version 9. another arrows for German units attacks. version 8. a little changed arrows of one way assaults. which ones look better - version 7 or version 8? version 7. new railways and some text changes.
Moderator: Cartographers

I was afraid of this...natty_dread wrote:Seems a bit complex...
...and hope for thisnatty_dread wrote: but that's not necessarily a bad thing.
yes I know. you mean "playable map" or all picture?natty_dread wrote: It does seem sort of cramped though.
it has 840 x 560.natty_dread wrote: How about making the image a bit larger? Id recommend at least the full 840.
right. will add another symbol for garisson...shakeycat wrote:It seems quite complicated.
Perhaps there's another shape you can use to represent a town with a garrison. The circle inside the square makes me wonder if it's just a town with a train station. Trnava confused me most in the German 1-way section, because the same symbol is not used on them map as on the assault route.
you read map right. but it need show that routes are go from west to east...shakeycat wrote: And if those are German 1-way attacks, show which direction they are attacking. I'm sure it's obvious to you that they are going left to right, west to east, but maybe some little arrows instead of the dotted red lines would help us quickly understand it.
the red is region, the black is town.shakeycat wrote: Do you explain somewhere why each region has a red town and a black town?
To get the bonus for holding regions, do you need to hold both the red and black in each region to make it valid?
drawing the lines of attack direct to map?shakeycat wrote: The flag in the centre helps tie us to the B. Bystrica mini-map - perhaps something similar could help us with the German 1-ways? Or you could draw in faded/dashed lines of attack on the map to show each one (something like Northwest passage, but less in-your-face).
thanks Helix for your nice words and support.Industrial Helix wrote:I'm actually really impressed with this map... it seems to convey the military events quite well and enables players to re-enact the event. Plus, it covers a region not on CC already and an area of WWII largely overlooked. So you've got my support.
if I look at small version, you are right. hm, which size for small map? 840x640?Industrial Helix wrote: But, it needs more clarity. Going bigger would help, I would consider supersize if I were you because the small map just isn't going to work.
yes. this was only the first idea. I need also do something with "garrison" symbols...Industrial Helix wrote: The one way routes to the lower right should use arrows instead of dots.
the combat trains were very important, because guerilla had no tanks or another heavy armoured vehicles. these trains were armoured and well armed and very usefull. yes, we can say they were essential piece (and symbols) of uprising...Industrial Helix wrote: The train connections... I'm wondering if you can do without them. Were they an essential piece of the Slovak uprising? If so, you might do better to put the lower middle diagram on the map if/when you go supersize.
the brown impassables are mountains. we have realy much mountains in Slovakia and there are bad acceses, therefore when official uprising was supressed by German forces, the guerilla can fight again in these mountains...Industrial Helix wrote: As for the guerilla areas, I would block it off completely with the brown impassables and have the one way arrows go over it. Having a normal border there makes the one way attacks less clear.
Speaking of the impassables... you might be better off, in the future, using something like barbed wire.
red circles are for regions, black are for towns. something as in Battle for Iraq. German military units (how they marched) is shown where you can have arrowsIndustrial Helix wrote: I don't understand the difference between the red circles and black circles... for example, the two Bratislavas. Are the red ones the German military units? You need to distinguish between red and black.

thanks. the graphics (styl, quality) is close to my limits. if there will be some errors or not clear things it is on blue guys to find themIndustrial Helix wrote:It's look better and better...
yes they are the same (as towns in German unit routes in low right). they are just to show "trains".Industrial Helix wrote: are the train stations in the lower middle separate territories from the same named territories on the map?
I will remove disaffect - it is not needed for gameplay.Industrial Helix wrote: Also, i don't understand what you mean by disaffect garrison. Does that mean they weren't affected by the uprising?
I like it. I just don't visit the foundry often enough...theBastard wrote:21 views and no opinion? is it bad, too complicated, need anything more?
Strongly concur with both of those points. Plus, it's nice to see some work from a brother Slav..Industrial Helix wrote:I'm actually really impressed with this map... it seems to convey the military events quite well and enables players to re-enact the event. Plus, it covers a region not on CC already and an area of WWII largely overlooked. So you've got my support.
thanks. yes there are some nice piecesDukasaur wrote: I like it. I just don't visit the foundry often enough...
oh, my English is bad and poor. but here is many guys who are good at English.Dukasaur wrote:Industrial Helix wrote:I'm actually really impressed with this map... it seems to convey the military events quite well and enables players to re-enact the event. Plus, it covers a region not on CC already and an area of WWII largely overlooked. So you've got my support.I am glad that you (both) feel what was my goalDukasaur wrote: Strongly concur with both of those points. Plus, it's nice to see some work from a brother Slav..where are you from? it shows Canada now...
there is needed some edits. will see what I can do for you.Dukasaur wrote: About the only thing I would say is that the little yellow dotted lines for the railroad will be very hard to see for old farts like me with bad eyes. I would make big thick yellow lines there, with a diameter at least 1/2 of the diameter of the train station boxes.
Same thing with the one-way arrows... bigger and bolder.Dukasaur wrote: Some of the wording is a bit clumsy, but there's plenty of time to play with that.
a little, yes.Industrial Helix wrote:Hmm... its a little crowded, but I think its better than off train maps.
I can move mountains a little off green zone. this is only one chance to expand its size which I see...Industrial Helix wrote: Is there any way you can expand the size of the green region and give everything a little more room to fit? I mean, it would skew the geography a little, but it would improve the readability.
no, regions are red circles, so for "regional bonus" you need to hold only red circles. I have some idea how to explain this better in legend...Industrial Helix wrote: Also, is this similar to Baltic Crusades where the cities and stations are within the regions?