-Sully
Moderator: Community Team

No cult is going to be able to have multiple recruitments with anyone able to do so. Recruiting two people would prove to me that they are not a cult group.gimli1990 wrote:i just wanted to say that we should only allow one recruit tonight just to be sure they are not cult.
i can kinda see that maye if they are cult that exponially growth is very powerful but the glowing weakness of this is the fact that we can denie it.
but what if we are not able to decline it later and then they recruit more people making the cult to big to stop?
just my 2 cents on this.

Commander9 wrote:Trust Edoc, as I know he's VERY good.
zimmah wrote:Mind like a brick.
Commander9 wrote:Trust Edoc, as I know he's VERY good.
zimmah wrote:Mind like a brick.
it is not quite overpowered ifsafariguy5 wrote:No cult is going to be able to have multiple recruitments with anyone able to do so. Recruiting two people would prove to me that they are not a cult group.gimli1990 wrote:i just wanted to say that we should only allow one recruit tonight just to be sure they are not cult.
i can kinda see that maye if they are cult that exponially growth is very powerful but the glowing weakness of this is the fact that we can denie it.
but what if we are not able to decline it later and then they recruit more people making the cult to big to stop?
just my 2 cents on this.
Have there been a ton of kills each phase? Freezie said they only get 1 DK every two days, doesn't seem like we're dying off that fast./ wrote:it is not quite overpowered ifsafariguy5 wrote:No cult is going to be able to have multiple recruitments with anyone able to do so. Recruiting two people would prove to me that they are not a cult group.gimli1990 wrote:i just wanted to say that we should only allow one recruit tonight just to be sure they are not cult.
i can kinda see that maye if they are cult that exponially growth is very powerful but the glowing weakness of this is the fact that we can denie it.
but what if we are not able to decline it later and then they recruit more people making the cult to big to stop?
just my 2 cents on this.
A. anyone can just flat out say "No"
and
B. there are multiple mafias, 3rd parties and a ton of kills each phase.
both of which we know to be true. nonetheless we have found a willing test subject in freezie to answer the questions of if scum can win with us decent folk and die for the legitimacy of said group. No need to dwell on this further today.



everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
DoomYoshi wrote:
vote talapus
You lying sack of cunt!


I think it could be an endgame thing where if they investigated the right book, then they win and leave the game.dazerazer wrote:Honestly .... I dont get it. So if a person investigated the billiard room or library they will receive a list of five books to choose from and if they did not then they need to investigate the library and they will receive a list of 20 books? And lets say a person investigated the library or billiard room and is a good person and they guess the right book.... does that make them a bad person then all of a sudden? I dont get it. Sorry.

dazerazer wrote:Honestly .... I dont get it. So if a person investigated the billiard room or library they will receive a list of five books to choose from and if they did not then they need to investigate the library and they will receive a list of 20 books? And lets say a person investigated the library or billiard room and is a good person and they guess the right book.... does that make them a bad person then all of a sudden? I dont get it. Sorry.
DoomYoshi wrote:
vote talapus
You lying sack of cunt!


I don't think it would serve any purpose. If your WC did change from mafia to town and you are able to convert more people, I think we can simply default to no lynches and no NKs until everybody wins (exceptions being Lala, GT and Target). Victor's death proves that this is real so there is nothing that can be done to stop the town masonry anymore.freezie wrote:BEFORE ANYTHING, my old mafia partner still remains and I beleive he still have a day kill. SO YOU WHO KNOW WHO YOU ARE, WAIT BEFORE USING THAT KILL. I will recruit him tonight, but for now we can possibly use this ''mafia'' kill as a vig kill in town's cause.
So, any possible targets for that kill anyone want to offer?

2 mafias + an sk is what's most likely. Which means there is 2 anti town left.shm78 wrote:Is it possible for a faction to have 2 night kills? If your old group had a day kill are we looking at 3 mafia groups here?
