Moderator: Tournament Directors

LOL. I love the joy you take in this one.HighlanderAttack wrote:all go say good bye to GeneralAnestetic--should have stuck to the hard maps Game 10017626
i'm sure he got added to a few of themHighlanderAttack wrote:I have added someone to my list
Lol, just do a search of GeneralAnestetic's name in the thread and all will be revealed...or at least enough to get the point of HA's posts.Krissan wrote:My e-drama sense is tingling. What did I miss?
poptartpsycho18 wrote:Lol, just do a search of GeneralAnestetic's name in the thread and all will be revealed...or at least enough to get the point of HA's posts.Krissan wrote:My e-drama sense is tingling. What did I miss?
Love the number-crunchers but must opine (negatively) that escalating has very little to do with skill and so results are skewed due to high usage of escalating spoils.agentcom wrote:I suspect that there is something about skill differentials that allows more players to be knocked out early in the tournament, and as players' skill levels converge, we get closer to that theoretical elimination rate of 12.5%.

Not sure I understand your point: Are you saying that escalating spoils cause more people to be eliminated each round? Less people? I don't see how escalating would have an effect on the rate people are eliminated at.Lord+Master wrote:Love the number-crunchers but must opine (negatively) that escalating has very little to do with skill and so results are skewed due to high usage of escalating spoils.agentcom wrote:I suspect that there is something about skill differentials that allows more players to be knocked out early in the tournament, and as players' skill levels converge, we get closer to that theoretical elimination rate of 12.5%.
Appreciate posting of such data, big up the nerds!
Who said that?Lord+Master wrote:Love the number-crunchers but must opine (negatively) that escalating has very little to do with skill and so results are skewed due to high usage of escalating spoils.

Just meant that I think escalating makes the elimination due to skill less. ie the skill differential you mentioned earlier is, I believe, less valid when using escalating spoils. Just a hunch and I've no evidence whatsoever! I've never trusted escalating...agentcom wrote: Not sure I understand your point: Are you saying that escalating spoils cause more people to be eliminated each round? Less people? I don't see how escalating would have an effect on the rate people are eliminated at.

Haha, I appreciate your point. But even if escalating games decrease the effect of skill, it would still be in line with my reasoning. For there would still be some effect of skill. So maybe in a no spoils tourney of this type, you'd see and even lower survival rate, but as the players' skill level converges, that would still tend toward the 87.5% that it "should" be.Lord+Master wrote:Just meant that I think escalating makes the elimination due to skill less. ie the skill differential you mentioned earlier is, I believe, less valid when using escalating spoils. Just a hunch and I've no evidence whatsoever! I've never trusted escalating...agentcom wrote: Not sure I understand your point: Are you saying that escalating spoils cause more people to be eliminated each round? Less people? I don't see how escalating would have an effect on the rate people are eliminated at.

Im anxiously awaiting that tooSelesnya wrote:Any news for the bounty quizz ?