Moderator: Cartographers
Right, I'm not really suggesting adding more regions, just that 'hard borders' don't seem to really be a part of theme of this map.Seamus76 wrote:Thanks so much guys.
Marshal, I certainly understand and will wait patiently for your feedback.
The map was based on a layout of the tribes during that time period, which did keep pretty much to the current map. There could be some extension into Georgia or something, but not sure if that adds much to the game play, and would love more feedback and ideas.
This has been updated on the first page to reflect the conquistador starting at 2 neutral and resetting to 2 neutral. I also made the spanish fort +5 instead of +3 to make it a bonus people might actually go for.Post by iancanton on Mon May 30, 2011 1:05 pm
the conquistador region must reset to the same number of neutrals as the starting number: using the current xml code, starting at 3 and resetting to 2 is not possible.
That makes sense. One warrior from each of these zones will be coded neutral. To keep the starting positions at a good number the 3 canoes will now be available as starting positions.the three tiny bonus zones at the bottom pose some gameplay difficulties because someone is very likely to pick up one or more of these bonuses from the drop. one way to deal with this situation is for one warrior in each of these tiny bonus zones to start neutral.
These have been raised, which makes sense. I had a bonus value on timucua very early on but based on discussion it made more sense that it would never be a bonus that some one could hold and should just not have a value.the larger zones don't have a big enough bonus to make them attractive relative to the tiny zones, which means the winning strategy will almost always be the same. i suggest +8 or +9 for calusa, +5 for apalachee and +3 or +4 for creek. although throwing in a +15 for the timucua war zone might be irrelevant most of the time, it does seem to be at least as logical as no bonus, as well as making the legend neater.
I thought this was good, and going with the theme i gave the tomahawk an extra 1 because it must have been harder to kill your enemy up close like that rather than from far away with a bow and arrow. I thought making the bow start at 2 neutral was nice to spur some interest in them.i still think a bow-and-arrow ought to be different from a tomahawk, even if one is +1 and the other is +2, in which case the +2s can start with one more neutral troop, thereby giving more choices to a player in the war zone. this does not need any more text than u currently have: just replace one of the +1s by a +2.
Maybe it's just from looking at this map for so long, but I just don't see where the clarity issues are. I actually think it is one of the more simpler maps there is. I would certainly love more feedback and guidance on this, especially from more people with fresh eyes.Postby MarshalNey on Fri May 27, 2011 5:24 am
Taking a look at this with relatively fresh eyes, I think that:
(2) There are definitely some clarity issues







