Moderator: Community Team

Army of GOD wrote:eagleblade22 wrote:i think there should be an option when choose a map like "doesnt matter" or something
lackattack wrote:Presenting... Round Limits!
The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!
Thanks to steelplayin for suggesting this!
Enjoy
You don't HAVE to havea limit.
??? Bald Eagle speak with forked tongue. His smoke signal get garbled. Game choices are many. Pick which you like. Set up what you like.eagleblade22 wrote:yes but then you cant join games that DO have limits
Army of GOD wrote:eagleblade22 wrote:i think there should be an option when choose a map like "doesnt matter" or something
lackattack wrote:Presenting... Round Limits!
The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!
Thanks to steelplayin for suggesting this!
Enjoy
You don't HAVE to havea limit.

If troop numbers are equal it is somewhat arbitrary that the game creatoir wins, surely we can have a draw in this situation (no points for anyone)?callmecommander wrote:I kinda liked the draw idea to some extent, maybe splitting the points?
Well, if all players deadbeat at the same round, they are processed in join order and the last player to join wins. As you will see in my next update, we need to always have a winner...DJ Teflon wrote:If troop numbers are equal it is somewhat arbitrary that the game creatoir wins, surely we can have a draw in this situation (no points for anyone)?
so is that a no to my question? lollackattack wrote:No, it uses the troup count from in-game stats
If they all deadbeat then they would have no place to complain about an unsatisfactory resultlackattack wrote:Well, if all players deadbeat at the same round, they are processed in join order and the last player to join wins. As you will see in my next update, we need to always have a winner...DJ Teflon wrote:If troop numbers are equal it is somewhat arbitrary that the game creatoir wins, surely we can have a draw in this situation (no points for anyone)?
clapper011 wrote:so is that a no to my question? lollackattack wrote:No, it uses the troup count from in-game stats
I am guessing the answer would be no, imagine the hassle of dealing with the endless debates from players if it were possible - there would be a seperate thread for each stalemated game and by the time the players came to an agreement, they would be over anywayclapper011 wrote:so can this be applied to past games still running?????

That is a GREAT question! I suspect the former. However the latter offers more interesting possibilities (do I kill neutrals to link up with the big guy before the clock runs out)?What about team games? Is the winner decided by total amount of troops of the team, or does the team that has the "winning player" win?


While I agree mostly with your analysis, I think it's going to cause players to stack more early instead of attacking. Most notably in the short games (20 rounds), I suspect players are going to conserve troops as much as possible in the first 15 or so rounds, then it will be 5 rounds of all out suiciding to determine the winner.ljex wrote:Do people not realize that this changes the entire strategy of the game. Clearly everyone knows who is going to win as it starts coming down to the end and they are going to make the moves they think are best but if anything i think this addition encourages people to attack more throughout the game and not stack as much. Either way this is a good update, people can complain all they want and say it should have been done differently but i dont see how. Clearly if we are in round 19 people are going to know that the end is near and attacking will ensue so that everyone can try to put themselves in the best position. It does give a bit of an advantage to the last player to play...but seeing as that is random and being last is a disadvantage, i dont see how that is a problem.
Good update lack

haha problem is if you are just stacking people are going to view you as the main threat and attack you, when being attacked you have lower odds so good players will know to keep themselves not at the top but near it while still attacking around to gain strength by having a higher deploy and such.denominator wrote:While I agree mostly with your analysis, I think it's going to cause players to stack more early instead of attacking. Most notably in the short games (20 rounds), I suspect players are going to conserve troops as much as possible in the first 15 or so rounds, then it will be 5 rounds of all out suiciding to determine the winner.ljex wrote:Do people not realize that this changes the entire strategy of the game. Clearly everyone knows who is going to win as it starts coming down to the end and they are going to make the moves they think are best but if anything i think this addition encourages people to attack more throughout the game and not stack as much. Either way this is a good update, people can complain all they want and say it should have been done differently but i dont see how. Clearly if we are in round 19 people are going to know that the end is near and attacking will ensue so that everyone can try to put themselves in the best position. It does give a bit of an advantage to the last player to play...but seeing as that is random and being last is a disadvantage, i dont see how that is a problem.
Good update lack
It reminds me a bit of NASCAR - the first 490 laps are just driving in circles trying to stay in a position where you have the possibility of winning, and the last 10 are actually for racing.
I updated the instructions:natty_dread wrote:What about team games? Is the winner decided by total amount of troops of the team, or does the team that has the "winning player" win?
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on highest individual troop count, not teamwide troup count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
Interesting. So at the end of, say, Round 20 the quad team with one player left with 10 armies would beat the team with 9,9,9,9 (36 armies). Seems a bit unfair somehow.When playing a round limited game with teams, the winning team will be based on highest individual troop count, not teamwide troup count.

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on highest individual troop count, not teamwide troup count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
