Hey guys! I have seen some crazy setups online and would like to see if CC community wants one of these hosted. Obviously the players would know what the setup is so they can gameplan accordingly. Please vote and give feedback on which you would like to play!
[spoiler=Option A, Masonic Medschool]This game would allow Day PMS
All Docs 1 time heal per night
Doc Doc Doc Doc Doc Doc Doc Mason Mason Mason
Arsonist -immune to bullets and knives
(win together but do not know who each other are) Serial Killer -immune to bullets and knives Serial Killer -immune to bullets and knives Godfather -Night Kill -immune to bullets and knives
No invest roles at all. Town can try to win by stopping deaths for long enough or by a mild amount of guesswork from rolecalling then seeing who actually gets healed. Masons can provide the most clears/info if they stay alive. Docs try to form healing groups and see if those claiming to heal them actually do.
Killing roles will probably need to overkill some of the time, but none share night chat or know eachother. Immune is on for all, so they can detect eachother in a roundabout way and focus fire through pms. Arson would be key to stopping the town from forcing the game to end.[/spoiler]
[spoiler=Option B, Town BBQ]Investigator Mafia Role Cop Witch Bus Driver Bus Driver Bus Driver Bus Driver Bus Driver Bus Driver Arsonist Arsonist Arsonist Arsonist Arsonist[/spoiler]
[spoiler=Option C]5 Bus Drivers 2 Sheriffs 1 Godfather (Can be detected) 2 Jesters 2 Executioners (Lynchers, with random target) 2 Arsonists[/spoiler]
[spoiler=Option D, Random Randomness]Godfather Vigilante (unlimited shots) Random Any Random Any Random Any Random Any Random Any Random Any Random Any Random Any Random Any Random Any Random Any Random Any
I will generate a list of possible roles, and will literally use random.org to complete the setup. I will make it pseudo-random. Pretty much as long as town outnumbers the mafia I will let it go. Could be 1 mafia member, could have 6 serial killers. Could have a lonely mason.[/spoiler]
Last edited by MoB Deadly on Fri Nov 04, 2011 5:38 pm, edited 3 times in total.
Personally, not jazzed about a lot of busdrivers. It makes figuring out nightkills a big headache. Also, I have concerns about Day PM's, see other topic.
Rodion wrote:Could you please use colors to determine the factions in your option A?
hmm good question. I assumed each was independent. Then I remember that if there are 2 SK's they cant kill each other so they would both have to win. Then looked and the GF is essentially the same as a SK since there are no investigative roles. Sk usually wins ties over the mafia.
However in this case I would say, SK's and Godfather could win together, as the arson can ignore all immunities and healing
Edit: The SKs and GF do not know who each other are
Rodion wrote:Could you please use colors to determine the factions in your option A?
hmm good question. I assumed each was independent. Then I remember that if there are 2 SK's they cant kill each other so they would both have to win. Then looked and the GF is essentially the same as a SK since there are no investigative roles. Sk usually wins ties over the mafia.
However in this case I would say, SK's and Godfather could win together, as the arson can ignore all immunities and healing
Edit: The SKs and GF do not know who each other are
So town's only real way to win is to correctly lynch the mafia and SKer and Arsonist. All of which can fakeclaim doctor and make up night actions about who they protected and whatnot. Really, I don't know how Day PM's are going to help town in this case.
safariguy5 wrote:So town's only real way to win is to correctly lynch the mafia and SKer and Arsonist. All of which can fakeclaim doctor and make up night actions about who they protected and whatnot. Really, I don't know how Day PM's are going to help town in this case.
Arsonist has a chance to kill SKs and Maf.
Doctors are told when their target was attacked. They could start the next day by PMing, you were attacked last night I saved you. Thus definitely clearing them.
Claimed Doctors should secretly or not secretly make a healing circle. And look for the liar. But they cant all mass claim, or the masons are done for which would be crucial to endgame. Thats where the SK and GF have to waste an extra NK to double target a doctor, thus almost guaranteeing a kill, unless 2 or more doctors healed the same person.
Again I am used to playing in a game setting where there almost HAD to be mistakes to be made. Since it is realtime and daytime only lasts about 5 minutes, its hard to get EVERYONE on the same page, especially through a PM network.
safariguy5 wrote:So town's only real way to win is to correctly lynch the mafia and SKer and Arsonist. All of which can fakeclaim doctor and make up night actions about who they protected and whatnot. Really, I don't know how Day PM's are going to help town in this case.
Arsonist has a chance to kill SKs and Maf.
Doctors are told when their target was attacked. They could start the next day by PMing, you were attacked last night I saved you. Thus definitely clearing them.
Claimed Doctors should secretly or not secretly make a healing circle. And look for the liar. But they cant all mass claim, or the masons are done for which would be crucial to endgame. Thats where the SK and GF have to waste an extra NK to double target a doctor, thus almost guaranteeing a kill, unless 2 or more doctors healed the same person.
I'm just visualizing a scenario where the docs use the PM's to to do a town verification and then post in the game thread. With so many protective roles, it seems like town docs can clear each other using the PM's as townie check in about 3 game days or so. The fact that we have so many nightkills speeds up the process.
I don't think any of them would work, to be honest. A can easily be solved in a few nights with the docs working together, B and C just won't work because of the number of busdrivers (any more than one busdriver in any game leads to complications), and D will just be unbalanced to hell.
Mr. Squirrel wrote:I don't think any of them would work, to be honest. A can easily be solved in a few nights with the docs working together, B and C just won't work because of the number of busdrivers (any more than one busdriver in any game leads to complications), and D will just be unbalanced to hell.
Lol, I'd play D just because it seems exactly like the type of game Fir would make, so it's more a "fun crazy game" than anything. The other ones seem to be trying to be serious and by revealing the rolelists, it probably tells us too much already.