Like the sands in an hourglass, these are the days of our lives....JESKIER wrote: Why don't everyone see, that this game, this site is just a con. I am now in my 6th decline, I go up nicely, win games, earn points and get promotions, then suddenly, right on time, that conquer club switch is pressed and guess what, I start to lose games, lose points and get demoted. Its not even staggered, it is a simple pattern that emerges.
Yeah right. You're just part of some pattern of head-honcho guys smoking cigars in a smoke-filled room while receiving advice from the Dice Gods on how to deceive us ConquerClubbers.natty_dread wrote:Nope, that's not it.lord of the frys wrote:and I dont think its on purpose, its just the software doing its thing, and the very high ranked people are, great players, lucky dice, and have figured out the pattern to a point... IE they know when to play 2 player and multiplayer games based on there repeated wins and losses.....and how to set up there games.
I challenge anyone, high or low rank, to predict their dice rolls. If the dice follow a pattern, why are you not taking advantage of it? Why not capitalize on it?
The thing is, the human brain is built to look for patterns. Our brains are desperately trying to impose patterns on things that don't have one, since our brain can't really handle randomness. Additionally, when you present a human with any kind of random sequence of numbers, it's 99% certain he can find some kind of pattern in them. It's just the way our brain works.
Further reading:
http://en.wikipedia.org/wiki/Gamblers_fallacy
http://en.wikipedia.org/wiki/Illusion_of_control
This is not pseudorandom computer-generated numbers. The dice are batched from random.org, which uses atmospheric noise. About as close to random as you can get.blackgoblin wrote:The problem is the computer generated dice are not random. A computer can try to simulate a random number, but can never be random. Using pye can simulate a random number sequence. That is why we are all at 3.5 or there abouts. cc try to make it fair. A true random set of dice could possibly give us all sixes all of the time. As true dice are not loaded they will follow the law of averages because they are not biased to any particular number. We all know you could throw ten sixes in a row but how often does it happen? Chance or predicting odds is different to seeing patterns of the past. Yes we recognise patterns and tend to remember the wins rather than the losses. The patterns on cc dice will try to simulate but will always be different to actual throws of real dice?
Do you know what "atmospheric noise" means? Contrary to what the name would imply, it's not sounds you hear if you climb up high in the air. It's actually radio waves, born from atmospheric processes such as lightning storms. It's very much random.blackgoblin wrote:atmospheric noise is consistant and unpredictable not random. How can it be random when the outcome stays the same 3.5? Lotteries use a randon sequence of ball selection not atmospheric noise.


How does Conqueer Club decide which players NEVER get ahead? Is it random?CHEWKY wrote:Conqueer Club makes sure that specific players NEVER get ahead!
I must've been tagged from an early get go, since I've rarely made it above my current score.Commander62890 wrote:How does Conqueer Club decide which players NEVER get ahead? Is it random?CHEWKY wrote:Conqueer Club makes sure that specific players NEVER get ahead!


AndyDufresne wrote:I must've been tagged from an early get go, since I've rarely made it above my current score.Commander62890 wrote:How does Conqueer Club decide which players NEVER get ahead? Is it random?CHEWKY wrote:Conqueer Club makes sure that specific players NEVER get ahead!
--Andy
kicking? really?grifftron wrote:Someone needs to get a kicking in the balls