
The Speed League - Season 5
Congratulations to the winner, will_mp40.
A General Achievement Medal will be awarded to the winner of each division during the league phase of the tournament.*
The Speed League is back, starting on Fridays, with 2 divisions, hundreds of games, more players and running over a 6-hour period with plenty of time-flexibility for players.
Players will have a choice of games to join and can play just one game per week or several. Plus, missing a week or two need not prevent players qualifying for the play-offs or finals.
The tournament will begin on Friday 25th November 2011. Players are still welcome to join after this date.
The League stage of the tournament will run over 5 consecutive weeks. Players can play several games on any week if they wish. The scoring system has been designed to favour players who attend regularly (up to 3 of the 4 weeks). Regular players are therefore more likely to finish in the top places in their chosen division and progress to the Play-Offs or Championship Final. However, the scoring system also means that players who miss one week are not disadvantaged and those who miss a couple of weeks still have a chance of qualifying with good results.
There are 2 divisions to cater for players' time zones. For the first 2 weeks, each division has a 3 hour game slot. Players playing in the earlier divisions can also continue playing games in the later division's time slot, and visa versa.

Weeks 1 & 2
The European Division will start games each week at 10.00PM UK Time (GMT). CC Time: 2011-11-25 17:00:00
The North American Conference will start games each week at 8PM New York Time (EST). CC Time: 2011-11-25 20:00:00
As CC time is likely to differ from your own time zone, please click the relevant link above to check.
(Your Nationality and Location is not a restriction here - you may join the division most suitable to your Friday routine)
Weeks 3 to 5
From Saturday 10 Dec CC Time: 2011-12-10 15:00:00 to Fri 30 Dec CC Time: 2011-12-30 15:00:00 players can play additional games at any time. A selection of 1 v 1 and 3-players games will be constantly available. This period will be scored in exactly the same way as a normal friday-week, with attendance points and participation points available (see below).
There will be short breaks between weeks:
- Week 3 will commence Saturday 10 Dec CC Time: 2011-12-10 15:00:00.
- Week 3 will end Monday 19 Dec CC Time: 2011-12-19 10:00:00.
- Week 4 will commence Monday 18 Dec CC Time: 2011-12-19 16:00:00.
- Week 4 will end Saturday 24 Dec CC Time: 2011-12-24 18:00:00.
- Week 5 will commence Monday 26 Dec CC Time: 2011-12-26 18:00:00*.
- Week 5 will end Fri 30 Dec CC Time: 2011-12-30 15:00:00.
The Championship Final (week 6 - 20th January 2012) will start at 7PM EST, Midnight GMT.
CC Time: 2012-01-20 19:00:00
If you are interested, please read all of the details carefully before posting your interest. Please indicate which division you wish to play in as first choice. Please also indicate if there is a map you wish to appear each week.
The division you select will be for the duration of the league-stage of the tournament. More attendance points are awarded for playing during your division's time slot. However, you are free to play league games with players from other divisions (each week's password will be generic to all divisions).
Players must be premium (to play speed games).
Overall Structure
Spoiler
Winners from each division (see below for scoring system) will progress to the Championship Final.
Runners-Up from each division qualify for the second stage of the play-offs (see below).
The third-placed players from each division, plus the next 4 best-placed players from all divisons (with the total points) qualify for the play-offs first stage.
Play Offs - First Stage
The Play-Offs First Stage involve 3-player terminator games on Doodle Earth (randomly drawn but such that each game involves players from different divisions if possible). If players miss the invite for play-offs then the next best-placed player from the previous phase will be invited in his/her place. The two winners progress to the second stage.
Play Offs - Second Stage
The Play Offs - Second Stage involve 1 v 1 series (best-of-3, Random map & randomly drawn but such that each game involves players from different divisions if possible). If players miss the invite for play-offs then the next best-placed player from the previous phase will be invited in his/her place. Winners qualify for the Campionship Final.
If the play-offs are not complete by the start of the Championship Final start time then they will be completed in 'rt' fashion (the Tournament Organiser will regulate this). In this circumstance, if a player fails to play in 'rt' fashion then his opponent will progress. If this situation does not bring about qualifiers for the final within 1 hour then any of the finalists may choose to play the Championship Final as a casual match.
The Championship Final
The Championship Final will involve play-off winners and divisional winners in a final 4-player match, on a global map to be determined closer to the time (Classic / High Seas / Doodle / Duck and Cover). Spoils for the final will also be determined closer to the time.
Although players can join part-way through the league stage, they must have played in at least 6 games In order to qualify for the play-offs or final.
Spoiler
Maps and settings are designed to ensure games dont drag and to appeal to the general CC population. A round limit of 20 will be applied to all games.
Joining Games
- Each week, for each division, the moderator will set up a range of standard (including 1 v 1), assassin and terminator games. Games will be 2-to-5-player games.
All games will have a generic password (which will change each week). The Division Moderator will send all players the password by PM just before the start time, and post it in the tournament thread.
Therefore a range of games will be available to join. It is individual players' responsibility to turn-up at the allotted time and join games. If games do not fill, it is individual players responsibility to find another game. It is Recommended that Players Regularly Refresh a Game Finder Window showing Speed Tournament Games Waiting for Players.
There should also be little turmoil waiting for players to join games - if a game does not fill, players can simply join an alternative game (games for varying numbers.of players will be set-up to ensure that there are no odd-players-out).
Division moderators will ensure that the same map (except Random) is not used more than once for each division's time-slot on any week.
- All games will be automatic and sequential.
All play-off and championship finals games will also involve fog of war and adjacent settings. All play-off games will involve escalating spoils.
Spoils will generally either be escalating or nuclear (to avoid build-up games). Games on small maps may use other types of spoils.
During weeks 1 to 5, there will be a relatively even distribution of sunny and foggy games.
During weeks 1 to 5, there will be a relatively even distribution of adjacent and chained games (there may also be some unlimited reinforcements although a reduced number due to first-player advantage usually being increased with this setting).
- Each week the following popular speed maps will all be used:
- Classic
Doodle Earth
Luxembourg
Duck and Cover
Feudal War
American Civil War
World War II Poland
Europe 1914
Canada
Steamworks
Random
The Division Moderator can also select two geographically-relevant maps to be used each week (relevant to the geography of the division).
Complex maps (such as base-style starting positions etc.) will not be used more than once for each division time-slot, each week during the league phase.
The Play-Offs 1 v 1 games will use Random Map (see above). - Classic
Example Game Choice in Week 1
Classic, 4-player Terminator (Escalating)
Doodle, 5-player Assassin (Fog, Nukes)
Classic, 5-player Assassin (Escalating)
American Civil War, 5-Player Terminator (Escalating)
Feudal War, 5-Player Terminator (Escalating)
Luxembourg, 3-player Assassin (No spoils)
Classic, 3-player Terminator
WWII Poland, 3-Player Assassin (Flat Rate)
Duck and Cover 4-Player Terminator (Escalating)
Feudal War 1 v 1
Doodle 1 v 1
Lux 1 v 1
Cyprus 1 v 1
Europe 1914 [Player Choice] 4-player
AoR 3 [Player Choice] 5-Player
Duck & Cover [Player Choice] 3-Player Term
Pelo War [Player Choice] 4-Player
Arms Race 1 v 1 [Player Choice] 1 v 1
Ancient Greece [TO Choice] 3 Player (Escalating)
WWII Eastern Front [TO Choice] 4 Player (Escalating)
Chat Room
Point Scoring System
Spoiler
The system also provides players joining the tournament part-way through with a chance of progressing if they play very well.
Player's kill ratio points, atttendance and participation points are added together to determine their league table position.
League Final & Play-Offs
Spoiler
Players will be sent invites to the Play-Off games - if they fail to join they will forfeit.
Players will be sent a PM invite 10 minutes before the Final start times and will have until 5 minutes after the start time to join.
- For the final, the player defeated by the missing player in the play-off stage two will be the replacement. For play-off stage two, the replacement will be the last player defeated by the missing player in the play-off stage one. For the play-off stage two, the replacement will be the player with the most points from the league stage (not already qualifying).
- If the initial replacement is not available either, then the replacement will be the player with the next-best record from the previous round.
Reserves
Spoiler
Important Fog of War Rule
Partnerships / Regular opponents
Previous Seasons
Notes
Spoiler
- As the tournament organiser, I retain the right to amend rules. If I feel that something needs changing then I have the right to do if it's fair to everybody and is in the benefit of the tournament.
- The timings of the break between weeks 4 & 5 may vary slightly according to timings for another winter speed tournament (to be announced).
- The overall tournamernt winner will not be eligible to also win a GA medal for divisional winner.
- Any issues will be solved by the Tournament Organiser and his word is final.
- The Tournament Organiser reserves the right to make minor structural modifications for the benefit of the tournament.
- If a player deadbeats or misses turns then the result will stand unless a player repeatedly deadbeats, in which case the situation will be analysed with some, or all, games being potentially annulled.
- If a player with less than 95% turn ration joins and plays games, these games will officially not be counted.
- In the event of players finishing in perfectly equal positions to determine medal awards or important league positioning, a best-of 3 play-off will take place (classic, casual, escalating, adjacent, fog settings).

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