Moderator: Cartographers
Minister X wrote:PROCESS QUESTION:
I've created a new draft that addresses the desire expressed above for more of a Roman "feel" to the graphics. I encased the map inside the facade of a "temple" with columns and triangular top. But this makes the map super-sized. I'm not sure I prefer it to the current draft, but others might and I respect their opinions. Should I post it here just so I can get preference reactions first? (Maybe we go back to regular size.) Or do I tentatively apply for supersize?
I presume you meant to add the word "not" between "it's" and "unnecessarily". If it's not unnecessarily supersized, then yada yada yada. And that, to my mind, is the issue. I didn't need supersized to fit everything in, as with the sixth draft. It's only the desire for some "art" that makes the larger size necessary. I'm now 989 wide by 932 high, which is well within the supersize limits, and which easily fits onto my monitor. Being new at this CC mapmaking thing, I don't know why supersized was created. Was it just so the occasional map could reluctantly be approved? Or was it a recognition that 1024x768 monitors are getting darned scarce, and larger maps can become the norm? If it's the latter, then I favor the new draft. It's not as cluttered and I think the artwork won't be distracting once you're in the heat of battle. But if it's the former I think the smaller map can be made attractive enough if I get some good suggestions from some mapmakers who are better than I with the artwork.DiM wrote:post the map even if it is supersize. if it looks good and it's unnecessarily supersized then i'm all for it.


thenobodies80 wrote:But maybe I'm wrong and it's just the Italian guy in me that is not able to recognize Rome in your draft.
I get my maps from a database online that may not show up on google images. I was just trying to throw ideas out there. I think the biggest thing that goes against you is so many good maps have been made and Rome is such an important subject that it will be difficult to come up with a challenging gameplay design and map design that everyone will enjoy. I think your ideas and efforts are good but you gotta be even more outside the box because of all the good map makers.Minister X wrote:I appreciate the effort but the top one is the Shepherd map I'd just linked to and the bottom ones each cover but three of the 75 territories. Guys: I know how to use Google image search.
A start-from-scratch alternative would be to map only "downtown" Rome: the forum and whatever else can be put together from maps like those last two. But that's a whole different game - can we decide if mine is worth pursuing or not? (I gather: not.)
I'm not here to compete with other map-makers. I think this must be the attitude that causes the Foundry to be full of very complex games that push the limits of XML capabilities and the limits of space/readability. "Risk" is anything but an "outside the box" game (no pun) and yet Classic is by far the most popular map despite the horrible Oceania flaw. I aim to cater to players who want simple inside-the-box games. If the Foundry is not inclined to approve such games, so be it. I will resist the temptation to design "way out" games if I can. (It's a difficult temptation to resist).Nola_Lifer wrote:Minister X wrote:...you gotta be even more outside the box because of all the good map makers.
Classic is popular because it is so well known. A lot (most?) people already are familiar with the map when they come on the site, and some are simply purists when it comes to Risk-type games.Minister X wrote:Classic is by far the most popular map despite the horrible Oceania flaw.

And also a lot of standard ones. The next five after Classic: Doodle Earth, Luxembourg, Feudal War, Arms Race!, and World 2.1. My Rome map is more complex than three or four of these, yet you see it as vanilla and assume it won't be liked unless extraordinary. Like Doodle Earth? I like all the simple games of those five but have never played Arms Race. And I'm no point farmer. I doubt I'm alone.natty_dread wrote:Classic has two ways of earning reinforcements, I have four. Classic has no impassable, I have two entire walls and a river. That you see my game as "another standard-gameplay vanilla map" is evidence of how far the goalposts have moved. Indeed, compared to most of them in the Foundry, mine is simple.Minister X wrote:If you make another standard-gameplay vanilla map...
natty_dread wrote:Classic is at the top, yes, but right after it are lots of non-standard maps.
Some good ideas here...go with it. And I DON'T think you're not a good enough to develope it, you're just in the drafting room..in italy we say: "dai tempo al tempo". If you get stuck give me a whistle and I'll be happy to give you all my help.Minister X wrote:I'm not happy with the temple. I'll probably work on something halfway between it and the previous draft - something where the graphics are more integrated with gameplay. Maybe I can replace S, P, Q and R with little icons for temples, entertainment, gardens and baths. Hmm. Entertainment can be the two masks: sad and happy. That's evocative and not anachronistic. An icon of Jupiter (??) for temples? One of laurel and berries for the gardens? And a tiny mosaic for the baths??? Could work but I doubt I'm a good enough artist to pull it off. I'd obviously re-assign the bonus territories for these, and I'd have to redraw the map from scratch to make room within the 12 special terits.
I like this a lot better. When I hear Caesar, I think of Julius Caesar. He was assassinated in 44 BC, so it makes it seem like most of the stuff that the territories are named after are anachronisms. I do know this is what the Romans called their emperor, but it's just something to think about.Minister X wrote:QUESTION: Do you like the title? The alternative would be "ROME: Civil War"