Moderator: Cartographers

the problem is still therepamoa wrote:then you have a problem with seymour and hawkins devoted supply ship
ah, yes, they just have to be shifted around accordingly...i'll get there soon.pamoa wrote:the problem is still therepamoa wrote:then you have a problem with seymour and hawkins devoted supply ship
as all your other in-game starting position (command ship / supply ship / and 1 territory) are grouped in the range of 3 squares
these can't have nearby supply ship


Why, thank-you IH. Much appreciatedIndustrial Helix wrote:Lets move this one on...


thanks DiM, i see what you mean, but i don't know what's causing it...i use 100% quality export to .jpg from vector....the .png file would produce a better graphic but at these early stages, it takes too long to download and i prefer not ot use .png but rather leave it for final map upload. See what V8 turns out below.DiM wrote:v6 and v7 look very blurry compared to v5. maybe check the quality at which you save the the image.



cairnswk wrote:OK, hardly anyone commenting on this one, uni starts again next week, so i request this be placed on vacation until i can get back to it again towards December. Sorry.
Yes they will. Sorry, but i forgot to update that front page page.isaiah40 wrote:Okay looking over this for your Supersize Application, I have a question. Will all the numbers be alternating in each grid space? Because in one spot you have a number overlapping another.




you like this one then I see?Nola_Lifer wrote:Hells yeah!!

Yes, I thought I expressed that to you when it went vacationcairnswk wrote:you like this one then I see?Nola_Lifer wrote:Hells yeah!!
Nola_Lifer wrote:cairnswk wrote:OK, hardly anyone commenting on this one, uni starts again next week, so i request this be placed on vacation until i can get back to it again towards December. Sorry.NOOOOOOOOOOOO
This one is looking bad ass too.

Thanks tnb80thenobodies80 wrote:[Moved] back to the main Foundry.
Nobodies
