ManBungalow wrote:
In the meantime, I'd like to know what your thoughts are;
#1 Does this need a losing condition?
#2 What should the auto-decay on intermediates be (I'm probably going to up it to 2)?
#3 How many troops should the region count offer?
#4 How many neutrals should be on unoccupied shelters?
#1, Hm, I don't think the map needs a losing condition. What would it be? Holding onto at least a single shelter?
#2, An auto-decay of 2 might be too much, but I suppose it forces people to get off the trails and either to hold up in a shelter or on a food/fishing region. How many food, fishing, and shelter regions are there?
#4, I've really no idea. Since you have a mix of decay and auto-deploys, I suppose it depends how early in the game you want players to be able to go after additional shelters. Something like 6 might provide a buffer of a few turns, and 10 even more so.
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In regards to the graphics, have you considered ditching the awkward bridges, and making the internal river area simply 'shallows'? I'm thinking something like Age of Empires type of shallows:
--Andy