
Moderator: Cartographers
Because they're small. Because they're often overshadowed by their neighbors and don't have maps of their own. Because those territories are actual administrative divisions and I can't be bothered to do enough research to split a country up into meaningful territories on my own.theBastard wrote:interesting idea. just, why these countries?
Evil DIMwit wrote:Because they're small. Because they're often overshadowed by their neighbors and don't have maps of their own. Because those territories are actual administrative divisions and I can't be bothered to do enough research to split a country up into meaningful territories on my own.theBastard wrote:interesting idea. just, why these countries?

What are the bonus regions like?natty_dread wrote:This gives me an idea:
A world map, where each continent is separated from the others.
maybe for each continent another...?Evil DIMwit wrote:What are the bonus regions like?natty_dread wrote:This gives me an idea:
A world map, where each continent is separated from the others.
Well... ideas could be taken from the existing maps of those continents. Or World 2.1.Evil DIMwit wrote:What are the bonus regions like?natty_dread wrote:This gives me an idea:
A world map, where each continent is separated from the others.

I think that last bit is one reason a victory condition map is better than a losing condition map. That said, possible deployment imbalance will certainly exist, and I can't think of a better way to combat that than having loads of territories.natty_dread wrote: Another idea: reversing the victory condition idea... into a losing condition: you need to maintain a presence on all of the maps or you're eliminated from the game. That could be interesting, like playing 4 games at once and if you lose one you lose all... the only problem here is making it so that everyone gets equal territories in all separate areas.
How about starting positions? Group up territories of different areas and set them in the same starting position. So that each starting position would have a territory from each area. Although for this to work, the areas should be pretty much identical in territory count.Evil DIMwit wrote:That said, possible deployment imbalance will certainly exist, and I can't think of a better way to combat that than having loads of territories.
I don't know, I like four. It's an even number. And you can always go supersize.Evil DIMwit wrote:Would a map like this be better with three small maps, rather than four? There'd be room for more territories in each and the players' attentions would not have to be split in so many ways.

This limits the possible starting territory configuration by a fair bit. I suppose if this really must be done it wouldn't be too terrible, but I'd rather not resort to starting positions if there's no need.natty_dread wrote: How about starting positions? Group up territories of different areas and set them in the same starting position. So that each starting position would have a territory from each area. Although for this to work, the areas should be pretty much identical in territory count.
You can have losing conditions. Middle Ages has them with the hold one castle or you are out. Same with Antarctica with hold a base or freeze to death.theBastard wrote:if I good understand, you can not have losing coditions here.
only victory conditions. so what about: hold one country and at least one region in others countries to win?

I know. I meant Evil does not want to have them...koontz1973 wrote:You can have losing conditions. Middle Ages has them with the hold one castle or you are out. Same with Antarctica with hold a base or freeze to death.theBastard wrote:if I good understand, you can not have losing coditions here.
only victory conditions. so what about: hold one country and at least one region in others countries to win?
That would cause some impossible scenarios; say, if player A was eliminated from one map and player B was eliminated from another, and player C from a third, there's no way of re-entering a country once you're eliminated from it.theBastard wrote:if I good understand, you can not have losing coditions here.
only victory conditions. so what about: hold one country and at least one region in others countries to win?
Do you have a better idea?Industrial Helix wrote: I think its a little strange picking such a group of countries, but I suppose it works.
this sounds logic. maybe we can have one "impossible to win" map LOLEvil DIMwit wrote:That would cause some impossible scenarios; say, if player A was eliminated from one map and player B was eliminated from another, and player C from a third, there's no way of re-entering a country once you're eliminated from it.theBastard wrote:if I good understand, you can not have losing coditions here.
only victory conditions. so what about: hold one country and at least one region in others countries to win?
Heh, not really. I tried thinking about it for a better idea set in maybe WWII or Rome or anything and came up with nothing. You might try a theme, such as OPEC countries. Cities in the UAE. Port cities of China. Islands of the Mediterranean. Islands of the Caribbean. I dunno. They're not great ideas, but I think a unifying theme would help.Evil DIMwit wrote: Do you have a better idea?
Perhaps those land-islands, like Lesotho and Swaziland, where they're surrounded by a single country?Industrial Helix wrote:Heh, not really. I tried thinking about it for a better idea set in maybe WWII or Rome or anything and came up with nothing. You might try a theme, such as OPEC countries. Cities in the UAE. Port cities of China. Islands of the Mediterranean. Islands of the Caribbean. I dunno. They're not great ideas, but I think a unifying theme would help.Evil DIMwit wrote: Do you have a better idea?
Swaziland borders both Mozambique and South Africa.Victor Sullivan wrote:Perhaps those land-islands, like Lesotho and Swaziland, where they're surrounded by a single country?Industrial Helix wrote:Heh, not really. I tried thinking about it for a better idea set in maybe WWII or Rome or anything and came up with nothing. You might try a theme, such as OPEC countries. Cities in the UAE. Port cities of China. Islands of the Mediterranean. Islands of the Caribbean. I dunno. They're not great ideas, but I think a unifying theme would help.Evil DIMwit wrote: Do you have a better idea?
-Sully
4 corrners of amarica?Evil DIMwit wrote:That would cause some impossible scenarios; say, if player A was eliminated from one map and player B was eliminated from another, and player C from a third, there's no way of re-entering a country once you're eliminated from it.theBastard wrote:if I good understand, you can not have losing coditions here.
only victory conditions. so what about: hold one country and at least one region in others countries to win?
Do you have a better idea?Industrial Helix wrote: I think its a little strange picking such a group of countries, but I suppose it works.
