Moderator: Cartographers

Are there any roads in that part of Alaska? that warrants the removal of the helicopters.koontz1973 wrote:Have to agree with Gillipig on the symbol overload. Remove the helicopters and use the roads.
How about NYC to Chicago to Seattle and Newark to Atlanta to SFO as well.As for cross map movement, if you want it, use D.C. (still a +1 auto I presume) with something like all airports connect to D.C. So right now you get, Honolulu, Anchorage, Los Angeles and D.C. all connecting. Should make for some interesting moves.

Well considering there are no roads going from Fairbanks to either Nome or Barrow, this is the most logical solution.Gillipig wrote:Too many symbols in Alaska! I suggest you make it look like the other bonuses without any helicopters. Make 1 connection to the mainland through boat and 1 through airplane. Same thing in Hawaii. I think that would make it fair and not as messy.
See above. I'm not too sure about having an airport on D.C.. I think it would that player too much of an advantage with the +1 autodeploy.koontz1973 wrote:Have to agree with Gillipig on the symbol overload. Remove the helicopters and use the roads.
As for cross map movement, if you want it, use D.C. (still a +1 auto I presume) with something like all airports connect to D.C. So right now you get, Honolulu, Anchorage, Los Angeles and D.C. all connecting. Should make for some interesting moves.
See above.cairnswk wrote:Are there any roads in that part of Alaska? that warrants the removal of the helicopters.koontz1973 wrote:Have to agree with Gillipig on the symbol overload. Remove the helicopters and use the roads.
Yes I will be using the Interstate system as bonuses as well.cairnswk wrote:For symbol overload...i tried to find New York and couldn't see it for that highway symbol.
i'd like to see the highway symbols removed unless you plan on using them for bonuses. i think they're too much extra on such a cramped map.
I was thinking of Chicago and JFK. Atlanta would be good, giving a player an opportunity to get to the southeast. Newark well I think I'll leave that one out. SFO, to not make the map any more cluttered, how about if I just leave that one out. So that would mean you would have 6 airports all connected to each other, thus making cross map travel a little easier. I like this!cairnswk wrote:How about NYC to Chicago to Seattle and Newark to Atlanta to SFO as well.As for cross map movement, if you want it, use D.C. (still a +1 auto I presume) with something like all airports connect to D.C. So right now you get, Honolulu, Anchorage, Los Angeles and D.C. all connecting. Should make for some interesting moves.
Thank you!! With the stars, I think that with the numbers on them, you will still them and know that they are stars. I posted a snapshot earlier with the 888's on the circles and stars earlier to show that everything was fitting in. As for the bright colors of the states, I was trying to stay with the colors from the map pack, but with everything going on, I have to redo the colors. I'm leaning on the brighter colors for the states and the darker colors for the interstates and secondary highways. If I go for slightly darker/subdued/desaturated colors for the states, then I would go with brighter colors for the highways. I think that bright states and dark highways is the ways to go here, as I can use black for the secondary highways with a slight outer glow, which won't conflict with any of the interstates.cairnswk wrote:isaiah40, i was concerned about the size of the army circles and checked them and you've done well at 18px there, but the stars come in at 16px and that might be a squeeze.
I must say you're doing this project extremely well and i'm amazed that it is all fitting in. i like that you've included Alaska and Hawaii also.
I have an issue with the bright colours of the States...they are very bright and will perhaps need some opacity cover later.
Yea well since I can't do it myself, I just have to wait for one of the FA's to do it.cairnswk wrote:i also think this map shouldn't be in drafts still, we all know what you map intentions are and right now you're developing gameplay as well as still putting it all together...so i say it could do with a Draft Stamp and a move!
Well considering there are no roads going from Fairbanks to either Nome or Barrow, this is the most logical solution.[/quote]isaiah40 wrote:Gillipig wrote:Too many symbols in Alaska! I suggest you make it look like the other bonuses without any helicopters. Make 1 connection to the mainland through boat and 1 through airplane. Same thing in Hawaii. I think that would make it fair and not as messy.
Disagree...The original map pack had highway bonuses, it would be weird for this to not. Besides, I think it adds a good element to the gameplay and fits in quite nicely.Gillipig wrote:The road bonuses adds another element strategy wise but also makes it harder to get a quick view of the map. I like it because it allows for more complicated strategy but I'm not sure if the casual cc'er is going to like it. If you want this map to be a good and frequently used 8 player escalating map I suggest you remove the road bonuses. Simplicity is sometimes underrated. Personally I like the mix between road bonuses and normal territ bonuses just like Thyseneal.

Thank you. I could put in the bottom left or under the mini-map this:chapcrap wrote:I think this is looking pretty good the way it is. I would keep all the current symbols. I think at the bottom left, where it explains the Honolulu connection, I think it would be to say all *airplane picture* connect.
Other than that, I think it looks good. A lot of the highway bonuses will be difficult to hold because of their length.
Goshen is on the original Great Lakes USA map pack, so it is on here as well.thisisausername wrote:Can anyone tell me why Goshen Indiand is on this series of maps? I grew up in northern Indiana and Goshen is a tiny little town that is only not insignificant because of a menonite college there. Where as South Bend is right next door and and is the fourth biggest city in the state.
I haven't decide quite yet. I was thinking of having a max of like 15, but need more input on it.Gillipig wrote:Will there be bonuses for number of total territs held? 3 for 1, 4 for 12, 5 for 15.
Never really liked the idea of max reinforcements because if this comes down to a 1v1 random game, it is too sodding hard to get anywhere in the early rounds.isaiah40 wrote:I haven't decide quite yet. I was thinking of having a max of like 15, but need more input on it.
Will have an update sometime this next week.

Yea been tied up with RL recently, I still have to finish the Interstate bonus part.Industrial Helix wrote:Been thinking about moving this one on...
But, The route bonus, imo, should go up where the other bonuses are and, I think it should state specifically the amount of the bonus. Currently it reads "Hold all cities along for a bonus." I mean the bonus could be pancakes for all we know (and I'd be pretty cool with that). but instead of getting me all worked up for whatever I hink the bonus should be, you should specify presumably, the number of troops. That way a player doesn't spend 58 turns capturing these roads with pancakes in mind only to get 40 troops... not worth it imo, I'd take the pancakes over 40 troops in any game.

Any suggestions for the bonuses? One suggestion was to have it +1 for every 5 territories, while another was to limit the reinforcements to a max of like 15. So you would get a max of 15 plus whatever bonus you hold.ViperOverLord wrote:I love it the concept and application. I wonder about the bonus structure though. It seems like bonuses could rack up fast and make for a lot of one sided games.