
All games will be 24hr, 6 player Terminator. No round limits.
One year Premium to the winner
background
As apprentices you may focus mainly on your rivals, but as you advance to Wizzard and Adept and your power and waist-line grow, you care less and less who you kill.
As Mages you are all powerful and have no rivals, none you will admit to be worthy of your special attention anyway. But occasionally, in a bout of nostalgia for your younger and slimmer days, you will deign to swat an old enemy. though it is hardly worth the trouble.
maps
Midgard, Midkemdil and Tamriel
Map for any tie break at the end of The Quest
Draknor - level 1
Map for the Final and Final tie break
Discworld
format
2. You will play up to 8 games - 6 on the way to the final and 2 in the final. Plus any tie breaks.
3. There will be three players of each colour.
4. You will play as the same colour throughout - your kind of magic. Excepting playoff games.
You can choose this colour when signing up. If you don't choose a colour - or your choice of colour is already full - you will be placed in the next empty spot that fills the colours evenly.
5. One player of each colour will be in the final.
6. To qualify for the final you must have more points than the other two players of the same colour.
7. You will have a special rival among the other colours and you will gain extra points for killing them.
7a. You will not play in a fixed group.
settings - wild and unpredictable
Apart from all games being Casual,Terminator, No Round Limits - anything goes.
When you sign up please post your settings.
These settings will be used in one of the 6 games you play on the way to the final - assigned randomly.
The settings of the 2 highest ranked qualifiers willl be re-used for the final.
Please post your choice from
Auto/Manual
Sequential/Freestyle
Escalating/Flat Rate/Nuclear/No Spoils
Chained/Adjacent/Unlimited
Sunny/Fog
The Quest
PART 1 - Apprentice
You are Apprentices, just begining your journey to greatness - you will explore your homeland and get your first taste of magic.
maps for apprentices
games for apprentices
You are now a Wizzard, you have your own pointy hat with stars on, and your confidence has grown - you set out to explore new lands and encounter opponents both old and new.
maps for Wizzards
games for wizzards
You are now an Adept and your powers have grown enough that in the final rush to become a mage you will re-explore all three lands.
maps for adepts
games for adepts
your rival colour
RED and GREEN
BLUE and YELLOW
PINK and CYAN
So if Red kills Green, Red gets extra points. If Green kills Red, Green gets extra points.
The same applies for the other 2 pairs
points for the quest
1 point for a kill
1 point for a win
+2 points for killing your rival colour
Points for Wizzards
1.5 points for a kill
1 point for a win
+1.5 points for killing your rival colour
Points for adepts
2 points for a kill
1 point for a win
+1 point for killing your rival colour
Extra points
For killing the same colour 4 times - 1 point
For killing the same colour 5 times - 2 points
For killing the same colour 6 times - 5 points
points table and players for the quest
in the event of a tie
Next it will go to a comparision of the most kills of any colour then the second most kills all the way down to the least kills of a colour.
Example: Player A & Player B ( both red )
Player A has killed 4 green, 4 yellow, 3 blue, 2 pink, 1 cyan
Player B has killed 4 green, 4 blue, 2 yellow, 2 pink, 2 cyan
The tie is broken at the third comparison - where Player A has killed 3 blue to Player B's 2 yellow
Player A wins.
If it is still tied all the way to the least number of kills of a colour. Then I will conclude that you are just being annoying and you will be exiled to the Dread Darkness of The Dungeons of Draknor from whence only one will emerge alive.
You will play a tie break game on Draknor - Level 1 : Sequential/Auto/Esc/Ch/Fog
Mage
You are now Mages and have defeated your rivals in your school of magic - pausing only for a 3 hour breakfast - you travel to The Discworld ( the home of magic) to battle the Mages of the other 5 colours for the title of Archmage.
Mage Battle
The settings will be those chosen for The Quest by the 2 highest ranked qualifiers - tie breaks used for this if needed. if the tie breaks don't pick a setting then the setting will be chosen randomly.
points for mages
1 point for a win
+0.5 points for killing your rival colour
The Points will be reset to Zero at the start of the final.
The tie breakers will not be reset and will be used, if needed, as they were at the end of The Quest.
If the tie break cannot pick a winner there will be a playoff game on the Discworld map : Sequential/Auto/Esc/Ch/Sunny
points table and players for the final

Choose your settings
Choose a colour
reserves policy
They may choose their personal settings.
If the settings for the player they replace have already been used, the settings chosen by the reserve will be used for the final if they are one of the 2 highest qualifiers.
Signed up players and their settings in the post below.











