With the JSA, how is this not already implemented?JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short.
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With the JSA, how is this not already implemented?JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short.
Because it's missing the TFO Seal of Approval and the lackattack seal of approvalchapcrap wrote:With the JSA, how is this not already implemented?JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short.
Minor details!TheForgivenOne wrote:Because it's missing the TFO Seal of Approval and the lackattack seal of approvalchapcrap wrote:With the JSA, how is this not already implemented?JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short.
Sad bastards, don't you realise that my seal of approval is recognised in over 47 countries?!?chapcrap wrote:Minor details!TheForgivenOne wrote:Because it's missing the TFO Seal of Approval and the lackattack seal of approvalchapcrap wrote:With the JSA, how is this not already implemented?JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Mine's recognized in 69 countries.JoshyBoy wrote:Sad bastards, don't you realise that my seal of approval is recognised in over 47 countries?!?chapcrap wrote:Minor details!TheForgivenOne wrote:Because it's missing the TFO Seal of Approval and the lackattack seal of approvalchapcrap wrote:With the JSA, how is this not already implemented?JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short.



But I add my Newbie Stamp to the JSA seal!TheForgivenOne wrote:Mine's recognized in 69 countries.JoshyBoy wrote:Sad bastards, don't you realise that my seal of approval is recognised in over 47 countries?!?chapcrap wrote:Because it's missing the TFO Seal of Approval and the lackattack seal of approvalTheForgivenOne wrote:With the JSA, how is this not already implemented?JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short.
This reason, if CC is truly interested in fair honest play, is enough to implement this. They could even just have the history expire after like 6 months to keep server space freed up.Evil Semp wrote:I would love to see this. It would make part of my job easier.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Or 2-3 months. We don't go back and punish that far back anyway.jefjef wrote:This reason, if CC is truly interested in fair honest play, is enough to implement this. They could even just have the history expire after like 6 months to keep server space freed up.Evil Semp wrote:I would love to see this. It would make part of my job easier.
I don't think that it needs much extra space when:ender516 wrote:As I understand it, the biggest stumbling block for Game Log 2.0 (or at least, the level of detail required to replay a game) is the enormous amount of data storage. Recording every action would take a lot of space -- much more than the space now required to summarize dice results.
Collecting dice statistics is just a matter of accumulating counts of how many rolls are wins and how many are losses, and that might be enough to get things done, if we are willing to look at generic representations of dice rolls (e.g. a 2 troop win in a 3 v 2 roll, or a 1 troop loss in a 2 v 1). But this information is recorded on a per-player basis, not a per-game basis, and it is a summary, not a complete record. Also, to recreate a game action, you have to record which territories were involved, and for complete recreation of the game, the precise order of the attacks. There might be some savings if only net effects of a turn were recorded, that is, the change in the number of troops on each territory over the course of one player's turn, but I would much prefer to see which attack an opponent pressed first, and when he or she stopped and changed tactics.Herbas wrote:I don't think that it needs much extra space when:ender516 wrote:As I understand it, the biggest stumbling block for Game Log 2.0 (or at least, the level of detail required to replay a game) is the enormous amount of data storage. Recording every action would take a lot of space -- much more than the space now required to summarize dice results.
1) all dice rolls are already saved in "My dice stats" (exact dice rolls, your and particular opponent's matchups, etc.);
2) non-dice info is already saved in the current game log.
What else is needed in addition to such information in order to have a replay?
