Moderator: Cartographers
That is meant to be where the territory borders moved from roof level to ground level, i might just get rid of it.rdsrds2120 wrote:Some of the borders don't make full lines
Good spot i will correct that asap.rdsrds2120 wrote:and you don't have one separating telephones from the places they can hit inside buildings?

Possibly, anyone else think this is an issue? For now I will try playing with the light settings, but i quite like the contrast...natty_dread wrote:Honestly, the lighting effects are too prominent here. I understand you're probably going for a realistic look, but the high fluctuation in light levels makes the map look all splotchy and hard to read. Maybe you could even them out somewhat?
Fair point, it is a fine example of my sometimes lazy map making, i will correct it.natty_dread wrote:Also, the edge of the photo looks bad. It's blurry and pixelated at the same time... you may want to redo it.
I find it readable, then again i suppose i know what it says, although i would prefer not too change it too much as i would like to keep the graphics as close to the originals as possible.natty_dread wrote:And btw, red text on a green background never works... I'm referring to "junkie" in the upper right corner. Stash in the lower center area is also hard to read, same with Junkie CI...
I was planning not to change the legend if possible, so we shall see if many other people think it is a problem or not.natty_dread wrote:Also, the legend text looks somewhat blurry.
Sadly nothing like that at the moment, a lot of things could be made a lot nice if that had been implemented. To be honest as far as i can see since i was last here the only major change for map making is supersizing...edbeard wrote:does the site have a separate legend section yet? imagine how cool this map would be if you could use the whole 800x800 or whatever on the map itself.
Cheers, i will add that in aswell.edbeard wrote:muscle1 and muscle2 don't have a border between them
Just for you edbeard, here it is at double size, although it looks nowhere near as pretty at this scale as you can see all the erroredbeard wrote:If at some point you can post just the main image (no text, symbols, borders) that would be very cool to see. not sure if that's your base image and everything else is on top or what. i'm very curious to see what's going on in this city.
the streets are awesome
Cheers. Maybe when it is finished you would like to pop back for a quick game to see how the new graphics play.edbeard wrote:=thumbs up=
p.s. I'm not back or anything. I was just bored and couldn't sleep and ended up here. If I remember I'll be sure to come back and see the final product
Yeah i noticed that and im working on, although very slowly...Victor Sullivan wrote:The first things I noticed were the badges (for Detective, etc.) and the books (for District Attorney, etc.) are awfully blurry/pixel-y/uneven. The steering wheels are also rather pixel-y. Even the other icons have their imperfections...
I fear it might not be very obvious and people do love a reason to complain about anything that makes it hard to play a game, i will play with it but i dont think it will work.rdsrds2120 wrote:What if you got rid of the borders, but just used the walls (lighten them, maybe) and the use of doors as borders? For the park in the upper right, you could use a white fence?
Top Score:2403natty_dread wrote:I was wrong
I think you are right, i have been trying to avoid it, but i think it needs to be redone.gimil wrote:Hi tel,
I have to be honest although the new 3D image for the photo is fantastic. I feel that the overall quality of the image is brought down by maintain the old envelope background. It looks outdated compared to your new crisp image. I think you are more than capable of bring it up to standard with your new image.
Cheers,
gimil
You would of never got away with avoiding itTelvannia wrote:I think you are right, i have been trying to avoid it, but i think it needs to be redone.gimil wrote:Hi tel,
I have to be honest although the new 3D image for the photo is fantastic. I feel that the overall quality of the image is brought down by maintain the old envelope background. It looks outdated compared to your new crisp image. I think you are more than capable of bring it up to standard with your new image.
Cheers,
gimil
Tel.
Top Score:2403natty_dread wrote:I was wrong

They are matched with the paper, just the paper is not matched with the picturenatty_dread wrote:Also: you need to give the text and lines a tilt to match the paper's.
Top Score:2403natty_dread wrote:I was wrong
Yeah, im expecting complaints, but there are not many words that mus*le, pat*ol, tu*n, sec*or could be apart from the right word, particularly words that are relevant to the map.isaiah40 wrote:I like the idea, on the other hand I think there will be a lot of complaints about not being able to read it. So you will probably have to nix the idea. Let's wait and see what others have to say about it.
As in dark outside the houses and light inside? I have tried to do that, are there any parts you think are particularly dark?Gillipig wrote:It's a little too dark I think! I like what you've done with the roads. Maybe you could make it dark outside but not inside?
Boo tel. You always did suckTelvannia wrote:This might have to go on vacation for a bit, i have just returned to uni and i dont really have much spare time to work on this,
Hopefully i will find time to work on this before the christmas holiday.
Top Score:2403natty_dread wrote:I was wrong

