Moderator: Community Team
I agree. Also I think zombie spoils sounds like a good idea. So here is my (short) list:NotNowKato wrote:I am really enjoying the Adj.Attacks games i have been participating in & would like to see this implemented in the Game menu options. Often players [including myself] forget they are playing AA, & this can cause the game to slow down while reparations restore order & fair play.

NO!!! I actually ran a tournament on Conquer 4/Crossword/Chinese Checkers and it was great! Don't remove maps - there are always people that like them!denominator wrote:
And finally, I know I may get some backlash for this one, but the removal of maps from the site that don't get played often. Everybody groans when Crossword comes up as the random map for a quads game, and not many people play it by choice. With so many new and exciting maps coming out, I think it's worth removing some of the older ones, or perhaps cycling through. You could then bring back older maps for events and the like.
It could be said that it is the feature with the biggest alphatesting for all CC. We have tested the mechanics in 100s of games (no exageration at all) and continue playing after all those games despite the difficulties of having to use an honour based rule, which means that the concept is solid.denominator wrote:I haven't hung out around the Suggestions forum much recently, but I do try to keep an ear open to the "maybes" of CC.
I have always been a fan of Adjacent Attacks, and while we can play it as the rules are currently written, mistakes are inevitably made (generally by account sitters) which does vastly affect the game, even though we do our best to repair the game. I think far more players would appreciate the tactics involved in AA if they were given the chance, than the small group we currently have playing.
Yes. It's a pitty we can't try those games. I am sure they would be very enjoyable.denominator wrote:Zombie/Infected Neutrals has been kicking around for a long time as well, and I'd also support that one. Unfortunately we don't have any way to try playing it under the current rules, but it would again be a drastic change to gameplay
Exactly my thougts. nuclear spoils is just one more luck factor. Sure, you can develop strategies to minimize the effects of your exposure to luck, but this does not change the fact that it's nothing new.denominator wrote:(for people that say nuclear spoils was a drastic change - it wasn't, it's basically no spoils with a huge element of luck).
You don't need to know a lot about XML. Just look at all the good ideas for maps in the Foundry that cannot be implemented yet because the engine doesn't support them.denominator wrote:Increasing the XML database available for map makers sounds like a good idea to me, although I am not knowledgeable in the area. Anything that creates cooler maps would definitely be a plus to me.
Maybe a way to limit random maps would also work. Like when starting a game you choose more than one map and the choosen map is random between those.denominator wrote:And finally, I know I may get some backlash for this one, but the removal of maps from the site that don't get played often. Everybody groans when Crossword comes up as the random map for a quads game, and not many people play it by choice. With so many new and exciting maps coming out, I think it's worth removing some of the older ones, or perhaps cycling through. You could then bring back older maps for events and the like.
This one is important to me - I regularly play team games with a mod, and as I am not a mod, sharing passwords is an issue...denominator wrote:As for non-gameplay related, I remember reading long ago (this may not be relevant anymore) that there was talk of a proxy login for sitters. Players could turn this proxy on and off for when they are on vacation, enabling who can access their games via the sitter's account. This would eliminate all account abuse as there would never be a reason to give out your password, and it would be far easier to track if teams/clans are abusing team games. You could further limit it to proxies only accessing games, not the forums, so that moderators would not have to worry about non-moderators covering their turns.
1) XML updates, Adjacent Attacks, 12 players, Infected Neutrals, speed game options (1, 2 1/2, 5), Team Terminator/Assassin games... in that orderrdsrds2120 wrote:
- Which Suggestions should be implemented first?
- Which add-ons should be built into the site?
- If you were to make an ordered top 10 list of Submitted Suggestions to be Implemented, what would it be?
- What are some outstanding problems that you see with the Suggestions process?
- Are there any improvements you'd like to see?
- Which should have more priority:
- Suggestions that affect gameplay or
- Suggestions that improve site maintenance, hardware, processes, forum, etc (i.e. Usergroup Control Panel, https login)
I 100% agree with this post.Catarah wrote:oh i would love to finaly have Adjacent Attacks implented!