Image

Commander9 AKA Dominic Cobb (Inception, 2010) Pro Town Mind Controller has won! (1.5 victory)

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Fircoal AKA Alfred Borden (The Prestige, 2006) Non-Town Lyncher and Double Voter has won! (1.5 victory)

Image

Other victors:

Nagerous (1.0 victory)
TA1LGUNN3R (1.0 victory)
Spiesr (1.0 victory)
edocsil (1.0 victory)
sheepofdumb (0.5 victory)

"So that's it?" the producer puffed as he pulled the cuban from his mouth. "That's Chris's last script?" Jonathan was nervous; his eyes jumped around to other tables but there wasn't much to see. The dim light of the restaurant left him isolated under a single incandescent bulb of Damocles, waiting for the producer's verdict.

It was trash. He knew it was trash. When Chris had insisted he write the next script without his input, it had been cause for concern. After reading the first few drafts, it became a cause for panic. All of Chris's stuff had been Hollywood gold with a dash of Chris's independent streak, but this? He didn't even know what it was. An abomination, maybe. Yes, that was it. An abomination. A crime against all the things Chris stood for. Yet here he sat, in a sleazy restaurant where the smoke filtered what little light there was, pitching this script to a corporate kingpin because he had no other options. How can you be here right now? How can you be doing this? How on earth are you going to live with yourself?

"I've got to admit" the producer wafted on a cloud of smoke "this isn't exactly what I was expecting. It's not really Nolan's style. Especially bringing in all of his older characters in. Doesn't seem like something he'd do." Jonathan cringed. Here it comes, he thought. Here comes the disgust, the ridicule, the shame, the loss of reputability in Hollywood. I can't show my face in this town again. He rose. "I'm sorry I wasted your time." he quickly darted as he reached for the abomination. The producer reached out to stop him "Relax, Johnny boy." the smoke relayed with an optimism that disgusted Jonathan. "I'll fund your picture." Jonathan sat back down and stared at the hellfire of the cigar.

The producer ashed quickly and returned the cigar to his mouth. "I know the script's not his best, but it's got some great selling points. I can see it now: 'The last script of the director of The Dark Knight.' With his name behind it, there's no way we'll lose. It's even got sequel potential! It's perfect in every way! Johnny, you and I are gonna be set for life!" Johnathan sunk down into his chair. The cuban burned away as the kingpin laughed, shooting a smoke signal that spoke his joy for him. It was worse than he had thought.



Thanks to everyone who played! I'll have actions, PMs, and my comments up soon. Feel free to comment, criticize, or whatever.
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safariguy5
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Re: Chris Nolan Mafia - Game Over

Post by safariguy5 »

Wait, do I win with town or no?
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shieldgenerator7
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Re: Chris Nolan Mafia - Game Over

Post by shieldgenerator7 »

Good game everyone!
I'm glad town won in the end, although I completely lost. Nice work.
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV

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Re: Chris Nolan Mafia - Game Over

Post by Streaker »

Hmm. I'm curious to see how I could ever have won this in the end. I was kinda hoping to win with edoc (the only other one with killing powers).

Anyway, good game everyone.
First Tournament Victory: Game 6518858

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Re: Chris Nolan Mafia - Game Over

Post by pancakemix »

safariguy5 wrote:Wait, do I win with town or no?
You were modkilled, so you don't win.
spiesr
You are Cobb (Following, 1998) Pro-Town Thief

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You’re not just a thief. You’re a professional. And what a professional you are. But you don’t steal money or jewels. You take things that people really value: photos, heirlooms, and even a drink if they have some wine lying around, but the most important thing you steal is their sense of security.

Each night, you may visit one person and steal something of theirs. In this manner, you will be able to glean information about who they are. In addition, if anyone targets you during the night, you will be informed.

Primary objective (1 Point): You win when all non-town factions are eliminated or their vendettas are settled.
Secondary objective (.5 Points): Survive until the end of the game

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: This is the only role I will admit to taking liberties with. It's also, flavorwise, one I kind of regret. Not sure how many of you have seen Following, but as Spiesr said earlier Cobb is not a good guy. At all. I made him pro-town for balance reasons because town didn't have a real investigator. In later days, the obvious role decision of Bill, the main character, as a tracker made the game painfully more balanced.

Either way, Spiesr played this well. He managed to investigate all of the players alive by the time he died. the part about him knowing when he was visited didn't really bear much significance. He was only visited one time that didn't kill him.
Streaker
You are Leonard Shelby (Memento, 2000) Non-Town Vengeful Schizo

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Several years ago, your wife was raped and murdered. During the struggle to save her, you were hit and knocked unconscious. Since then, you have been unable to form any new memories, but you have dedicated your existence to hunting down “John G”, the man who committed the crime. To do this, you leave yourself info through tattoos, notes, and photographs before your memory fades.

Each night, you may target one person. You will either protect, roleblock, or kill that person and will not be told which you performed. However, should you target John G., you will kill him provided there is no interference. This action is compulsive, meaning you must choose a target each night.

Primary objective (1 point): Kill John G. either through night action or by dropping the hammer on him.
Secondary objective: This will be determined by whether or not you are able to complete your primary objective. As such, it cannot be disclosed at this time.

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: This role ended up being the source of a great deal of confusion and ended up throwing the game for a loop. First, the role itself: Leonard does pretty much all of the acts he's allowed to in this game, or at least their equivalents. They were determined via random.org's integer generator. 1 would be a protection, 2 a roleblock, 3 a kill. There were three possibile outcomes for Streaker:

1. Leonard finds Teddy, kills him, and becomes a pro-town roleblocker
2. Teddy dies not meeting the conditions described in the PM and Leonard continues his actions as they are.
3. Teddy finds Leonard and tries to persuade him to stop his search. Leonard is given the option of one of the above two outcomes.

The second one is what ended up happening. I considered that option 2 or 3b might just be straight SK instead of continuing the schizo role. I ended up deciding to keep the schizo, and this was what caused problems. the times he would have killed but did otherwise would have made the game go much faster. In the future, I won't be having my killers have a 33% success rate.

Even though this role's action was compulsory, Streaker still missed the action twice. I generated a random result on these nights.
shieldgenerator7
You are John Edward “Teddy” Gammel (Memento, 2000) Non-Town Cop

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You are a police officer, but that doesn’t make you clean. For years, you’ve exploited the disability of one Leonard Shelby, using his hunt for his wife’s killer, John G., to take out criminals. But now he’s set himself up so that all of his clues will lead back to you. This wouldn’t scare you except for the fact that your name is John G., and thus you are in grave danger.

Each night, you may investigate one person and find out a little bit about their character. If you happen to investigate Leonard, you will try to convince him that his search for John G. is futile. After that, the choice to believe you is his.

Primary objective (1 point): Find and attempt to dissuade Leonard. If Leonard dies before you can reach him, you will receive .5 points
Secondary objective (.5 points): Survive until the end of the game

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: Not really much to say here. I explained this vendetta in the Leonard spoiler. It was one of shield's first games and he died pretty quickly, which I guess was a good play on sheep's part. Really, the only thing worth noting is his alignment, which I decided on because:

1. The Leonard Vendetta
2. He was a jerk
3. While he was a jerk, he was only in it for himself

I only mention this because someone said he should be an insane cop. He did stupid things, but not because he was stupid. It was because he was a greedy jerk.
safariguy5
You are Will Dormer (Insomnia, 2002) Pro-Town Bulletproof

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A federal agent, you were sent to Alaska to investigate the murder of a teenage girl. In pursuit of the presumed killer, you shot your partner, who was threatening to open an investigation on whether some of your previous cases had been tampered with. Afterwards, you lied and said the killer did it. Between the guilt and the sun-filled Alaskan night, you are unable to sleep.

You remain awake every night, and as a result are not susceptible to being killed. However, if you are investigated, the evidence surrounding you will implicate you and you will commit suicide.

Primary objective (1 point): You win if all non-town factions are eliminated or their vendettas are settled. You cannot complete this if you commit suicide.
Secondary objective (.5 points): Get some sleep. (You will be informed if this occurs)

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: Unfortunate ending for this role. I had it in because even though this game had only one 1/3 killer to start with, there was potential for more (see edocsil's spoiler). The twist about investigations here had to do with the film and the character's internal conflict. Fircoal was right though; in hindsight being unable to be killed because you're awake makes no sense, at least not if there are daykills. The bit about getting sleep would only occur if Dom Cobb (Commander) performed inception on Dormer. Passive, I know, but it makes sense.

Again though, this role met an unfortunate end that ended up determining the remainder of the game. I'm not going to hold a grudge, of course. Safari saved my last game, so I at least owe him that much. Still, it did show that what I thought was a cleverly worded win condition was just confusing. It also pointed out some major flaws in the rules about stating win conditions when Fircoal was accused of stating his.
nagerous
You are Batman (Batman Begins, 2005/The Dark Knight, 2008) Pro-Town Bogeyman

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When you were a young boy, you witnessed your parents murdered at the hands of a petty criminal. This event inspired you to defend others, a desire you facilitate through your extravagant wealth and physical prowess. Under the guise of Batman, you protect innocents not by superpowers, but through gadgetry.

Each night, you may target 1 person. Anyone else who targets them will have their action fail, regardless of what that action might be.

Primary Objective (1 point): You win if all non-town factions are eliminated or their vendettas are settled.
Secondary objective (.5 points): Survive until the end of the game.

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: I like this role. It's an original, and if someone's used something similar before I'll give them credit with the note that I came up with it independently. As TG stated before, it's basically a super doc. I called it a bogeyman because it brings with it the idea of scaring the other players away from the target. It's very powerful, but can be very dangerous in the wrong situation. I think I'd use it again given the opportunity.
VioIet
You are Robert Angier (The Prestige, 2006) Non-Town Lyncher and Double Voter

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Under the moniker of “The Great Danton”, you perform magic tricks on some of London’s most illustrious stages. But your performance is rooted in many dark secrets. Early in your career, you worked with another aspiring magician, Alfred Borden (player x). You believe him to be responsible for your wife’s death during an illusion gone wrong. You’ve been sabotaging each other ever since, but only his death by justice will find you comfort. That isn’t the only secret in your past…

During the day, you may have an additional vote. PM me your choice for your second vote. It will appear in the thread as a vote from “???”. In addition, you can survive one night kill, but you will lose your second vote. You will be notified if this occurs.

Primary objective (1 point): See the lynch of (player x). Be wary, as he/she is after you as well. If he/she is killed during the night and you are alive, you will receive .5 points.
Secondary objective (.5 points): Survive until the end of the game.

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: The explanation behind the double vote and the surviving a kill is spoilers for The Prestige. If you haven't seen and you're interested in seeing it and don't want it ruined, proceed to the next paragraph. Capturing the duality of the two main characters in The Prestige was pretty interesting from a mafia standpoint. Between Robert's clones and Alfred actually being two people, double voter presented itself as an obvious choice. Also for this reason, surviving a kill would allow the other to take over, sacrificing the second vote but surviving the night. Since they were out to get each other, lyncher was also an obvious choice. Two double voters out to get each other makes for an interesting situation, to say the least.

This isn't the first time I've pitted two lynchers against each other. In my TRUAMGOT mafia game (which is an interesting read if you're interested in reading, though my grammar has improved since then) I had two lynchers after each other. The twist there was they were also masons. I can only imagine what their conversation was the first night of the game before one of them died.

On another note, VioIet did not use her double vote once. This actually surprised me.
Fircoal
You are Alfred Borden (The Prestige, 2006) Non-Town Lyncher and Double Voter

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As “The Professor”, you are on of the greatest illusionists ever to perform on the London stage. But your performance is rooted in many dark secrets. Early in your career, you worked with another aspiring magician, Robert Angier (player x). He blames you for his wife’s death, and went so far as to sabotage one of your tricks and cripple one of your hands. Now you seek vengeance, but only through the gallows will it befit the crime. That isn’t the only secret in your past…

During the day, you may have an additional vote. PM me your choice for your second vote. It will appear in the thread as a vote from “???”. In addition, you can survive one night kill, but you will lose your second vote. You will be notified if this occurs.

Primary objective (1 point): See the lynch of (player x). Be wary, as he/she is after you as well. If he/she is killed during the night and you are alive, you will receive .5 points.
Secondary objective (.5 points): Survive until the end of the game.

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: See VioIet's spoiler for the explanation regarding the roles themselves.

Fircoal's secondary win condition left him hanging around until the end when he obviously didn't care anymore. I'll talk about that more when I get to my full comments.

Ultimately though, I will say that having two double voters gives them all the power towards the end. If both had both their votes and were alive at the end, it would have taken more votes to lynch than there were players.
sheepofdumb
You are The Joker (The Dark Knight, 2008) Anti-town Serial Killer

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A deranged criminal with a mysterious past, you are easily recognizable by your trademark clown makeup and the scarred face that it covers. You enjoy the suffering of others, and twist the conventions of society against itself while causing massive amounts of chaos. It’s good for a laugh.

You may kill once during a day/night cycle. In other words, you can kill someone during the day on Day 1, but will be unable to kill on Night 1. Likewise, you may opt not to kill someone Day 1 and use your kill on Night 1. Use this ability to your advantage

Primary objective (1 point): Terrorize the town and reduce them to nothing.
Secondary objective (.5 points): Live to see the death of Batman.

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: This game was experimental in a number of ways. One of those was that I set out to have a game without an actual mafia. The Joker was meant to be in place of that, but following the Joker's MO of sowing confusion (and the need for some sort of advantage as he was the only killer), he was allowed to kill whenever he wanted. This made him a lot like the Insomniac SK in my Insomniac mafia game.

Honestly, I was hoping sheep wouldn't get this role, because I knew he'd get excited about it. Sure enough, he kept telling me all his plans. I thought some of them were ridiculously optimistic, but I guess when you have an unlimited knowledge of a setup whereas sheep had told me multiple times that he had given up on figuring it out, things can seem that way.

He actually found a loophole in his WC where I would've had to have given him the victory if all pro-town roles were dead. I would've done it too, but at that point I knew he didn't actually have a chance.
edocsil
You are Harvey Dent (The Dark Knight, 2008) Pro-Town Governor

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The district attorney of Gotham City, you have fought to keep it safe through your strength of will and unorthodox tactics. You have close ties to Batman, and you are often known to take matters into your own hands. Some call it luck, but you know there are two sides to every coin.

Once (and only once), you may prevent a lynch from occurring during the day. There will be a 6-hour (real time) window following the lynch in which you may inform me of your intent to stop it (provided you have not already done so). The day will end in a no lynch following this block.

Primary Objective (1 point): You win if all non-town factions are eliminated or their vendettas are settled.
Secondary objective (.5 points): Survive until the end of the game.

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: I know for edocsil it was frustrating for him to get lynched the way he did, but the fears surrounding him were not ungrounded. There was a possibility that he would turn into Two-Face, but this would only occur if he were targeted for a kill and was not protected. Otherwise, he stayed good ole Harvey Dent. Two-Face would've been another Serial Killer. I figured between 3 bulletproof characters (2 one-shot) and 1 super doc vs. 2 1/3 SKs, the game reached an odd sort of balance. It definitely didn't play out the way I expected it to. These games never do. I didn't do much to help either. The little detail about edoc facing away in spiesr's investigation made the darkness surrounding him even darker
Commander9
You are Dominic Cobb (Inception, 2010) Pro Town Mind Controller

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You are an extractor, a person who delves into dreams to steal the thoughts of others. This is very illegal, but you are on the run because you are believed to have killed your wife. However, even though you primarily enter dreams to steal ideas, they can also be put in place.

Each night you may target 1 player. You will have control of that player’s actions for the night. You will not be told what their action was. The player may not target themselves.

Primary Objective (1 point): You win if all non-town factions are eliminated or their vendettas are settled.
Secondary objective (.5 points): Survive until the end of the game.

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: I'm not sure if I'd use this role again. It's related to one I used in Insomniac of the same name, but I don't remember the exact details of that role and don't think it saw much use in that game. I think it's better suited to scum than town, if anything.

Commander wanted Streaker to target himself on the last night. I pointed out the tidbit about them not being able to target themselves. There was a gameplay related reason behind that, and Commander had a good flavor related reason why it should work. I could not for the life of me remember why I did that. It probably had something to do with investigations of oneself, which I don't generally allow.
TA1LGUNN3R
You are Eames (Inception, 2010) Pro Town Impersonator

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A master of disguise, you have a great deal of experience in delving into the world of dreams. Through observation, you can impersonate anyone. This is a skill that comes in handy when you want someone to hand over a secret. You can also use it to copy the talents of another.

You may choose any deceased player and mimic their abilities for one day/night cycle. For example, if the doctor happens to be lynched Day 1, you will be able to use his role the following night if you so choose. You may only impersonate a player once, so choose wisely.

Primary Objective (1 point): You win if all non-town factions are eliminated or their vendettas are settled.
Secondary objective (.5 points): Survive until the end of the game.

PM me if you have any questions. Please confirm that you understand your role in the game thread.

Comments: Some pointed out that Eames didn't really fit with the rest of the characters. They're right, but I had a cool role idea and dammit, I wanted to use it. It did turn out to be pretty interesting, and it's one I'd use again. These original roles were another way in which this game was an experiment. I found out that these roles were pretty good as a result, so I'd call it a success.
actions
Day 1

Sheep→Shield
Edoc→ Block Lynch

No Lynch (Safari Modkilled)

Night 1

Nag→Edoc
Spiesr→Edoc
Comm→Sheep→Spiesr
Streak→Nag (Kill)
TG as Shield→ Nag

Day 2

No Lynch

Night 2

Spiesr→Streaker
Comm→TG→Vio
Sheep→Vio
TG as Nag→Spiesr (redirected)
Streaker→Edoc (Protect)

Day 2
Sheep→TG

Sheep lynched

Night 3
Comm→Streaker→Vio
Spiesr→Comm
Streaker→Comm(Kill)(Redirected)

Night 4

Streaker→Fircoal (unsent) (roleblock)
Spiesr→edoc

Night 5
Streaker→Edoc (Unsent) (Kill) (Redirected)
Comm→Streaker→Spiesr

Night 6
Streaker→Comm (Redirected)
Comm→Streaker→Fircoal (kill)
TG investigates Nag
pancakemix wrote:Eames puts on his best Teddy disguise and heads out into the street. He approaches the manor of his target. The home is filled with lavish artifacts and various antiques. Old pictures of a young child and his parents rest on the mantlepiece. Eames lifts one of the pictures to get a closer look and the ground begins to shake. An entrance to a cave is revealed. Suddenly, Eames hears a voice calling from another room

???: Hello? is someone there?

Eames quickly darts into another room, but catches the last thing the old voice says as it enters to investigate.

???: It's just like him to leave this wide open.

Eames slips out of the home unnoticed.
Spiesr investigates Edoc
Blocked by Bogeyman
pancakemix wrote:Cobb approches the home of his intended target. His eyes shift left and right as a precaution, even though he knows no one will be there. He begins to pick up the spare key under the mat when he sense that something is not right. He turns around and sees a shadowy figure illuminated by the moon. Cobb and the figure exchange a cold stare before Cobb breaks the silence.

COBB: I will take my leave. This didn't happen.

The figure gives no response. Cobb walks away calmly, as if there had been no figure waiting. The figure remains motionless, as if he had never been there.

As Cobb walks home, he hears footsteps behind him. He brings himself to a halt and looks down the street behind him. He sees nothing, but hides around a corner regardless. The footsteps come and pass as Cobb remains undetected.
Spiesr investigates Streaker
Cobb walks into the motel lot and looks at the number he has written down on a notecard. He goes to the room number and breaks open the door. There is only an empty can of shaving cream on the bed. Puzzled, he reexamines the number on the card. He then realizes his mistake.

COBB: Ah, yes. The one above.

He heads for the steps and enters the room directly the one he entered. It is filled with pictures from a Polaroid camera. There is a map on the wall with photographs of particular locations, including the motel. On the table sits a case file. Cobb takes a few photographs and a notecard which reads "Tattoo Fact #6: car license plate SG13 7IU"
Spiesr Investigate Commander
pancakemix wrote:Cobb approaches Commander9's home and checks the welcome mat for a spare key. There is one there, and he uses it to open the door. He sees nothing of real interest until he reaches the dining room. Commander is seated at the table, where there is only a briefcase and a top. The top is sitting on its side and the briefcase is open. From the briefcase, a wire leads to Commander's arm.

COBB: Better not risk waking him up.

Cobb leaves without taking anything.
Spiesr Investigates edoc
pancakemix wrote:Cobb approches edocsil's residence through the backyard. There is a fountain there. Upon examining the fountain, Cobb finds a double-headed coin inside. Observing more of the coins, all of them have the same two-headed design. He enters the house and finds nothing of interest. Briefly entering edocsil's room, he sees edocsil sleeping, his head sideways facing away from the door. Cobb lets edocsil lie and leaves through the front door, passing signs in the yard which urge him to "Re-elect the White Knight"
other comments
reserved for other comments
Epic Win

"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
aage wrote:Never trust CYOC or pancake.
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edocsil
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Location: The Great State Of Minnesota

Re: Chris Nolan Mafia - Game Over

Post by edocsil »

Streaker wrote:Hmm. I'm curious to see how I could ever have won this in the end. I was kinda hoping to win with edoc (the only other one with killing powers).

Anyway, good game everyone.
I couldn't kill, I was just a townie with one already used gov ability.

Why was streaker a bad guy if the spiesr wasn't? That's what I really don't get. And why was I a good guy more importantly.... Could I have turned to the dark side?
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safariguy5
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Re: Chris Nolan Mafia - Game Over

Post by safariguy5 »

Yeah, guess I got a bit careless with how I could phrase the win conditions. Also partly because edocsil did such a good job of it in POTC. Personally I don't mind if people talk about their WC's in my games, just didn't do a real careful job of rephrasing it.

And I had absolutely no idea how I was supposed to get any sleep lol.
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pancakemix
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Re: Chris Nolan Mafia - Game Over

Post by pancakemix »

edocsil wrote:
Streaker wrote:Hmm. I'm curious to see how I could ever have won this in the end. I was kinda hoping to win with edoc (the only other one with killing powers).

Anyway, good game everyone.
I couldn't kill, I was just a townie with one already used gov ability.

Why was streaker a bad guy if the spiesr wasn't? That's what I really don't get. And why was I a good guy more importantly.... Could I have turned to the dark side?
1a. I took great liberties with Cobb's alignment.
1b. Leonard was non-town because his objective was his own and no one else's. When his objective had no solution and he could never know, he simply became a danger to everyone around him.
2. You could have become an SK if you had been targeted for a NK. You would have survived and become Two-Face.
safariguy5 wrote:Yeah, guess I got a bit careless with how I could phrase the win conditions. Also partly because edocsil did such a good job of it in POTC. Personally I don't mind if people talk about their WC's in my games, just didn't do a real careful job of rephrasing it.

And I had absolutely no idea how I was supposed to get any sleep lol.
When it becomes a way to prove town members, that's when I really have a problem. It's why the rule's there in the first place. It was only because it was verbatim that it was a cause for killing.

But again, I bear no ill will on the matter. I know it was a mistake, and once someone makes a mistake it's less likely to occur again.
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Re: Chris Nolan Mafia - Game Over

Post by Commander9 »

Hah, so we were bad town after all :lol: Good game everyone - apparently most of my actions turned out to be quite useful as well, very happy with the outcome. At one point I was seriously considering whether PCM was just trolling, though... And gah, had I been successful in directing streaker into himself...
But... It was so artistically done.
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Re: Chris Nolan Mafia - Game Over

Post by TA1LGUNN3R »

I thought the game was great. I was disappointed in my play, but that's usual (and the fact that I was killed).

I bluffed, too, in case you hadn't noticed. When you guys pressured me for the claim, I told you I had taken the bulletproof, but I hadn't. I had investigated nagerous. I was hoping that someone would target me the following night believing I still had an investigation when I actually had the bulletproof, but then sheep killed me during the day time.

Le fail.

-Tails
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