Moderator: Cartographers
that's easy. all you need is:gimil wrote: Working on it. Finding it difficult to put together a full landscape. I want to move away from just a green play area like the other two maps
That is what I plan, I have just become needlessly fussy at the momentDiM wrote:that's easy. all you need is:gimil wrote: Working on it. Finding it difficult to put together a full landscape. I want to move away from just a green play area like the other two maps
1. a mountain (grey-white)
2. forests (dark green-orange)
3. barren lands (earth tones)
and this way you'll easily get more colours.
Top Score:2403natty_dread wrote:I was wrong
No, I did have a concept similar to on of our ideas which I was going to implement but have since changed my mind. If anyone has a better name for the title let me know!OliverFA wrote:Is Feudal Throne a working title? Or is it related to some new gameplay aspect of the map?
Top Score:2403natty_dread wrote:I was wrong
They look good on my monitor. Perhaps a poll with a few choices for mountain graphics could be useful once the map is more complete.natty_dread wrote:Looks nice... the mountains are a bit dark though.

did your cat sneeze on the map?gimil wrote:No, I did have a concept similar to on of our ideas which I was going to implement but have since changed my mind. If anyone has a better name for the title let me know!OliverFA wrote:Is Feudal Throne a working title? Or is it related to some new gameplay aspect of the map?
Here is some test terrain that I did today. What do you all think of it?
I didn't suggest a brown or dirt dirt colored map but a sand colored mapColeman wrote:I've seen enough dirt brown castle environments in first person shooters, please, no.
I'd not get too gimicky with the environments in this actually. Age of Realms 3 sees a lot less play than the other two for some reason and the extreme contrasts between the kingdoms might be as good a reason as any. If you pick an environment I'd say make sure it all flows together or changes from one theme to another naturally and is not brown.
Well, thanks to Coleman, we know that these other 2 get lots of games made every day so another one might be warranted. Straying to far from the formula might cause disaster and never get played.Gillipig wrote:I didn't suggest a brown or dirt dirt colored map but a sand colored mapColeman wrote:I've seen enough dirt brown castle environments in first person shooters, please, no.
I'd not get too gimicky with the environments in this actually. Age of Realms 3 sees a lot less play than the other two for some reason and the extreme contrasts between the kingdoms might be as good a reason as any. If you pick an environment I'd say make sure it all flows together or changes from one theme to another naturally and is not brown.! It's much more bright and inviting and honestly without a environment change I don't see a reason to make another Feudal map! There are already 2 green maps with similar game play. How many more of those do we need??

I think having "Feudal" in the title will do thatkoontz1973 wrote: Well, thanks to Coleman, we know that these other 2 get lots of games made every day so another one might be warranted. Straying to far from the formula might cause disaster and never get played.
Feudal War 178.29
Feudal Epic 53.29
But staying with the same might also cause that problem. Damned if you do and damned if you don't. By keeping with the same sort of colours brings the maps together.
But success does not mean good or even quality.Gillipig wrote:I think having "Feudal" in the title will do thatkoontz1973 wrote: Well, thanks to Coleman, we know that these other 2 get lots of games made every day so another one might be warranted. Straying to far from the formula might cause disaster and never get played.
Feudal War 178.29
Feudal Epic 53.29
But staying with the same might also cause that problem. Damned if you do and damned if you don't. By keeping with the same sort of colours brings the maps together.! Those numbers are totally wrong btw! I just searched with game finder and the real stats are:
Feudal War 349.365
Feudal Epic 31.321
I just don't see a reason to make another one if it's going to look the same anyway! I actually prefer the newest of the Feudal maps so I won't say that it wasn't a good map but the number of games played on it isn't very impressive when compared to it's predecessor! Even when you take into consideration that it hasn't been playable for as long. If a third map is made I'll play it once to see if it's better than the previous maps! Don't expect a lot of games being played on it though if the map doesn't bring something radically new! Only Pirates of the Caribbean can do the same thing over and over again and be equally successful every time!

If better graphics is the only upside then he might just as well just edit the current ones just like classic was edited! let's compare Feudal and AOR! A big difference between the Feudal maps and the AOR maps is that Feudal epic was not nearly as successful as AOR 2. Feudal Epic looks too alike Feudal War while AOR 2 does not look like AOR 1. AOR 3 didn't get up to par to the previous ones but has still had a lot more games played on it than Feudal Epic. What makes anyone think Feudal 3 would do better than Feudal Epic if it doesn't change a lot of things?koontz1973 wrote:But success does not mean good or even quality.Gillipig wrote:I think having "Feudal" in the title will do thatkoontz1973 wrote: Well, thanks to Coleman, we know that these other 2 get lots of games made every day so another one might be warranted. Straying to far from the formula might cause disaster and never get played.
Feudal War 178.29
Feudal Epic 53.29
But staying with the same might also cause that problem. Damned if you do and damned if you don't. By keeping with the same sort of colours brings the maps together.! Those numbers are totally wrong btw! I just searched with game finder and the real stats are:
Feudal War 349.365
Feudal Epic 31.321
I just don't see a reason to make another one if it's going to look the same anyway! I actually prefer the newest of the Feudal maps so I won't say that it wasn't a good map but the number of games played on it isn't very impressive when compared to it's predecessor! Even when you take into consideration that it hasn't been playable for as long. If a third map is made I'll play it once to see if it's better than the previous maps! Don't expect a lot of games being played on it though if the map doesn't bring something radically new! Only Pirates of the Caribbean can do the same thing over and over again and be equally successful every time!
Blame Coleman for the stats, they are not mine.
I think this one is going to be different. With the new types of GP that have been introduced since the last map then it should be different enough.


I assume you want the new map to be green like the previous ones!? Sure a new gameplay is a must but I don't think it's possible to make a new fresh interesting Feudal map without a change of colors! The green has got to go because from a far you won't be able to tell the difference between the new one and the previous ones if it too has Feudal in the title and is bloody green allovernatty_dread wrote:I agree with dim. All Epic did was update War to 8 players, with no gameplay changes whatsoever. To make a succesful new Feudal map, it should have new gameplay.
But, also something to tie it back to the old - it shouldn't be too different either. Otherwise, there's no point calling it Feudal...
So take the core elements of feudal - the castles, IMO - and build a new gameplay around them.
Feudal castle assaultnatty_dread wrote:So take the core elements of feudal - the castles, IMO - and build a new gameplay around them.
