Moderator: Cartographers
So basically a minimum of 3 and a max of 15? I'm thinking this is along what I was thinking of. Anyways here is a small update. I moved the instructions that were up withe the mini-map down to the bottom left corner and placed a border around it. I also put a border around the Interstate bonus. Will update OP later.Gillipig wrote:Just put a maximum of 15 troops gained through holding territs without bonuses and keep it to 3 troops for 1 region, 4 for 12, 5 for 15 etc. 45 regions gives you 15 troops and 48 or 108 does not give you more. That way 1v1 will be all about holding bonuses not taking down random territs and total number of territs still matters in large games.
I'll give it some thought and get back to you.isaiah40 wrote:Any suggestions for the bonuses? One suggestion was to have it +1 for every 5 territories, while another was to limit the reinforcements to a max of like 15. So you would get a max of 15 plus whatever bonus you hold.ViperOverLord wrote:I love it the concept and application. I wonder about the bonus structure though. It seems like bonuses could rack up fast and make for a lot of one sided games.

While I would agree with you on these points, I will disagree with you for the most part. First, If I do this like a normal map, we will run into the problem of the New England area where we have very small states such as Rhode Island - which last time I read, only had like 12 State Police cars -and Connecticut, New Hampshire, etc. That area will be totally cluttered if I removed the gaps. I know that you will say to use an inset for that area, but where would I put it? I could take out Alaska and Hawaii, but then this wouldn't be a true Mega USA map. So I don't think It is feasible to go down that road. Secondly, the Interstate highways I could probably reduce them down by 1 px in width. I will do this thing and see how it turns out. Remember I am already at the max supersize small at 1000x800, so I have to work within these dimensions.natty_dread wrote:For one thing, I don't think the gaps between the states are necessary. They only serve to increase the amount of lines (you have two lines for each state border, where you could do with just one) which increases clutter. For another, you could make the connecting lines thinner. Even doing these two things could do wonders for the visual clarity & readability of the map.
isaiah40 wrote:While I would agree with you on these points, I will disagree with you for the most part. First, If I do this like a normal map, we will run into the problem of the New England area where we have very small states such as Rhode Island - which last time I read, only had like 12 State Police cars -and Connecticut, New Hampshire, etc. That area will be totally cluttered if I removed the gaps. I know that you will say to use an inset for that area, but where would I put it? I could take out Alaska and Hawaii, but then this wouldn't be a true Mega USA map. So I don't think It is feasible to go down that road. Secondly, the Interstate highways I could probably reduce them down by 1 px in width. I will do this thing and see how it turns out. Remember I am already at the max supersize small at 1000x800, so I have to work within these dimensions.natty_dread wrote:For one thing, I don't think the gaps between the states are necessary. They only serve to increase the amount of lines (you have two lines for each state border, where you could do with just one) which increases clutter. For another, you could make the connecting lines thinner. Even doing these two things could do wonders for the visual clarity & readability of the map.

I would rather see a setup where you get a troop every 4 terts instead of 3. So at 30, you're getting 7 instead of 10. And you could put a cap on that as well if you wanted to.isaiah40 wrote:Any suggestions for the bonuses? One suggestion was to have it +1 for every 5 territories, while another was to limit the reinforcements to a max of like 15. So you would get a max of 15 plus whatever bonus you hold.ViperOverLord wrote:I love it the concept and application. I wonder about the bonus structure though. It seems like bonuses could rack up fast and make for a lot of one sided games.
One advantage with having gaps in between states is that bonuses are easier to detect.isaiah40 wrote:While I would agree with you on these points, I will disagree with you for the most part. First, If I do this like a normal map, we will run into the problem of the New England area where we have very small states such as Rhode Island - which last time I read, only had like 12 State Police cars -and Connecticut, New Hampshire, etc. That area will be totally cluttered if I removed the gaps. I know that you will say to use an inset for that area, but where would I put it? I could take out Alaska and Hawaii, but then this wouldn't be a true Mega USA map. So I don't think It is feasible to go down that road. Secondly, the Interstate highways I could probably reduce them down by 1 px in width. I will do this thing and see how it turns out. Remember I am already at the max supersize small at 1000x800, so I have to work within these dimensions.natty_dread wrote:For one thing, I don't think the gaps between the states are necessary. They only serve to increase the amount of lines (you have two lines for each state border, where you could do with just one) which increases clutter. For another, you could make the connecting lines thinner. Even doing these two things could do wonders for the visual clarity & readability of the map.
My bad. This slipped my mind. I will be looking at it though.ViperOverLord wrote:I'll give it some thought and get back to you.isaiah40 wrote:Any suggestions for the bonuses? One suggestion was to have it +1 for every 5 territories, while another was to limit the reinforcements to a max of like 15. So you would get a max of 15 plus whatever bonus you hold.ViperOverLord wrote:I love it the concept and application. I wonder about the bonus structure though. It seems like bonuses could rack up fast and make for a lot of one sided games.
Okay. To refresh, this map has plus 3 for Vermont and plus 4 for SC. Possibly those bonuses are too large. But even if they were small, it could be a detriment (especially 1 v 1) for a an opponent to start with 3 or 4 bonuses and go first. I think a viable solution would be to make the bonuses smaller and consider having all Capitals have 3 neut on them and be auto-deploy 1 for when a player captures them.ViperOverLord wrote:I'll give it some thought and get back to you.isaiah40 wrote:Any suggestions for the bonuses? One suggestion was to have it +1 for every 5 territories, while another was to limit the reinforcements to a max of like 15. So you would get a max of 15 plus whatever bonus you hold.ViperOverLord wrote:I love it the concept and application. I wonder about the bonus structure though. It seems like bonuses could rack up fast and make for a lot of one sided games.
I think lostalimbo might be onto something in regards to the background.lostatlimbo wrote:Some thoughts:
- At first, I agreed with Natty about the spaces between states, then I agreed with isaiah, now I realize the issue is not spaces, but background. There's too much contrast. I know you're going for the same look as the regional USA maps, but this still has more contrast than those. I think if you make the background photo a little more uniform it will help a great deal!
I hadn't really thought about the background until I read this. But there may be something to this. Try how it looks with a single tone of colour.AndyDufresne wrote:I think lostalimbo might be onto something in regards to the background.lostatlimbo wrote:Some thoughts:
- At first, I agreed with Natty about the spaces between states, then I agreed with isaiah, now I realize the issue is not spaces, but background. There's too much contrast. I know you're going for the same look as the regional USA maps, but this still has more contrast than those. I think if you make the background photo a little more uniform it will help a great deal!
--Andy
This could be an idea. The bonuses might have to be lower because of the amount of bonuses, but before I do I would like to hear from others.ViperOverLord wrote:Okay. To refresh, this map has plus 3 for Vermont and plus 4 for SC. Possibly those bonuses are too large. But even if they were small, it could be a detriment (especially 1 v 1) for a an opponent to start with 3 or 4 bonuses and go first. I think a viable solution would be to make the bonuses smaller and consider having all Capitals have 3 neut on them and be auto-deploy 1 for when a player captures them.
Yes I can do this. As for adding in more airports, I don't want to clutter the map with too many of them. I'm thinking that DFW would be the last airport I'd add.ViperOverLord wrote:On a lesser note, I'd rename Dallas DFW and put an airport there. That is a huge airport in a huge state. I'd consider more airports in general.
Thanks lostatlimbo! Yea I can change the color of the airport symbol to make them stand out more. The mini-map, it's on the block to be redone as I don't like how big it is myself. No I'm not married to the title. I kind of like 50 States - besides it would put it right up underneath Classic when you start a new game.lostatlimbo wrote:Some thoughts:
I wasn't all that into the idea at first, but its really coming along well and it is so much better than the current US map. Well done, isaiah. Hope this makes it to Beta soon, as I'd love to use it in some tourneys.
- I love the helicopters in Alaska - smart!
- The airport icons in NY & ATL are a little lost. You may want to consider making these a different color than black or at least giving them a stroke or halo effect. I think those will frustrate some folks, because even if you read the legend, it will be easy to forget them with so much going on.
- The bonus legend up top looks awkward. I see that it doesn't fit together in that space, but I think you could make that part a bit smaller. You'd have to offset some of the New England bonus text, but something to toy with perhaps.
- Lastly, are you married to the title? Mega USA seems... meh. What about USA 2.0? United States? 50 States? Too bad we can't rename the old USA map to "Doodle USA" and give this one the USA name.
When I read losatlimbo's post I though about doing this. Great minds think alike!Gillipig wrote:I hadn't really thought about the background until I read this. But there may be something to this. Try how it looks with a single tone of colour.AndyDufresne wrote:I think lostalimbo might be onto something in regards to the background.lostatlimbo wrote:Some thoughts:
- At first, I agreed with Natty about the spaces between states, then I agreed with isaiah, now I realize the issue is not spaces, but background. There's too much contrast. I know you're going for the same look as the regional USA maps, but this still has more contrast than those. I think if you make the background photo a little more uniform it will help a great deal!
--Andy


After looking at the two for a while I think the single colour version is easier on the eye. For me it's only the sky part that hurts, not the ocean. Try how the American flag would look like as background image. Might be cool and might crap. Worth trying thoughisaiah40 wrote:
No it wouldn't, you wouldn't have to move the current states, just fill out the gaps.isaiah40 wrote:While I would agree with you on these points, I will disagree with you for the most part. First, If I do this like a normal map, we will run into the problem of the New England area where we have very small states such as Rhode Island - which last time I read, only had like 12 State Police cars -and Connecticut, New Hampshire, etc. That area will be totally cluttered if I removed the gaps.natty_dread wrote:For one thing, I don't think the gaps between the states are necessary. They only serve to increase the amount of lines (you have two lines for each state border, where you could do with just one) which increases clutter. For another, you could make the connecting lines thinner. Even doing these two things could do wonders for the visual clarity & readability of the map.
You're wrong, I won't say that.I know that you will say to use an inset for that area

Of the items you mention in your post, only the above would I be interested in seeing it possibly implemented on the map.ViperOverLord wrote: Get rid of the various differentiating state bonuses and create regional bonuses.
Argument: But won't that detract from the 50 State Concept.
Answer/Solution: No, because each state, regardless of size can still carry a plus one bonus. Therefore if a person holds a few states, the value of states is real modest state bonuses won't throw the game off kilter.
Argument: Would you not then have to color code the bonuses by region, and make the map much more bland and detract from the 50 State heritage?
Answer/Solution: The key would be uniform colors for regions, but the map itself could remain individualized by state.
Argument: But wouldn't different color of states and colors for the regional bonuses not only be tacky but confusing?
Answer/Solution: Yes and no. Yes if the color shades don't match obviously. But certainly if you had a regional blue bonus then all the states in that bonus could have different shades of blue.
I think an even better change would be to have the regional bonuses in the key, but to make the states in individual picture formats. The pictures would show landmarks or people unique to a state. I think if done well, it could actually make the map look much fresher too!