GRID V3.1 & Poll

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Would you like to see GRID move forward?

 
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Riskmaster101
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GRID V3.1 & Poll

Post by Riskmaster101 »

Me and crazymilkshake5 were thinking about a Risk map based on the scrabble board! It's very similar to Crossword and Conquer4 in many aspects, as well as a very simplistic fun outline!

THEME: A gridded board with words as bonuses.

TERRITORY COUNT: 225 (144 normal territs, 77 letters used to make words, 4 Double Bonuses DB's)

ALL NORMAL TERRITS ARE NEUTRAL 1's. OR OWNED BY PLAYERS AT DROP.
ALL LETTERS ARE NEUTRAL 2's.
ALL DB's ARE NEUTRAL 10's.

BONUSES: 7 letter words = +10 deploy per. There are 2 on the map.
6 letter words = +8 deploy per. There are 2 on the map.
5 letter words = +6 deploy per. There are 5 on the map.
4 letter words = +4 deploy per. There are 4 on the map.
3 letter words = +3 deploy per. There are 2 on the map.
2 letter words = +2 deploy per. There are 5 on the map.
DB's = double every bonus held, THIS DOES NOT DOUBLE ARMIES EARNED BY TERRITS.

(Example: I hold a DB with no letter bonuses and 14 territs, I still receive 4 armies. Example 2: I hold a 3 letter word and a 4 letter word and DB with 16 territs, I receive 3 + 4 (letter bonuses) X 2 (DB) + 5 (territs) = 19 armies.)

ALSO, a player can hold more than 1 DB, but bonuses will still ONLY be doubled.

Normal bonus for territs, +1 for every 3 after 9. No less then 3 per turn.

ATTACKS: 8 way attacks. You can attack any adjacent territ including diagonally. (Like conquer4)

GAME PLAY:
Each player starts with 18 of the blank territs.
Players battle for words to add to their troop count.
Basic elimination, eliminate all your opponents territories and win the game.

OVERALL PLAN:
1. Continue to adjust map details through discussion as well improve graphics and colors.
2. Add shadows for armies to be placed on maps.
3. Have workable proto-type (with bugs brought up in discussion resolved) ready to be stamped.
4. Draft Stamp (hopefully)
5. Resolve any game play issues.
6. Game play stamp. (hopefully)
7. Complete Graphical Design.
8. Graphics Stamp. (hopefully)
9. XML Coding/testing.
10. XML Stamp. (hopefully)
11. BETA.

Please be completely honest with what you would like us to change!! The latest version of GRID should be posted below by my partner in crime crazymilkshake5. Let's discuss what to change and make a winner!

LATEST VERSION OF THE MAP:[bigimg]http://i1213.photobucket.com/albums/cc475/crazymilkshake5/map_new-1.jpg[/bigimg]

Cheers,
Risk
](*,)
Last edited by Riskmaster101 on Mon Dec 05, 2011 4:02 pm, edited 18 times in total.
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crazymilkshake5
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Re: Scrabble Board Map

Post by crazymilkshake5 »

reserved for map.
v1.0:
[bigimg]http://i1213.photobucket.com/albums/cc475/crazymilkshake5/bandicam2011-11-2518-58-21-647.png[/bigimg]
1. Added basic concept
v2.0
[bigimg]http://i1213.photobucket.com/albums/cc475/crazymilkshake5/map_new.jpg[/bigimg]
1. Increased Graphics.
2. Added Title, Legend, and grid concordance.
v3.0
[bigimg]http://i1213.photobucket.com/albums/cc475/crazymilkshake5/map_new-1.jpg[/bigimg]
1. changed gameplay
2. changed legend

v3.1
[bigimg]http://i1213.photobucket.com/albums/cc475/crazymilkshake5/map_new-2.jpg[/bigimg]
1. added troops
2. made the 8 way assault arrows better
3. fixed bonuses
4. Added 0 before the grid, i.e. 01, 02, 03, 04, 05, ect
Last edited by crazymilkshake5 on Fri Dec 02, 2011 12:23 am, edited 7 times in total.
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MrBenn
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Re: Scrabble Board Map

Post by MrBenn »

If you get permission from Hasbro to use the Scrabble name, then why not.

However, given that Hasbro have a bit of a reputation for aggressively protecting their brands, then I'd suggest that this is an idea not worth pursuing any further.
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crazymilkshake5
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Re: Scrabble Board Map

Post by crazymilkshake5 »

were using the concept of the board, not the name, were going to create our own name and grafix
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MrBenn
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Re: Scrabble Board Map

Post by MrBenn »

Like Scrabulous?
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crazymilkshake5
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Re: Scrabble Board Map

Post by crazymilkshake5 »

haha something like that
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Riskmaster101
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Re: Scrabble Board Map

Post by Riskmaster101 »

WE (crazymilkshake5 and I) have re-arranged the bonuses from the original scrabble board to make gameplay even. As well as have a baseline graphic of the map that will be posted on here by tonight. Hope ya'll like it! Cheers.

-Risk
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crazymilkshake5
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Re: GRID (Based off Scrabble game board)

Post by crazymilkshake5 »

http://s1213.photobucket.com/albums/cc475/crazymilkshake5/?action=view&current=bandicam2011-11-2518-58-21-647.png

i couldn't figure out how to upload the actual picture from my computer, so help with that would be nice.
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Riskmaster101
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Re: GRID (Based off Scrabble game board)

Post by Riskmaster101 »

Bases= +3 auto drop
DL= +2 deploy
TL= +3 deploy
O= objective. (Objective can attack bases and is 20 neutral)

Suitable map for 8 players as well as less.
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crazymilkshake5
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Re: GRID (Based off Scrabble game board)

Post by crazymilkshake5 »

i plan on doing another update to the map in the morning
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Riskmaster101
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Re: GRID (Based off Scrabble game board)

Post by Riskmaster101 »

Update is on the way.. crazymilkshake has added a legend and I've added a title-graphic. Looking spiffy! Will be up by tonight.

Cheers,
-Risk

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tkr4lf
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Re: GRID (Based off Scrabble game board)

Post by tkr4lf »

crazymilkshake5 wrote:http://s1213.photobucket.com/albums/cc475/crazymilkshake5/?action=view&current=bandicam2011-11-2518-58-21-647.png

i couldn't figure out how to upload the actual picture from my computer, so help with that would be nice.

You need to upload the image to an image hosting website, such as photobucket or imageshack. Then you can get the direct link and link to that. Then your picture will show up here. Hope that helps.
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Re: GRID (Based off Scrabble game board)

Post by QoH »

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Re: GRID (Based off Scrabble game board)

Post by crazymilkshake5 »

we have done a major over haul on the color scheme and the background, still need to add legend to the map should have up by tonight (4 hours)
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Re: GRID (Based off Scrabble game board)

Post by RedBaron0 »

Other board games have been tried before to be turned into CC maps, with mixed results... Conquer4 and Pachisi! are the one's with any notable success. Monopoly, Chess, and a few others have always seemed to come up short.

It's a novel idea, but get your gameplay in order. Is every grid block gonna be a territory? Scrabble... is a crossWORD game. Where's the words? Tiles? the racks? How bout the tile bag? There's a lot to figure out, and honestly it'll be a lot of work. My firm suggestion is to fill out a big hunk of the board with various words with certain scores and crossing certain bonus squares for enhanced bonuses. The words become your 'continents.' The rest of the board can either be open space or just background with no territories at all.

All up to you kids, good luck.
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Riskmaster101
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Re: GRID (Based off Scrabble game board)

Post by Riskmaster101 »

We have adjusted our goals as you can see in the edited initial posts, see if this answers a few of those questions please!
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crazymilkshake5
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Re: GRID

Post by crazymilkshake5 »

things to fix (graphically):

1. make grid numbers white
2. make letters smoother
3. put "made by xxxxxxxx"
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Re: GRID

Post by greenoaks »

i don't support this.

Feudal War is better than Feudal Epic because each starting position is unique. Realms 2 & 3 are great because a different strategy is required for each starting position which is altered because of the possible starting positions of the other players.

your board being the same whether rotated 90 degress, 180 degrees or 270 degrees is boring.
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Re: GRID

Post by crazymilkshake5 »

I should have v2.1 ready sometime tomorrow :ugeek:
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Re: GRID

Post by Riskmaster101 »

greenoaks wrote:i don't support this.

Feudal War is better than Feudal Epic because each starting position is unique. Realms 2 & 3 are great because a different strategy is required for each starting position which is altered because of the possible starting positions of the other players.

your board being the same whether rotated 90 degress, 180 degrees or 270 degrees is boring.



I agree that the starting positions won't be original from each other. I believe this reduces the luck in the drop and makes game play more enjoyable. It would minimize drop wins (like sanctuary in aor3) and leave the game up to strategy and dice.
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Re: GRID

Post by jgordon1111 »

looks good so far,and i can see the gameplay style your going after,like you said artic map in general,stick to grid drop scrabble completly out of the name in any form,you might put in blanks that are impassibles that you have to go around to make it to the center,with just one square open on the four sides.
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Re: GRID

Post by Riskmaster101 »

jgordon1111 wrote:looks good so far,and i can see the gameplay style your going after,like you said artic map in general,stick to grid drop scrabble completly out of the name in any form,you might put in blanks that are impassibles that you have to go around to make it to the center,with just one square open on the four sides.


I like that idea. It would cause more conflicts trying to enter the objective area.
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Re: GRID

Post by DiM »

1. learn to use a proper graphics software (photoshop/gimp)
2. the map is symmetrical hence it will suck
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Riskmaster101
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Re: GRID

Post by Riskmaster101 »

DiM wrote:1. learn to use a proper graphics software (photoshop/gimp)
2. the map is symmetrical hence it will suck



This was done on gimp.... and is there something we could add to the symmetry that would make it 'suck' less?
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DiM
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Re: GRID

Post by DiM »

Riskmaster101 wrote:
DiM wrote:1. learn to use a proper graphics software (photoshop/gimp)
2. the map is symmetrical hence it will suck



This was done on gimp.... and is there something we could add to the symmetry that would make it 'suck' less?


if you're using gimp then you need to brush up on your skills. natty has some tutorials posted in the foundry on top of thousands of others that can be found on the internet.

as for the symmetry there's no way to make it suck less. symmetry simply sucks. if you're keen on keeping the scrabble theme then perhaps a cool idea would be to have various letters scattered across the board and give bonuses for holding certain words.
also create multiplier zones that once held double/triple any continent bonuses that you have. it would get rid of the symmetry and be truer to the scrabble theme.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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