Moderator: Cartographers
As stated you can change the xml to reflect this. I think it's fine the way it is, I guess it should be left up to the authors discretion whether to rename it on the map, or just abbreviate the xml.Isthmus of Perekop
I got no response to this, but if it was shortened, it would be a 10 second job.
The borders looked pretty fine jagged, they looked fine blurred. What exactly is the problem with them, aside from saying "they don't look quite right"Opacity of Borders
Again, I got no response. Again a 10 second job that would potentially solve the problem. All I wanted to see was an example.
Ok, well it wasn't so much the fact that you only pointed it out now, as the way you said it really upset you or something. I mean obviously it's not a big issue if you only noticed it now.Stalingrad Army Colour
It doesn't matter whether I mention this on the first page or last one, it's still something to consider. A pretty simple request that is another 10 second job.
Army Shadows
Have been discussed many times and there's two simple solutions. Like Stalingrad Army, take 10 seconds to slightly change the colour of Rundstedt Army or take the possibly longer approach and slightly change the colour of the army shadows.
I don't think that map hasn't changed that majorly so as to make a difference between them looking good now and not looking good then.Legend
Not a big issue, but a pretty simple request to see the impact of some shadows. It doesn't matter if it was done before, the map had been in development and it changed along the way. Something that was decided against on an older version of the map may be more suitable on the latest version.
Eh, I dunno, if it makes the map look bad they should be taken away, if it makes it look good they should stay, I'm not sure which I prefered.Sea Labels
I think the map looked better without them. Simple.
ok, well whatever he explained they had some meaning to him so they're fine, not an issue now.Signature
I asked a very simple question and coped verbal abuse in return. I made no kind of suggestion that the text and images should be removed, I just wanted to know what they were and what they represented.
It's not 100% qwerts fault, I think... for example taking away final forge, what was that about? Humley argued the case there pretty well. The attitude seems to be one of zero tolerence, and endless requests, which isn't conducive to map making.Now, they were all my major concerns and things I would've liked to seen worked on or at least discussed. This map was so close to Final Forge / Quenching but qwert threw it all away over some friendly suggestions. Full responsibility for this maps current status lie with qwert, nobody else.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
I see that you take for granted that the changes should be made. I respectfully disagree.boberz wrote:unfortuantly if we did this for nearly every map then it would get in however in 6 months time many people would be dissapointed that a few changes that takes a maximum of 15 minutes to do were not done.
This would also be giving qwert special treatment, no other map maker gets this done, we would almost be rewarding qwert for throwing a tantrum.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
SUrely you do not want a map to get through based on the fact a map maker does not want to make more changes,
cheguevarra wrote:SUrely you do not want a map to get through based on the fact a map maker does not want to make more changes,
It's not that he doesn't want to make more changes. He doesn't want to TRY them.. there is a big difference.
Why don't you look at threads with other maps that have been and will be quenched. You will see that the ideas do cease as the many that come in late have already been decided upon after much discussion between forum members and the map creator. If someone has an idea that could improve a map, WHY WOULDN'T A DESIGNER WANT TO TRY IT? Don't we hold ourselves to high expectations when it comes to our maps? or do we just have an "it's good enough" attitude. I'd like to think it's the first one. Sure, it's good enough to play, but there are some OBVIOUS improvements that could be made that take little effort. Yet, qwerts pride prevents him from working with others and his hesitation to fix certain things creates a scenario in which the issues of the map add up and make it look like people are picking on him.. People are trying to help him and only want this place to get better and his attitude in response to those people sucks.
what suggestions are you talking about? Yes qwert has always been reluctant to change the map from the start, and that's his fault, but we've reached the stage where he's implemented 90% of the suggestions made.boberz wrote:i agree with everyhting cheguvarra said, in principle. Can somebody tell me why qwert does not want to try these suggestions, apart form the ones that were decided earlier i understand that this is a valid reason.
Before you say it I HAVE DEFINATELY READ THE WHOLE THREAD AND HAVE BEEN COMMENTING FO A LOOONNNGGG TIME
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.