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How so? If you can't take your own turns isn't that the definition of a "turn that should be missed"?Baby-Bjorn wrote:The process in it's current state allows for many missed turns that should not be missed.
I don't know who you sit for, but if someone I sat for was off doing something else on CC while I took their moves, I would first eviscerate them for being a butthead, then I would refuse to sit for them again, change their status from friend to foe, and finally, I would report them to the admins!Bones2484 wrote:How so? If you can't take your own turns isn't that the definition of a "turn that should be missed"?Baby-Bjorn wrote:The process in it's current state allows for many missed turns that should not be missed.
While I agree that an Account Sitting feature is needed, this is not the solution. This does not stop people from letting their turns run low for someone else to take a turn for them while they play other games and are otherwise active on the site/forum. This suggestion also encourages general password sharing which is discouraged by mods and admins regardless of how many clans think it is "mandatory".

Do you really expect clan mates to do that to each other? And people could argue it anyways "Oh, but I was waiting on my other teammates to give some notes on teh game, and didn't realize it got so low!"Baby-Bjorn wrote:I don't know who you sit for, but if someone I sat for was off doing something else on CC while I took their moves, I would first eviscerate them for being a butthead, then I would refuse to sit for them again, change their status from friend to foe, and finally, I would report them to the admins!Bones2484 wrote:How so? If you can't take your own turns isn't that the definition of a "turn that should be missed"?Baby-Bjorn wrote:The process in it's current state allows for many missed turns that should not be missed.
While I agree that an Account Sitting feature is needed, this is not the solution. This does not stop people from letting their turns run low for someone else to take a turn for them while they play other games and are otherwise active on the site/forum. This suggestion also encourages general password sharing which is discouraged by mods and admins regardless of how many clans think it is "mandatory".
The people I sit for miss turns due to REAL LIFE problems and issues! NOT because they are playing other games.
I think you need to get yourself a better class of friends!
BB
Not sure who you are asking your question of. If it is me, I expect they will NOT do that.TheForgivenOne wrote:Do you really expect clan mates to do that to each other? And people could argue it anyways "Oh, but I was waiting on my other teammates to give some notes on teh game, and didn't realize it got so low!"Baby-Bjorn wrote:I don't know who you sit for, but if someone I sat for was off doing something else on CC while I took their moves, I would first eviscerate them for being a butthead, then I would refuse to sit for them again, change their status from friend to foe, and finally, I would report them to the admins!Bones2484 wrote:How so? If you can't take your own turns isn't that the definition of a "turn that should be missed"?Baby-Bjorn wrote:The process in it's current state allows for many missed turns that should not be missed.
While I agree that an Account Sitting feature is needed, this is not the solution. This does not stop people from letting their turns run low for someone else to take a turn for them while they play other games and are otherwise active on the site/forum. This suggestion also encourages general password sharing which is discouraged by mods and admins regardless of how many clans think it is "mandatory".
The people I sit for miss turns due to REAL LIFE problems and issues! NOT because they are playing other games.
I think you need to get yourself a better class of friends!
BB

I think to answer this question; this suggestion stems from a recent game we were playing where a player went awol and missed 2 turns before we realised he was absent from the site.The team we we're playing felt a little agrieved that now we had 2 turns deffered troops to deploy, because he had a sitter that hadn't signed in untill the third turn, of course through no fault of our own since he had not notified us of and coming absence from the site. Whereas if there was a notification that x is running low on many games you would soon realise the absence. I believe this is what BB's adressing.Bones2484 wrote:How so? If you can't take your own turns isn't that the definition of a "turn that should be missed"?Baby-Bjorn wrote:The process in it's current state allows for many missed turns that should not be missed.
While I agree that an Account Sitting feature is needed, this is not the solution. This does not stop people from letting their turns run low for someone else to take a turn for them while they play other games and are otherwise active on the site/forum. This suggestion also encourages general password sharing which is discouraged by mods and admins regardless of how many clans think it is "mandatory".

I think you could do the same thing pretty informally through the clans, at least the competetive ones (might not work as well for social clans). Or, you could even start a clan just for this purpose. You could have a standing rule that basically just lets people take other people's turns if they have less than x time left. Each person could designate who they wanted to have that authority, etc.Baby-Bjorn wrote:
I suggest that we be able to submit players and time thresholds [in hours] that you wish to be notified about. Then when that player reaches the threshold in any game CC would send you an automated PM with the player name, game # and time remaining.
Bones2484 wrote:How so? If you can't take your own turns isn't that the definition of a "turn that should be missed"?Baby-Bjorn wrote:The process in it's current state allows for many missed turns that should not be missed.
While I agree that an Account Sitting feature is needed, this is not the solution. This does not stop people from letting their turns run low for someone else to take a turn for them while they play other games and are otherwise active on the site/forum. This suggestion also encourages general password sharing which is discouraged by mods and admins regardless of how many clans think it is "mandatory".
blakebowling wrote:The account sitting feature I've been looking for (for the better part of three years I might add), allows you to define one person that can control your games for a specified period of time (eg. Sitter between Today and Next Tuesday -- or with dates). During this time you can't take any turns on your own account unless you cancel the sitter (When the sitter period starts, you would recieve a link in your email or something along those lines). The sitter won't have any access to forums/PM's/etc, and the sitter also won't be able to create or join games, with the sole exception of accepting invites for Tournament games (Technically in the current system, clan war games are Tournament Games). While sitter mode is active, the active sitter's username will appear beside the user's name in all game log and game chat's. There would also be protection to make sure someone can only sit for you if you don't have any games against each other (eg team games wouldn't count for this). Password sharing would then be against the rules, and sitters would be very easy to track this way. There would also be a limit that you can only activate sitter mode for two weeks or some arbitrary number like that.
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Its not a matter of signing in on more than one computer, just more than one window.MegsEggs wrote:
I think this is a great idea, I do like the idea of pm's and think its a good short term solution. I do think Blake's program is a great ultimate solution. On top of what Bones says, I do not think that you should be able to sign in on more than one computer at any given time. Maybe when you sign in it kicks out the previous login which will get rid of the idea that a sitter and account holder can be on at the same time...
A new window, I suppose. I have tried sitting and waiting on my own turns in different tabs, but it always logs me out of my own (or vice versa). It should certainly be considered poor courtesy to do both at once. If one is to sit, it should only be one account at a time.PLAYER57832 wrote:Its not a matter of signing in on more than one computer, just more than one window.MegsEggs wrote:
I think this is a great idea, I do like the idea of pm's and think its a good short term solution. I do think Blake's program is a great ultimate solution. On top of what Bones says, I do not think that you should be able to sign in on more than one computer at any given time. Maybe when you sign in it kicks out the previous login which will get rid of the idea that a sitter and account holder can be on at the same time...
I have actually done this because I took advantage of pauses in my games (even waiting for a speed game to start, for example) to sit a friend's account. Even so, it I would agree except that I think its a pretty easy restriction for tech-saavy people to get around, if they really wish. I don't see that as a huge problem, really.
Nice of you to try to turn that around on me when I don't have that problem. No on in G1 has ever taken a turn for someone that wasn't requested.Baby-Bjorn wrote:The people I sit for miss turns due to REAL LIFE problems and issues! NOT because they are playing other games.
I think you need to get yourself a better class of friends!
BB

First, this is not offered as a solution to that problem. It is intended to help those of us who sit legitimately. And I see nothing wrong with helping us honest folk do a vastly better job of sitting.Bones2484 wrote: What I am referring to is other clans who have done this and have been found guilty of doing this. Try reading the C&A reports sometime and you'll see exactly why this suggestion does not answer to the account sitting abuse problems and would, in fact, make it worse.

Again, I must disagree. Those who abuse any system will always find ways to abuse. Making it easier or more difficult does not increase nor decrease the amount of abuse.Timminz wrote:I'd love to see this implemented, but for my own account. An email notification when I'm down to 2 hours in any game would be very useful on those days when life just seems to demand more of my time than I had anticipated.
If implemented for sitters, it would just make the already-happening abuse, even easier to do. Terrible idea.

Nice thought there, but that was not the impetus for this suggestion.Ickyketseddie wrote:I think to answer this question; this suggestion stems from a recent game we were playing where a player went awol and missed 2 turns before we realised he was absent from the site.The team we we're playing felt a little agrieved that now we had 2 turns deffered troops to deploy, because he had a sitter that hadn't signed in untill the third turn, of course through no fault of our own since he had not notified us of and coming absence from the site. Whereas if there was a notification that x is running low on many games you would soon realise the absence. I believe this is what BB's adressing.Bones2484 wrote:How so? If you can't take your own turns isn't that the definition of a "turn that should be missed"?Baby-Bjorn wrote:The process in it's current state allows for many missed turns that should not be missed.
While I agree that an Account Sitting feature is needed, this is not the solution. This does not stop people from letting their turns run low for someone else to take a turn for them while they play other games and are otherwise active on the site/forum. This suggestion also encourages general password sharing which is discouraged by mods and admins regardless of how many clans think it is "mandatory".
In my case i can see it from both sides as i often let some games run low while i ponder the next move...
Realistically not ideal, but certainly a stepping stone. What blake is talking about is the only REAL solution to this since it allows password sharing to be outlawed, and abuse would be easy to track and prove.
Are you any closer to this sort of solution blake, or is a interim measure maybe worth the time?

This is where our two viewpoints on what is allowed differs and will always differ, and it is why I would only be in favor of a more strict account sitting feature along the lines of Blake's idea (though I think that may be TOO strict, but that's another story):Baby-Bjorn wrote:such as my recent idea of posting my availability on my own wall so my sitters can better evaluate when I am in danger of missing a turn. [examples of said status: BB Status: Hitting the sack - Back in 8 hours or less or BB Status: Here sporadically - should not miss any turns]
Yeah and no! I do not CHOOSE to go to bed with any games in jeopardy. However, 1] I have a condition called narcolepsy and IT often chooses my bed time and 2] I have zero control over how long I sleep. Normally it is 8 hours or less but I have no way to control this. So no I am NOT choosing to not play those turns! And, in fact, prefer to play EVERY one of my turns! I love this game my man and there is NO WAY I would ever abuse it and I resent your implication that I am. I am merely trying to improve a great game by making it easier to use the allowable system of account sitting.Bones2484 wrote:This is where our two viewpoints on what is allowed differs and will always differ, and it is why I would only be in favor of a more strict account sitting feature along the lines of Blake's idea (though I think that may be TOO strict, but that's another story):Baby-Bjorn wrote:such as my recent idea of posting my availability on my own wall so my sitters can better evaluate when I am in danger of missing a turn. [examples of said status: BB Status: Hitting the sack - Back in 8 hours or less or BB Status: Here sporadically - should not miss any turns]
If you are choosing to go to bed and have turns that may be in jeopardy while you are asleep, you are choosing to not play those turns. And because you are choosing to not play those turns, it does not give someone else the authority to go play them for you. This also assumes that someone else in your clan (or maybe multiple people) have your password to use whenever they can which is highly discouraged by the mods and is why so much abuse has happened with others.

I'd love to see these "real world statistics". Mind sharing?Baby-Bjorn wrote:Again, I must disagree. Those who abuse any system will always find ways to abuse. Making it easier or more difficult does not increase nor decrease the amount of abuse.Timminz wrote:I'd love to see this implemented, but for my own account. An email notification when I'm down to 2 hours in any game would be very useful on those days when life just seems to demand more of my time than I had anticipated.
If implemented for sitters, it would just make the already-happening abuse, even easier to do. Terrible idea.
I managed a very large network for a major corporation. We had employees who abused the network and those who did not and I kept statistics on this. No changes made to the network that made said abuse easier or more difficult had any statistically significant impact on the amount of abuse. The only thing I ever found to have any impact was to fire an abuser and let all the employees know that he/she had been fired for abuse. But even that was a fleeting victory as within 4-6 weeks, abuse was back to its normal levels.
From real world experience, backed up by real world statistics, making any system easier or more difficult to abuse has NO effect on the amount of abuse of that system.
I hate the fact that I cannot produce those statistics for you. But even if I still worked for that company, they would not allow me to share. They consider all such data and information as proprietary because it might give them a competitive edge. So apologies for even mentioning it.Timminz wrote:I'd love to see these "real world statistics". Mind sharing?Baby-Bjorn wrote:Again, I must disagree. Those who abuse any system will always find ways to abuse. Making it easier or more difficult does not increase nor decrease the amount of abuse.Timminz wrote:I'd love to see this implemented, but for my own account. An email notification when I'm down to 2 hours in any game would be very useful on those days when life just seems to demand more of my time than I had anticipated.
If implemented for sitters, it would just make the already-happening abuse, even easier to do. Terrible idea.
I managed a very large network for a major corporation. We had employees who abused the network and those who did not and I kept statistics on this. No changes made to the network that made said abuse easier or more difficult had any statistically significant impact on the amount of abuse. The only thing I ever found to have any impact was to fire an abuser and let all the employees know that he/she had been fired for abuse. But even that was a fleeting victory as within 4-6 weeks, abuse was back to its normal levels.
From real world experience, backed up by real world statistics, making any system easier or more difficult to abuse has NO effect on the amount of abuse of that system.
Seriously though, "it's okay to make abusing the system easier, because making it more difficult won't deter the abuse", isn't a very good argument.
While we're at it though, we should stop checking for multis, because you know, making it easier to operate multiple accounts isn't going to encourage abuse of the system.
