Suggestions that have been archived.
Moderator: Community Team
DarthKinetic
Posts: 6 Joined: Mon Aug 29, 2011 7:42 pm
Post
by DarthKinetic » Mon Dec 19, 2011 1:29 pm
Community,
often times at home on the official board game versions of this game, we are lacking a 3rd or 4th player.
adding the "zombie" as a ghost player with specific rules allows for an interesting twist.
whats the chance we can introduce a AI to a zombie force/player to our games?
Some of our Zombie rules include, if you lose in battle, you forces dont die but instead get added ( ie. FEED ) the Zombie force in that Tert....
Army of GOD
Posts: 7192 Joined: Tue Feb 24, 2009 4:30 pm
Gender: Male
Post
by Army of GOD » Mon Dec 19, 2011 2:29 pm
inb4 move to Suggs
mrswdk is a ho
owenshooter
Posts: 13341 Joined: Wed Mar 07, 2007 6:01 pm
Gender: Male
Location: Deep in the Heart of Tx
Post
by owenshooter » Mon Dec 19, 2011 3:06 pm
Army of GOD wrote: inb4 move to Suggs
QFT...-el Jesus negro
Thorthoth , "Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
zimmah
Posts: 1652 Joined: Fri Jun 01, 2007 12:43 pm
Gender: Male
Location: VDLL
Post
by zimmah » Mon Dec 19, 2011 9:56 pm
Army of GOD wrote: inb4 move to Suggs
in b4 rejected
Click image to enlarge.
Dukasaur
Community Team
Posts: 28250 Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
Post
by Dukasaur » Mon Dec 19, 2011 10:56 pm
Might be rejected, but overall it's not a bad idea.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
owenshooter
Posts: 13341 Joined: Wed Mar 07, 2007 6:01 pm
Gender: Male
Location: Deep in the Heart of Tx
Post
by owenshooter » Mon Dec 19, 2011 11:07 pm
Dukasaur wrote: Might be rejected, but overall it's not a bad idea.
well, that means, "in before my grandkids see this implemented"...-el Jesus negro
Thorthoth , "Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
Victor Sullivan
Posts: 6010 Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:
Post
by Victor Sullivan » Mon Dec 19, 2011 11:37 pm
Hooray for pessimism!!-the grey jesus
-Sully
Army of GOD
Posts: 7192 Joined: Tue Feb 24, 2009 4:30 pm
Gender: Male
Post
by Army of GOD » Mon Dec 19, 2011 11:43 pm
The thing about this suggestion is that it's so obscure.
There are an infinite amount of "twists" we could put in the game and at a certain point they're just trivial. I would rather we get 12 player games, choose your own color, CC War clock and a medal pertaining to how many games you've played with Army of GOD.
mrswdk is a ho
rdsrds2120
Posts: 6274 Joined: Fri Jul 03, 2009 3:42 am
Gender: Male
Post
by rdsrds2120 » Tue Dec 20, 2011 12:07 am
Lobbed over to Suggs'.
-rd
zimmah
Posts: 1652 Joined: Fri Jun 01, 2007 12:43 pm
Gender: Male
Location: VDLL
Post
by zimmah » Tue Dec 20, 2011 12:33 am
Dukasaur wrote: Might be rejected, but overall it's not a bad idea.
anything that involves AI is auto-reject.
Click image to enlarge.
Geger
Posts: 325 Joined: Tue Sep 16, 2008 11:29 am
Gender: Male
Location: Sumatra
Contact:
Post
by Geger » Tue Dec 20, 2011 12:47 am
zimmah wrote: Dukasaur wrote: Might be rejected, but overall it's not a bad idea.
anything that involves AI is auto-reject.
Because if AI get good dices, we will have more dice complainers
anonymus
Posts: 1579 Joined: Tue Apr 28, 2009 10:09 am
Location: Former DDR
Post
by anonymus » Tue Dec 20, 2011 3:54 am
Geger wrote: zimmah wrote: Dukasaur wrote: Might be rejected, but overall it's not a bad idea.
anything that involves AI is auto-reject.
Because if AI get good dices, we will have more dice complainers
also not good training AI's in world domination..
/
Click image to enlarge.
rhp 1
Posts: 1285 Joined: Fri Sep 14, 2007 5:19 pm
Location: IF YOU HAVE NO CLUE WHAT YOU'RE DOING, IT IS BEST TO DO IT....... QUICKLY
Post
by rhp 1 » Sat Jan 07, 2012 3:32 pm
with all the dice, luck, lag bitching on this site...you wanna add something else unpredictable for someone to cry about? what a fantastic idea...
phantomzero
Posts: 827 Joined: Fri Dec 28, 2007 7:13 pm
Location: 2742 high score 122710
Post
by phantomzero » Sat Jan 07, 2012 3:47 pm
anonymus wrote: Geger wrote: zimmah wrote: Dukasaur wrote: Might be rejected, but overall it's not a bad idea.
anything that involves AI is auto-reject.
Because if AI get good dices, we will have more dice complainers
also not good training AI's in world domination..
/
This made me laugh out loud for a few seconds. thanks for making my day better one terminator reference at a time.
Now back to the topic at hand. Sometimes it's nice to play with oneself.
patrickaa317
Posts: 2269 Joined: Sat Jan 31, 2009 5:10 pm
Gender: Male
Post
by patrickaa317 » Sun Jan 08, 2012 7:32 pm
phantomzero wrote: anonymus wrote: Geger wrote: zimmah wrote: Dukasaur wrote: Might be rejected, but overall it's not a bad idea.
anything that involves AI is auto-reject.
Because if AI get good dices, we will have more dice complainers
also not good training AI's in world domination..
/
This made me laugh out loud for a few seconds. thanks for making my day better one terminator reference at a time.
Now back to the topic at hand. Sometimes it's nice to play with oneself.
Yeah but typically I go to other sites for that....
taking a break from cc, will be back sometime in the future.
DoomYoshi
Posts: 10728 Joined: Tue Nov 16, 2010 9:30 pm
Gender: Male
Location: Niu York, Ukraine
Post
by DoomYoshi » Sun Jan 08, 2012 7:52 pm
I would play this at home with my friends. On cc? No.
░▒▒▓▓▓▒▒░
Criticalwinner
Posts: 115 Joined: Sun Aug 02, 2009 2:08 pm
Gender: Male
Location: Middle Tennessee
Post
by Criticalwinner » Tue Feb 28, 2012 12:22 pm
It's good for a physical game, not for an online game. Keep lobbing up these suggestions though!