Moderator: Cartographers






if it is the same territory, why not use the same texture in the hallway as you have for Jones? This way there will be no mistaken identity.koontz1973 wrote:It is the hallway that is part of 593 Jones territ. With such a narrow area at the top, I have been trying to do the same as the bottom but still need to find a good configuration for it.
That is what I have come down to. Re drawing the whole part of that map to allow it.isaiah40 wrote:if it is the same territory, why not use the same texture in the hallway as you have for Jones? This way there will be no mistaken identity.koontz1973 wrote:It is the hallway that is part of 593 Jones territ. With such a narrow area at the top, I have been trying to do the same as the bottom but still need to find a good configuration for it.


Wording changes will do. Will get it done today and post it tonight. I wanted the kings to be able to bombard within there ibuthos not into an adjacent one. Will scrap that as it gave them too much power with there autodeploy.TaCktiX wrote:An interesting map, certainly a period of history I haven't really studied. However, we've got some typoes and other tweaks to do:
- The legend should read as follows:
"Capture and hold the outpost commanders, Chard and Bromhead for 1 turn to win.
Zulu kings control each of their iButhos. Kings receive +3 autodeploy.
A king can bombard up to 3 territories away from his iButho."
...and so on.
- The way the bonuses for kings and iButhos are worded is awkward, but a better way of stating it is failing me at present.
Shaka being a king, I felt it best he was immune from the decay. Will change the wording.TaCktiX wrote:- Why is Shaka not degrading when everyone else is decaying? I realize they are synonyms, but when it comes to map terminology guaranteed there will be people confused. Please make both "decay."
On the map itself, the only way to spot the front line is to see which ones can be attacked. There are actually 6 of them. Naming them or placing a symbol was the two ways to distinguish them. I chose naming them as I did not want to put too many little figures there. Will place them on for tonight to show how it looks.TaCktiX wrote:- I get the feeling you could just use a different text style (or background) to denote the British Front Line, since it is designated differently on the map anyway. Naming all 5 when they're already distinguished seems a little redundant.
iButho is spelt correctly. Small i, big B. It translates to regiment. You are correct by the swatches denoting the reaches of each kings. By placing more kings on the map makes the word redundent. Will take out the copycats from the legend.TaCktiX wrote:- Is an iButho denoted by its texture swatch? I figure it is, and I'm split between saying that the swatches in the legend are unnecessary (only one king per swatch), and asking for more explanation.
- And this has likely been asked before, but is it REALLY spelled iButho? I feel like it's an Apple announcement for the butane lighter that will revolutionize cigarette smoking.

The way you wrote it, it would give - hold the king withIt could read-
King with every 2 territs =+2 (within the same iButho)
King with every 3 territs =+4 (within the same iButho)
Simple typo on my part. That what happens when you are sleep deprived.Maybe you should think of something simpler, because even you can't get you own bonuses right.
This is simular to the way it was worded in the first few drafts and people believed it said that you could not get more than 4.King with exactly 2 territories within the same iButho = +2

So what, you can't get a bonus from the last territory? It really doesn't matter all that much. What you have now is a needlessly complicated bonus scheme that no one is going to be able to understand unless you list the whole bonus structure from start to finish on the map. Which would still make it needlessly complicated.koontz1973 wrote:As you can see, 2 of the 7 iButhos keep the same amount if all territs are held with both the old and new versions. I understand that the new version is easier to read and understand but with 3 of the iButhos having an odd number of territs, these become useless with the new version.

natty, you might be right about the bonus being complicated for some (as it is worded now), but it is so much less complicated than some maps. When I set out how to make this map, I tried to take the elements from maps that I like and try to incorporate them into this one.natty_dread wrote:So what, you can't get a bonus from the last territory? It really doesn't matter all that much. What you have now is a needlessly complicated bonus scheme that no one is going to be able to understand unless you list the whole bonus structure from start to finish on the map. Which would still make it needlessly complicated.
Go with the +2 each 2. The last territory of a bonus won't make a difference, but so what - it's still advantageous to take is since it means your enemy needs to take 2 of your territories to reduce your bonus.
Also, having the bonus increase every 2 territories instead of every territory makes it more strategical.

It was clear the way it was written before, and it is doable in XML. You should return it.koontz1973 wrote: TaCktiX wrote:A king can bombard up to 3 territories away from his iButho.
Changed as well as this is not what I intended. I want only up to 3 within the iButho not outside it. If this can be implemented then great, till then I have said all territs within the iButho. This makes some kings stronger than others so it will have to change.
It isn't any clearer than it was before.King with every 2 territories +2
King with every 3 territories +4
(within the same iButho).


This I hate. Sorry.British Officers [British Officer icon]
Conquer and hold Chard and Bromhead for one turn to win.
British Front Line [British Front Line icon]
Reset to 5 neutrals.
Looks like it and it is on this version. Still want my one though so if you can come up with wording and it is acceptable to the mods then great.For your bonus-phrasing, perhaps just edit the bonus itself. I see no need for there to be an additional bonus at each multiple of three to be honest with you. I think the bonus is high enough without it.
There only till I can draw a replacement.im not liking so many union jacks on the map just looks like overkill IMO, and the 150 yard line in the legend is bugging me a bit but if you like it no need to re draw it.
Box stays, you can thank natty for that, even though mine is only a poor man imitation.i like what you did with the box around the bonuses in the legend it gives a great contrast that previous versions lacked.As far as the wording for the bonus goes im still trying to figure out how you can word it better(i dont think u can imo).
Only Shake was immune from the decay but if this is also causing problems then I have taken it out for now. He will now decay like Jadzia and Xop. So for that iButho you have 3+2-3=+2. For 3 territs that is OK.also shaka and jadzia and xop are immune from decay right? it just says shaka in legend.perhaps it can say shaka's ibutho is immune from decay if jadzia and xop are immune.
Never liked them from the start. How can a king (now called chief) bombard that far away. Did not fit the map so into the scrap bin it went.As far as bombardments go i was never a fan of it in this map some kings had way more power than others with bombards so i think just take it out completely if more ppl agree.
perhaps also you could make it so they can only bomb a territory 2 territorys away and no further if ppl dont like getting rid of bombardments.



He is in the court yard, not one of the two buildings.theBastard wrote:good progres.
why Williams has another colour as others British front line?
The 150 yard line stays as is. Or it becomes 150-195 yard line. The brown elephant grass can be moved over though to become slightly thinker.theBastard wrote:you could change 150 yard line in Dingane, Kwanele, Thabo to copy dry rivers bed.
is needed those light brown line under trees?
