Moderator: Cartographers
Both gates are explained in the legends. So keep both, but it might be wise to change the names of the smaller ones to arches, entrances, gates or keeps (this is an old English word for the arches to castles so not in keeping with the map).Minister X wrote:Maybe I should get rid of the "major" gates??

If there's no history behind it, and you already have the temple icon handy, I say go for it.Minister X wrote:I've made a temple icon and it looks great; replacing the big gate-arches with these will NOT reduce the Rome imagery/feeling of the map at all. Does anyone want to try to talk me out of the switch? My thinking is that besides the issue of ambiguity on what is or is not a gate, gates already have importance without three of them being singled out as "main" gates. Also, there's really nothing all that special about those three - the choice was more geographic than historic. Replacing the "main" gate bonus with one for three temples is a lot of work for me but should be an overall positive.
Probably at this point. I like the number of bonuses that you have, plus if the whole impetus is to get rid of minor confusion surrounding the gates, then why keep them?Minister X wrote:I bet someone will say "Why not use both - the more the merrier". The fact is I could add room for another symbol in the legend, so there's nothing in the way of this. The only question is: at what point does the map look so cluttered that it turns potential players away?
No I'm not. I forgot about the small version, which is going to take another day or two to complete.Minister X wrote:I'm about to post the next draft...
Top Score:2403natty_dread wrote:I was wrong
Less confusion now that there's only 1 gate bonus. I like the yellow colour on the temple bonus.Minister X wrote:Draft #18
• "Major" gates replaced with normal gates.
• Temples added to types of special icon-based +4 bonuses (instead of Major gates) - see yellow shaded terts
• Bridge changes: shadow added and "surfaces" recolored (and one redrawn from scratch
• the area between the inner border of faux mosiac and the outer border has had a texture added and colors/contrasts adjusted
• The tert "Temple to Diana" was removed. When the three other temples became special bonus terts they went from freely deployable to having neutral starters. That reduced the number of initial deployables from 33 to 30. Thirty is included as a golden number but in a two-player game the first player gets a big advantage; in my opinion it should not be a golden number. I needed more space for the temple icon at Temple to Jupiter anyway, so I removed the neighboring tert so I'd have 29, which is a true golden number. (Just coincidence that the removed one was also a temple.)
• Reduced the opacity of a handful of tert names so they wouldn't appear to be more dark/dense than others.
• Full-color army numbers on the large map, 3-digit numbers all over the small one.
• Misc. minor clean-ups not worth itemizing.
Top Score:2403natty_dread wrote:I was wrong