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So just sit here till night? That is giving the mafia the advantage is it not?MoB Deadly wrote:I was under the impression we try not to random lynch, lets get some evidence first? We dont even know what kind of roles are possibilities, only that the town outnumbers the mafia right now. Lets not help the mafia

No,town is expected to lose someone every night that's why we have the numbers right now. Lets keep those numbers and not let them catch up. Investigators and sheriffs could get some crucial info as early as N1, lets not risk lynching them. Hell, we dont even know what TYPE of game we are playing, we could be playing a Mason game and not know it. Let some townies at least discover each other to rule people out, even if they don't discover mafia.dazza2008 wrote:So just sit here till night? That is giving the mafia the advantage is it not?MoB Deadly wrote:I was under the impression we try not to random lynch, lets get some evidence first? We dont even know what kind of roles are possibilities, only that the town outnumbers the mafia right now. Lets not help the mafia

Start voting quiet folk?BGtheBrain wrote:I agree with Daz. The silence helps nothing. How can we get people to talk? It normally just happens, but it doesnt look like the case here.

The reason why you go for a lynch Day 1 is to establish vote patterns. Town's greatest weapon against mafia is the lynch. If we no lynch day 1, then mafia gets a free night kill. So then we're town 1 townie (who could be a cop or doc) and we still have no leads day 2. I mean, there's a possibility that the cop gets a guilty result and he outs a mafia, but chances are he gets an innocent investigation and we're no closer to finding mafia.MoB Deadly wrote:I fail to understand why a Lynch is even a valid option on D1. I actually completely disagree with lynching on D1, unless there is critical information I am missing. Is it safe to say with a 17 player game, we have approx 3 maf, and 2 neutral? Definitely no more than about 4 maf right??
So at D1 we do not have any leads, we are merely basing off of people's activity and their ability to persuade. If we lynch, we have an approx 65%-70% chance of lynching town the first day. I would rather keep our town numbers as high as we can just in case we have multiple killers.
I do see the opposite side of this where we could get lucky and lynch a mafia, which would give the town a huge lead, but I would much prefer to play it safe. And what would town do if we lynch a critical role? Or even worse, if the mafia gets lucky and kills ANOTHER critical town role? I think town loses WAY too many games random lynching.

EBWOPsafariguy5 wrote:The reason why you go for a lynch Day 1 is to establish vote patterns. Town's greatest weapon against mafia is the lynch. If we no lynch day 1, then mafia gets a free night kill. So then we're down 1 townie (who could be a cop or doc) and we still have no leads day 2. I mean, there's a possibility that the cop gets a guilty result and he outs a mafia, but chances are he gets an innocent investigation and we're no closer to finding mafia.MoB Deadly wrote:I fail to understand why a Lynch is even a valid option on D1. I actually completely disagree with lynching on D1, unless there is critical information I am missing. Is it safe to say with a 17 player game, we have approx 3 maf, and 2 neutral? Definitely no more than about 4 maf right??
So at D1 we do not have any leads, we are merely basing off of people's activity and their ability to persuade. If we lynch, we have an approx 65%-70% chance of lynching town the first day. I would rather keep our town numbers as high as we can just in case we have multiple killers.
I do see the opposite side of this where we could get lucky and lynch a mafia, which would give the town a huge lead, but I would much prefer to play it safe. And what would town do if we lynch a critical role? Or even worse, if the mafia gets lucky and kills ANOTHER critical town role? I think town loses WAY too many games random lynching.
Generally, the people who suggest a no lynch day 1 tend to be noob scum, which I'm not accusing you of being, but understand that cases Day 1 tend to be weaker due to the lack of information known. And right now, suggesting a no lynch is scummier than submarining or inactivity.

Vote Admiral my mafia insticts might be rusty but this kind of inoffensive non-post smells like classic noob-scum to me. He/she also seems to have submerged since.AdmiralGaal wrote:Holy cow, everyone is voting for so many different people... not sure who to choose haha
I believe the reasoning is the tone of the post. Appearance of being active, non commital, and not trying to draw attention.slowreactor wrote:Alrite MoB, I'll take that argument - for now. I can understand how going into a different atmosphere changes things, but I'll be watching you...
Ice, any reasoning behind that instinct? Or am I just blind?
