Moderator: Cartographers

i've uploaded a large version with no numbers in the previous post.Victor Sullivan wrote:AAAHHHH!!! I got you DiM!!! *sprays DiM with a fire extinguisher* Phew!AndyDufresne wrote:You are on fire, DiM!![]()
Anywho, could you post the small and large versions without numbers? That XML is gonna take me awhile, so I might as well get a head start!
-Sully
yeah i was just looking at that now and figured it will get worse on the small version.natty_dread wrote:Also, the title text looks kinda rough around the edges... somewhat pixelated. The "XML by..." text is almost illegible. I think the texts need to be redone.


Not if you keep a backup of the old text layer, which you just turn invisible...DiM wrote:rasterizing = losing all editing options.
i don't think it's such a big deal to go to such an extreme measure.

lol, i already do that. that's why my psd files become little monsters.natty_dread wrote:Not if you keep a backup of the old text layer, which you just turn invisible...DiM wrote:rasterizing = losing all editing options.
i don't think it's such a big deal to go to such an extreme measure.
Join the dark side... embrance gonzo editing!
Sure, but you can always solve it by more gonzo editing!DiM wrote:lol, i already do that. that's why my psd files become little monsters.
but let's say i rasterize and start tweaking at a pixel level and then somebody wants the text to be pink. i have to scrap my pixel work, go back to the back-up version, make it pink, rasterize again, work on the pixel level again. well, you get the idea

Top Score:2403natty_dread wrote:I was wrong
cool colours. used them and it fits great. see bellow.gimil wrote:I am still not feeling the the blue, purple and red terr names. I think going with a light glow makes them feel washed out and inconsistent. I am convinced that you could keep the same dark outline layer styles on all the terr names...
I did a little tester myself and suggest the following colours would work nicely:
Red: #fc5353
Blue: #4f4fff
Purple: #da53fc
If you look at my test image below you will see examples on: Jehad (purple), Shemai (Red) and Sorle (Blue).
http://i25.photobucket.com/albums/c64/G ... Wdraft.png
Let me know what you think...
man it really pissed me off this title pixelation thing. i tried everything and then i noticed i hadn't ticked the "use global light" check box so i had some weird light from the wrong direction.gimil wrote:Apart from that I am satisfied with the aesthetics of the main map. I do have some general issues with the legends/title area though. Both the silver outline and title are heavily pixelated with heavy white (seemingly random) pixels. Looks almost like you did a poor cut and paste job on them from somewhere else. The design themselves are good. But the pixelation really needs to be sorted.
well each symbol is unique. but i'm not going to colour code each and every symbol on the map because:gimil wrote:Also everything of importance in the legends is black....black black black. It means that your major gameplay mechanics are not immediately noticeable. Why can't each symbol be unique and stand out in some way?
Top Score:2403natty_dread wrote:I was wrong
Top Score:2403natty_dread wrote:I was wrong
gimil wrote:After waking up and having a fresh look at this map again. I think the fancy border around the legends is to dark. I suggest lightening it...but other than that I am struggling to find anything else wrong with this map.



I agree. Would like to see the last one on the full map.isaiah40 wrote:I think the last one looks the best. It also doesn't look as pixelated.
Top Score:2403natty_dread wrote:I was wrong
Top Score:2403natty_dread wrote:I was wrong
go watch this movie:gimil wrote:Nah I have to be honest...I still don't feel it. I prefer it when it was much lighter. Sorry.