Moderator: Cartographers
Did this get missed? I didn't see any reply. Having played a game on this (and won, yay!), I still find the lack of hyphens a distraction, and the other spelling issues just make the log (and the BOB overviews and summaries) look less pretty.ender516 wrote:My only suggestion right now is to make some cosmetic changes to the names in the XML: use the hyphens in the territory names to match what is seen on the map, avoid all caps on the tribe continent names, and spell out "ConqRuins" as, say, "Conquistadors and Ruins" or even "Conquistadors and Shell Mound Ruins".
That would be awesome. Most of them were fixed in this last update, but the one before that didn't work I thought might be because I added the hyphens in, but I think I messed something else up in the process. I hate to put that work on you, but anything you can do is much appreciated.by ender516 on Sat Nov 12, 2011 1:48 am
ender516 wrote:My only suggestion right now is to make some cosmetic changes to the names in the XML: use the hyphens in the territory names to match what is seen on the map, avoid all caps on the tribe continent names, and spell out "ConqRuins" as, say, "Conquistadors and Ruins" or even "Conquistadors and Shell Mound Ruins".
Did this get missed? I didn't see any reply. Having played a game on this (and won, yay!), I still find the lack of hyphens a distraction, and the other spelling issues just make the log (and the BOB overviews and summaries) look less pretty.
If you like, in a day or so, I could take half an hour or less and make all these changes for you.
Yup, yup. This is the right place, and has been changed in the above update. Thanks for playing the map and taking the time to post your feedback.by MGSteve on Sat Nov 12, 2011 5:08 pm
Not sure if this is the right place for this but Shell Mound is misspelled on the new beta Tribal War Florida.
Only because I couldn't take Helix out first!ender516 wrote:ender516 wrote:Having played a game on this (and won, yay!),


np, sometimes it happens.Seamus76 wrote:Sorry TNB80. Thought I had it all done correctly. VJ will fix it up and repost tomorrow. Sorry for the time you took sending that incorrect file.
Now just we're here, I tested both the images with 888 and I would suggest some minor changes to the placement of coordinates:
It was uploaded 2 or 3 days ago, sorry I forgot to post here.Seamus76 wrote:Any word on the latest upload?
This seams more simple, and accomplishes what we're going for, which is to keep the possible bonuses on the drop down when too many starting terits are given, and also by giving enough terits in 8 player games so that someone has a fighting chance to play a turn if they are going last or something.The only correction you can make to that currently is to put an upper limit on the number of starting positions given to any player. You could then set this to, say, 8 and get:
2 players: = 8 territories
3 players: = 8 territories
4 players: = 8 territories
5 players: = 8 territories
6 players: = 7 territories
7 players: = 6 territories
8 players: = 5 territories