Moderator: Clan Directors


Can say the same of you all, has been a great challenge indeed! I learned a lot in the games I was in, not only in camararedie, but also hopefully some future tips that I can use as ammo in the episode of this clan war!agonzos wrote:Well played challenge EMPIRE. Your skill is matched only by your good sportsmanship. It's always been a pleasure going up against you guys.![]()

Damn, looks like we have to keep him... againMasli wrote:Winner gets BruceBYUwonder11 wrote:Nice sigs on both sides, and what is this bet I hear about?

Well, a win always have some negative sides besides positive onesMasli wrote:Damn, looks like we have to keep him... againMasli wrote:Winner gets BruceBYUwonder11 wrote:Nice sigs on both sides, and what is this bet I hear about?

I hope...gl in the tie-breakers monkeysjalen45 wrote:congrats kort, see you in the finals.
Bruce is like the Nostradamus of 2011. Of 19 predicted games, he was correct about 17 of them - with 2 still ongoing.Bruceswar wrote:Prediction Based on what is left
Games leaning in Kort's favor: 14
FNA Quads
King's Court Triples
Antartica Doubles
Third Crusade Quads
Bamboo Jack Quads
Hive Triples
World 2.1 Triples
Stalingrad Triples
Chinese Checkers Triples
WW II Gazala Doubles
Scotland Doubles
American Civil War Doubles
Third Crusade Doubles
Imp Rom Triples
Games leaning in Empire's Favor: 5
Battle of Iraq Triples
WW II Gazala Quads
Hive Quads - not finished
WW II Europe Quads - not finished
King's Court Doubles

Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::Bruceswar wrote:And we turned hive aroundWoohoo!

please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.jj3044 wrote:Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::Bruceswar wrote:And we turned hive aroundWoohoo!
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...


Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying thoughjosko.ri wrote:please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.jj3044 wrote:Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::Bruceswar wrote:And we turned hive aroundWoohoo!
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.

Is it just a thought, or based on facts? I fail to find one fact in your argument. Could you point me to it?malevolous wrote:Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying thoughjosko.ri wrote:please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.jj3044 wrote:Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::Bruceswar wrote:And we turned hive aroundWoohoo!
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.

We were not actually down. We were down in troop count, but drop per round count were around equal or in our favor: this is fact how drop per round went (I consider "a round" from pink to red, because then one cycle of reduced drop ends):malevolous wrote:Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying thoughjosko.ri wrote:please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.jj3044 wrote:Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::Bruceswar wrote:And we turned hive aroundWoohoo!
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.


