Moderator: Cartographers
actually this group you're talking about is the one that will play on the map so it's opinion counts. yes sometimes the masses make decisions that others don't agree, but hey, it's a democracy in here...until andy comes in and claims dictator rightsmibi wrote:be wary of the foundry's ability to group think
I believe the texture effect is being applied to the territory names. I'm not sure if that was intentional or accidental, but the word "wonky" is a pretty accurate description for how it looks. So yeah, redo the text without the textures.KEYOGI wrote:I didn't notice this on the previous image, but your territory names are a little wonky... if you get my meaning. Some letters are higer/lower than others next to them.
Still a good suggestion for the bonus legend.MR. Nate wrote:For the text, you could perhaps have it "standing up" perpendicular to the map itself, to highlight the text without the fading.
I still think all these things are true.Samus wrote:For the ports, I would very much like some sort of graphic that physically connects the lake and the land, like a pier. This will make it much more clear that it is only connecting those two territories.
You need to do something about the border around the lakes to indicate that, aside from the ports, they do not connect with the land territories. Perhaps do some sort of 3D land rise so that the land is above the lakes, and only the piers go down to it. (i.e., sink the lakes slightly)
For the bridges and lake connections, I thought a 3D bridge with a two-way arrow running underneath it would look good and be much more clear.
You need to shrink the mountains between Scranton and Harrisburg to make it more clear those territories connect.
I'm somewhat torn on the rivers. I think from a visual perspective they look great as is, but at the same time they are rather thin and often the divisions take a closer look. I could see a lot of people making the mistake that certain territories connect, like Madison and Minneapolis.
I would change North Bay to no longer be a port. This would both reduce Ontario to 4 borders instead of 5, and give the Great Lakes one territory that isn't a border (Lake Huron). Both regions would then be MUCH more holdable, whereas the way they are now neither is a viable region to go for.
I think so too. Since the map represents an actual geographical location, it feels much more engaging to me if the states are referred to by name. Also, I'm Canadian, and I don't know US states off the top of my head. On this map, the only two I recognize immediately are Michigan and New York. I can think of Ohio, Illinois, Minnesota, and Indiana if I look through some of the city names within those regions, and I would have to look up Wisconsin every time if I wanted to refer to it by name. It would certainly take away a lot of the "flavor" of the map if I had to tell my teammates "I'm going for the yellow area".mibi wrote: Before it was a battle of the great lake states! Now its a battle of a bunch of territories who are only unified because a little color coded graphic in the corner says so. I think you have stripped a lot of character out of the map by removing the BETTER of the legends.
I agree with this too. It might look odd at first glance, but if you pay a bit of attention to it, you notice that the text is contouring with the relief of the map, which adds to the feel that the whole thing is a map laid out on a table. To me, the slight misalignment of the letters don't really hinder my reading; The human mind processes words as blocks anyway, not as a string of individual characters. However, I can certainly understand the argument to have territory names stand out and be easily legible.DiM wrote:*i actually really like the font. it sort of gives the impression it flows with the relief of the regions
Keyogi wrote:Your territory names are a little wonky
sully800 wrote:As for the ports- your intention is for them to only be able to attack lakes they border correct? So Detroit could only attack Lake Erie (which I guess is why you extended the dark blue above the detroit-windsor bridge). I think a better solution would be to move that bridge so it connects Saginaw and Windsor. That way the bridge crosses exactly at the lake borders as is the case with every other bridge.
There's a lot of liberty here both ways, because Lake St. Claire isn't a great Lake, and it takes up the space between Erie & Huron. There is technically a connection between Saginaw / Windsor: The Blue Water bridge runs between Port Huron & Port Edward where Lake Huron runs into the St. Clair River.keiths31 wrote:The Detroit-Windsor bridge is there, because it is there in real like. Saiginaw and Windsor don't connect, that's why he made it like that.


They are gone.DiM wrote:*there are 3 army numbers that don't belong in the map: in Lake Huron, in Albany and in Philadelphia
They are changes back. I originally did that to distinguish the 5 different lakes. Not the lakes border between bridges.DiM wrote:*i don't like the different colours for the lakes. i think the bridges are enough to separate the lakes.
I will run a poll and see what everyone thinks.DiM wrote:*i don't like the bridges and somehow i don't think there should be bridges, maybe some connecting curved lines?
We all can discuss the overall layout and playability of the map in terms of borders once the number of territories is reached.DiM wrote:*i really don't care about the rivers not being acurate. i think for gameplay reasons they should be kept.
It is doneDiM wrote:*please make the Harrisburg-Philadelphia a bit bigger. in the small version it will barely be visible.
FixedDiM wrote:*the army circles overlap the anchors in different ways. either make them identical or put the anchors in a different place.
I have combined the best of both worlds in this update.mibi wrote:its really too bad that people like the new legend better. The only reason why someone would say the original legend was hard to read is because they have literacy problems.
Now you have wasted all those great continent names, which were the only good names on the map, since all the other ones are just city names which are generally not very representative of their territory.
Before it was a battle of the great lake states! Now its a battle of a bunch of territories who are only unified because a little color coded graphic in the corner says so. I think you have stripped a lot of character out of the map by removing the BETTER of the legends.
be wary of the foundry's ability to group think
I am going to have a post with every state/province and their territories. Right now there are 49 territories minus 5 lakes for a total of 44 to be named. Most of them are good but I would like everyone to comment on the names they would like to change. Once I have all of the totals we can vote if there is any issue. PLEASE WAIT TO ADVISE ON NAMING UNTIL I MAKE UP THE LIST. THANKSruthlessontogeny wrote:on the same note, i must protest your naming the central new york region "albany." first of all, the actual city of albany is situated east of your demarcation, in the area labelled "new york city." secondly, syracuse is widely considered the principal city of central new york state, to the degree that it is often referred to as cny/syr. thirdly, where you have the name "albany" right now is directly over the city of syracuse. it would seem a shame to have your otherwise splendidly accurate map be faulty on this point.
cheers!
I think the new map fixes this issue. The lakes bonus id explained better now.AndyDufresne wrote:The lakes is confusing at first, and it took me a moment to understand one column was bonus and the other was number of regions needed. Similar to the Crowns and Kings of the KotM map. Look into clearing that up.
--Andy
I had no real reason for these colors I just needed different ones. Does anyone else want different colors?plysprtz wrote:i like the map but the colors arent working for me the pink purple and blue just arent working right for me





it's not a big deal, i guess i'm the only one bothered by this. i know i'm a freakDiM wrote: *all the borders on the edges of the map are straight except columbus, north bay and ottawa. it would be better to make these straighter. (although it's not realistic)
Samus wrote:I believe the texture effect is being applied to the territory names. I'm not sure if that was intentional or accidental, but the word "wonky" is a pretty accurate description for how it looks. So yeah, redo the text without the textures.KEYOGI wrote:I didn't notice this on the previous image, but your territory names are a little wonky... if you get my meaning. Some letters are higer/lower than others next to them.
Still a good suggestion for the bonus legend.MR. Nate wrote:For the text, you could perhaps have it "standing up" perpendicular to the map itself, to highlight the text without the fading.
I still think all these things are true.Samus wrote:For the ports, I would very much like some sort of graphic that physically connects the lake and the land, like a pier. This will make it much more clear that it is only connecting those two territories.
You need to do something about the border around the lakes to indicate that, aside from the ports, they do not connect with the land territories. Perhaps do some sort of 3D land rise so that the land is above the lakes, and only the piers go down to it. (i.e., sink the lakes slightly)
For the bridges and lake connections, I thought a 3D bridge with a two-way arrow running underneath it would look good and be much more clear.
I have also addressed this. The text is vector based. It is trying to maintain the text an a slight angle. At these smaller fonts the text wobbles. There is no effect on the layers.Samus wrote:DiM, there appears to be a bug with the forums in which WidowMakers cannot read my posts. That is the only explanation I can come up with for why he hasn't responded to any of them. Perhaps you could relay my concerns to him, as it seems he can still read your posts.
Samus wrote:I believe the texture effect is being applied to the territory names. I'm not sure if that was intentional or accidental, but the word "wonky" is a pretty accurate description for how it looks. So yeah, redo the text without the textures.KEYOGI wrote:I didn't notice this on the previous image, but your territory names are a little wonky... if you get my meaning. Some letters are higer/lower than others next to them.
Still a good suggestion for the bonus legend.[/quote]MR. Nate wrote:For the text, you could perhaps have it "standing up" perpendicular to the map itself, to highlight the text without the fading.
I did not look into doing this for the reason that the map is already very cluttered with things in the territories. If there are problems with the current system and others agree. Later after the names and layout are addressed we can go back and evaluate the piers.Samus wrote:For the ports, I would very much like some sort of graphic that physically connects the lake and the land, like a pier. This will make it much more clear that it is only connecting those two territories.
You need to do something about the border around the lakes to indicate that, aside from the ports, they do not connect with the land territories. Perhaps do some sort of 3D land rise so that the land is above the lakes, and only the piers go down to it. (i.e., sink the lakes slightly)
For the bridges and lake connections, I thought a 3D bridge with a two-way arrow running underneath it would look good and be much more clear.

same thing i was going to say- theres no way wisconsin is worth 5.Bad Speler wrote:This map is going great
Your excel file says that the Wisconsin bonus should be 4 but the map says 5.
Well I was just guessing what might be the cause, but the problem still remains, the text needs to be straightened.WidowMakers wrote:I have also addressed this. The text is vector based. It is trying to maintain the text an a slight angle. At these smaller fonts the text wobbles. There is no effect on the layers.Samus wrote:I believe the texture effect is being applied to the territory names. I'm not sure if that was intentional or accidental, but the word "wonky" is a pretty accurate description for how it looks. So yeah, redo the text without the textures.KEYOGI wrote:I didn't notice this on the previous image, but your territory names are a little wonky... if you get my meaning. Some letters are higer/lower than others next to them.
I think it's still a good suggestion, even if it isn't "needed." You should at least try it and see if it looks better.The current legend has both of the things most others liked. So it has been addressed.Still a good suggestion for the bonus legend.MR. Nate wrote:For the text, you could perhaps have it "standing up" perpendicular to the map itself, to highlight the text without the fading.
For the bridges and piers, I can understand where you're coming from. Maybe this is something we can revisit later on.I did not look into doing this for the reason that the map is already very cluttered with things in the territories. If there are problems with the current system and others agree. Later after the names and layout are addressed we can go back and evaluate the piers.Samus wrote:For the ports, I would very much like some sort of graphic that physically connects the lake and the land, like a pier. This will make it much more clear that it is only connecting those two territories.
You need to do something about the border around the lakes to indicate that, aside from the ports, they do not connect with the land territories. Perhaps do some sort of 3D land rise so that the land is above the lakes, and only the piers go down to it. (i.e., sink the lakes slightly)
For the bridges and lake connections, I thought a 3D bridge with a two-way arrow running underneath it would look good and be much more clear.