Moderator: Cartographers
I know.DiM wrote:torrents don't automatically mean viruses and trojans. .

Top Score:2403natty_dread wrote:I was wrong
Is this possible? or would it have to be submitted as a supersized small? No oxymoron intended.by DiM on Wed Aug 24, 2011 6:36 am
i would increase the small map to 700*667
Thanks for the feedback swimmerdude. The text in the next version will be much more clean, especially on the small map. I think this will ultimately eliminate the need to increase the font size, or increase the size of the map. We'll see though. The legend has been reworked a few times, and this really is the best, and most clearly stated version. The nine tribes each have a symbol, the chiefs symbol is the one that's glowing the color of that specific tribe. The warriors do not have a glow.Postby swimmerdude99 on Thu Aug 25, 2011 12:09 am
I'm not much of a helper on this thing, but I say the text is still too small, and maybe some more in the explenation of the icons, I'm probably just an idiot, but I can't tell a chief from a warrior, what is the distinguishing factor, and is that stated somewhere in the legend?
it is possible if the reasons are adequate and in this case i think they are. all you need to do is PM a CA and ask him and perhaps even show him the current version compared to a 700*667 version. then you'll get an answer if it is approved or not.Seamus76 wrote:Is this possible? or would it have to be submitted as a supersized small? No oxymoron intended.by DiM on Wed Aug 24, 2011 6:36 am
i would increase the small map to 700*667From the Graphics Development Guidelines it says "The small map may be up to 630px wide and 600px high.
I do not think you would get permission to go larger for the small one. You have loads of space there, it might just be a case of getting the text done and then redraw the fancy boxes to go around. I would try that before going to a CA, at least then you can say it looks like crap done my way.DiM wrote:it is possible if the reasons are adequate and in this case i think they are. all you need to do is PM a CA and ask him and perhaps even show him the current version compared to a 700*667 version. then you'll get an answer if it is approved or not.Seamus76 wrote:Is this possible? or would it have to be submitted as a supersized small? No oxymoron intended.by DiM on Wed Aug 24, 2011 6:36 am
i would increase the small map to 700*667From the Graphics Development Guidelines it says "The small map may be up to 630px wide and 600px high.
the supersized maps were introduced to avoid cramped maps and hard to read text so it's natural to use them whenever they're needed.

The font size for the small is 8 and the large is 10. I don't think a new font is the answer though, and I'm pretty well set on this one. I guess one question would be, if there is an actual supersized small map over the standard 630x600, then is it possible just to use the large map, as not only the large map, but also as the supersized small? If we're getting into supersized smalls then ultimately there will need to be some parameters for that, as you could easily get close to the 840x800, and then what is the point of making two? Just a thought.It also might be a case of finding a better font that is easier to read. What size is the small font at?
Seamus76 wrote:But that would still need to be "approved", am I correct?
Yes the Large map looks GREAT!Seamus76 wrote:I do want to make sure that the problem everyone is mentioning regarding the text is for the SMALL version only, correct? The large version looks right?

No, there's a line there, just to the left of the 888's on the small version, in CA-1. But...if you can't see it, it might as well not be there. I'll try moving it up a bit so that it starts on the land color and isn't only on the border color, which seems to be making it hard to see. Thanks.Seamus76...are you missing a border in Calusa beside the lake between MI4 and TQC?


Yes, the line that is hard to see is not where that little circular cursor is in the zoomed version, but above it, separating TQ-C and MI-4. The borders of that colour are okay on the pale background but disappear in the coloured edge of the Calusa zone. When you cannot see it, you cannot tell whether TQ-C can attack CA-1 (which seems to be what you want) or if perhaps MI-4 could attack TM-4 (which, it would seem, it could not, but without a clear division which resolves the "four corners" problem, it is an issue).Seamus76 wrote:It's there, but again, if you can't see it, and now that you mention it, it's hard to see, then it needs to be changed. I'll work on it.


Top Score:2403natty_dread wrote:I was wrong