I would if I only knew it myselfcairnswk wrote:Gillipig...can you expand on what part you like about rail Europe so i can know what it isGillipig wrote:I like Rail Europe but not the others. So please try to make it like Rail Europe!
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I would if I only knew it myselfcairnswk wrote:Gillipig...can you expand on what part you like about rail Europe so i can know what it isGillipig wrote:I like Rail Europe but not the others. So please try to make it like Rail Europe!
for you, you obviously have preferences, unidentified as they areGillipig wrote:I would if I only knew it myselfcairnswk wrote:Gillipig...can you expand on what part you like about rail Europe so i can know what it isGillipig wrote:I like Rail Europe but not the others. So please try to make it like Rail Europe!
. I'll try. It can't be graphics because they are fairly similar in that sense. And theme and gameplay is also very alike. Bonus system also similar yet I still only like one of them. Maybe it is graphics after all. I don't know you should probably ignore my comment
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these have been done, along with stations in Kazakhstan (there is some really great artchitecture going on in that country - check this railway station out in Astana)isaiah40 wrote:Don't know about ender, but I think the Russian and the Arabian ones could use some extra loving.
the cupolas are still to be done - i might even change that whole design...so hang in there, but there is texture on the land and sea, Natty.natty_dread wrote:The graphical thing that could use the most attention would be the legend I think... It just doesn't seem to be up to the cairnswk standards, you know? Those buildings with the cupolas look kinda shoddy, I don't know if it's the patterns but they look kinda like late 80:s EGA graphics...
The map itself looks ok, if maybe a bit simplistic... maybe some subtle texturing on the land & sea might not be a bad idea?




Then i think it should remain as it is if it looks good, besides that's what the regional coding on stations is all about.RedBaron0 wrote:I think the land looks wonderful and easily could stand alone by itself, but this is a rail map after all... lol I do have a concern that since the countries are colored that they may be misconstrued as bonus regions, thus changing them to a uniform color may be necessary for clarity, hate to do it though, it looks quite good the way it is.
Yeah, i'm aware of the onion domes, but right now i am trying to get other projects in here underway again, as well as get my new 'puter up and running properly, plus play trains on RuleTheRails (computer model railway)...lots going on but i'm aware of most of it.I understand this is your small image cairns and there is some sqashidness going on, but however I see much in the way of pixelness that is really noticeable. The 2 onion domes with banded blue in them, look awful. The tracks have a slight pixelly look, but that may be a condition of it size. as well as the black line borders around the main city hubs. The bricks in the legend also look pixelated and flat, there isn't any depth to the mortar. (did I just say that? lol)

Thanks for your comments ian.iancanton wrote:how about giving more imaginative names to the three chinese railways, such as mandarin for northern, silk road for western and pearl river for southern?
1. AKY is meant to be Aktay but that seems to have changed since i last looked a few weeks ago and is now Aqtau, so it will become AQT (does not have a 3 letter code)what cities are AKY, KAZ, BAQ, TAF, KRY and HOT? i suggest replacing BAQ by almaty (kazakhstan's largest city and former capital), HOT by URC urumqi (xinjiang's largest city) and SMQ by TAS tashkent (uzbekistan's largest city and capital).
Sure. Lanzhou is now LHW (its code)can u use SHA for shanghai and KUL for kuala lumpur to align them with their well-known airport codes? i don't especially like LNZ for lanzhou, since LNZ is linz (in austria). perhaps change it to LHU?
Mmmm. not sure where you were going with this one.i was going to suggest using kuala lumpur railway station as inspiration for its troop box design, but it seems to have been turned into a hotel now!
http://hotels.lonelyplanet.com/malaysia ... -p1034972/
ian.

I think i know now where you were going with that.iancanton wrote:...
i was going to suggest using kuala lumpur railway station as inspiration for its troop box design, but it seems to have been turned into a hotel now!
http://hotels.lonelyplanet.com/malaysia ... -p1034972/
ian.

I think i know now where you were going with that.iancanton wrote:...
i was going to suggest using kuala lumpur railway station as inspiration for its troop box design, but it seems to have been turned into a hotel now!
http://hotels.lonelyplanet.com/malaysia ... -p1034972/
ian.


ender516 wrote:Those domes are dramatic, but the 3D shading would have to be used throughout the legend, and I'm okay with the style you already have.
Thanks for commenting guys.natty_dread wrote:If you made the rest of the legend in the same style, those would look neat.

Partially, but it's not just about the colour. You should apply the same shading effects on the rest of the legend, as what you have on the towers. You know, otherwise it'll just look like the legend is a cardboard cutout in front of actual towers...cairnswk wrote:so i propose to keep the domes, but colour them to match the overall effect of the rest of the legend.
I think that will conquer this.

I understand, and naturally there will be some shading...shading increases the higher one looks from the ground level.ender516 wrote:Right. Natty picked up on what I was trying to say.

yes ian. i think that is best, well at least tones taken from the station image.iancanton wrote:nice! the bulge in the middle where u have the title looks very flat now. u're planning for all of the buildings to have a gold-brown colour?
ian.





OK, i can identify only a couple of places where shading is needed, so what areas are you referring to natty that you think need doing?natty_dread wrote:Yes. Now if you just do the shading on the rest of the legend it'll look great.




